Adventure: Escort Duty (DM: KarinsDad, Judge: TBD)

Son of Meepo

First Post
Extra Healing (1d6+11=17)

OOC: Sirrah spends a healing surge and is now uninjured.


[sblock=Sirrah's Stats]Sirrah the Bleak Rider - Deathless Elf Berserker 4
Passive Perception 12, Passive Insight 12
AC 24, Fort 19, Reflex 18, Will 14
HP 49/49, Bloodied 24, Surge Value 12, Surges 3/11
Speed 6, Initiative +5
Action Points: 0, Second Wind [x]
At-Will Powers: Defender Aura, Jarring Smash, Run Down, Vengeful Guardian
Encounter Powers: Batter Down [x], Daring Charge [], Long View [x], Dark Reaping [x]
Daily Powers: Rage Drake's Frenzy [x], Vanguard Lance [x]

Used Augmenting Whetstone.[/sblock]
 

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drothgery

First Post
Tana tries to take some pressure off of Sirrah, attacking one of the bandits who was shooting at him, and feels her blade connect for the first time it what seems like forever.
[sblock=actions]move: move to O20
minor: mark Four with her Aegis
standard: attack with Booming Blade - atk vs AC; dmg (1d20+12=22, 1d8+7=10)

Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon


Melee 1; Target: One creature; Attack: +12 vs. AC; Hit: 1d8 + 7, and if the target is adjacent to Tana at the start of its next turn and moves away during that turn, it takes 1d6 + 3 thunder damage. White Lotus Riposte applies to targets hit by this power.[/sblock]
[sblock=immediate interrupts]Use her Aegis if Four attacks anyone else

Use Dimensional Vortex if an enemy within ten squares of Tana and within five squares of one of its allies (so another bad guy) hits one of Tana's allies in melee
[/sblock]


[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5 (values in parens are with second wind bonus)
HP: 48/55, Bloodied: 27, Surge: 13, Surges left: 5/11;
Action Points: 0, Second Wind: Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 

KarinsDad

Adventurer
GM: WOO HOO! I managed to hit one PC this round. That's one PC in two rounds!!!


Sirrah turns his attention to Jasper uttering with disdain, "You should have stayed down!"

Sirrah attempts to remove Jasper's head from his shoulders to leave no doubt this time.


Hilkalas takes a step back, and with a swift motion of his blade opens a magical rift, from which dark shadow tendrils escape and push the enemies away from him.


Jayce still lies motionless at the bottom of the stairs.


Rava stands once again, chanting, "Protect these souls, protect their breaths, deliver them yet not to death."

Bright energy flares from the deva. Jayce and Sirrah are strengthened by her power, their wounds closing. Her last of her healing energy spent, Rava leans against the wall a moment to rest.


Jayce finally starts to stir on the ground. You're pretty sure you hear him mumble something about the code of Galifar.


"Victory is at hand! We'll paint this fort with your blood scum, you'll wish you never crossed paths with us!" The marshal proclaims as he sees the head of Jasper fly over the fortress, spraying blood on its wall.


Tana tries to take some pressure off of Sirrah, attacking one of the bandits who was shooting at him, and feels her blade connect for the first time it what seems like forever.


The first bandit puts his hand axe away and then uses his trusty bow once again against Hilkalas. But, it is not as trusty as he thinks as Hilkalas ducks under the arrow.


The third bandit attempts to save his buddy by shooting Tana, but it is only a shoulder wound. The fourth bandit steps back and throws a tanglefoot bag at Tana, but she is just a little too fast for him.


Seeing how this battle is going to end, the fifth bandit fires a quick unsuccessful blast at Hilkalas before making his way down into the building below. He is now out of sight.


The final Bandit takes a swing yet again at Sirrah and is almost successful, but Sirrah is just too quick for him.

[sblock=OOC]
Sirrah hits Jasper for 14 and kills him.

Hilkalas hits Bandit 1 for 6 and misses Bandit 5.

Rava heals Sirrah and Jayce.

Tana hits Bandit 4 for 10.

Bandit 1 misses Hilkalas.

7 plus mods misses

Bandit 3 hits Tana for 11.

19 plus mods hits for 11

Bandit 4 misses Tana with Tanglefoot Bag.

7 plus mods misses Reflex

Bandit 5 misses Hilkalas.

3 plus mods misses

Bandit 6 misses Sirrah.



49/49 Sirrah
37/55 Tana
23/43 Jayce, prone
30 Bandit 1, bloodied
Bandit 3
Bandit 4
8 Bandit 5
26 Bandit 6, bloodied
29 Jasper, dead
20/36 Hilkalas, 6 temp hit points
25/37 Rava, weakened UENT Rava


Terrain: The entire area is wet from the rain.

The road is difficult terrain due to mud. The rest of the area is wet, but it doesn't affect movement.

Cliffs: The entire area is surrounded by wet, extremely hard to climb cliffs that go up for at least 50 feet. The trail is right next to the cliffs on the right and left hand sides of the map.

Outpost: The interior of the outpost cannot be seen, just the walls. In the front of the outpost is a large wooden gate. The bandits on the walls have a cover bonus to all defenses.

Rubble: Although climbable, the rubble is both difficult terrain and has the normal climb penalties.

Note: There are two ladders, one at V13 and one at V19.

The buildings are about 12 feet tall, so one can move from the 15 foot tall walls to a building with no problem. It's just a single extra square of movement.

There are doorways (doors are open) into the buildings at Y17 and Y18, but they are not visible on the map.
[/sblock]

Fort Eleven.png
 




drothgery

First Post
Tana presses her attack on the bandit she is nearest to, finding a chink in his armor again.

[sblock=actions]move: move to O19
standard: attack with Booming Blade - atk vs AC; dmg (1d20+12=26, 1d8+7=11)

Booming Blade (Standard; at-will) ✦ Arcane, Thunder, Weapon


Melee 1; Target: One creature; Attack: +12 vs. AC; Hit: 1d8 + 7, and if the target is adjacent to Tana at the start of its next turn and moves away during that turn, it takes 1d6 + 3 thunder damage. White Lotus Riposte applies to targets hit by this power.[/sblock]
[sblock=immediate interrupts]Use her Aegis if Four attacks anyone else (he's still marked)

Use Dimensional Vortex if an enemy within ten squares of Tana and within five squares of one of its allies (so another bad guy) hits one of Tana's allies in melee
[/sblock]


[sblock=Tana]Tana—Female Gnome Swordmage 5
Initiative: +3, Passive Perception: 12, Passive Insight: 12
AC: 24, Fort: 16, Reflex: 18, Will: 15; — Speed: 5 (values in parens are with second wind bonus)
HP: 48/55, Bloodied: 27, Surge: 13, Surges left: 5/11;
Action Points: 0, Second Wind: Used
Powers -
Sword Burst
Booming Blade

Fade Away
Ghost Sound
Sword of Sigils
Dimensional Vortex
Channeling Shield
Use Vulnerability

Dimensional Thunder
Swordmage Shielding Fire

Farbond Spellblade Rapier +2
Runic Leather Armor +1
Amulet of Life +1

[/sblock]
 


FourMonos

First Post
Rava attempts to aid Hilkalas's attack on the bandits

[sblock=actions]
Standard: Astral Seal vs. Bandit 1: 16. If that hits, the bandit is -2 to all defenses TENT and the next ally to hit the bandit TENT gains 7 THP.

End of turn: weakened ends.
[/sblock]


[sblock=Rava's Stats]Rava - Deva Pacifist Cleric (Templar) 4
Status:
Passive Perception: 19, Passive Insight: 22

AC 19, Fort 13, Reflex 13, Will 20; +1 to all defenses vs attacks of bloodied creatures

HP 25/37 Bloodied 18, Surge Value 9, Surges 2/7

Speed 5, Initiative +2

Action Points: 1, Second Wind[]

At-Will Powers:Astral Seal, Sacred Flame

Encounter Powers:

Healing Powers:
[x][x] Healing Word
[x] Healer's Mercy (Channel Divinity)
[x] Shield of Devotion

Defense Debuff Powers:
[x] Bane
[x] Hymn of Resurgence (ally tmp hp or saving throw)

Accuracy Buffs:
[x] Memory of a Thousand Lifetimes
[x] Divine Fortune (Channel Divinity)

Daily Powers:

Healing Powers:
[x] Resurgent Strength (single ally damage buff)

Damage Resistance Powers:
[x] Moment of Glory (blast 5 enemy push + knockdown)

[/sblock]
 

FourMonos

First Post
With no foe in clear line of attack, Jayce collects his whip and moves a little closer to the action.

[sblock=Actions]
Minor: pick up whip

Movement: Stand.

(Standard) Movement: Move to W-17
[/sblock]

[sblock=ministats] ''Marshal Rikkert'', level 4 Human Fighter

Status: Battle Wrath Stance (+2 damage to weapon attacks)

Init: +5 Speed: 5 Perception: 19 Insight: 12

AC: 21 (20) F: 21 R: 16 W: 15

HP: 23/43 Surges: 4/9 Surge Value: 10

AP: 0

Second Wind: used

Languages: Human, Goblin

Str: 20 Dex: 15 Wis: 10 Con: 10 Int: 10 Cha: 13

MBA: +13 vs. AC, 1d8 +11 (longsword)

Powers:
[ ] Marshal's Interdiction
[ ] Stone Fist Fury of Blows
[ ] Power Strike
[ ] Rain of Blows
[ ] Heroic Effort
[ ] Crowd Fighting

[/sblock]
 

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