The group's rest leaves them somewhat refreshed (and those who went in the water, somewhat drier). But it's been a long, hard day, and their reserves are running quite low. An inn bed at Fulcrum
Before leaving the area, the group searches the bodies of the ambushers. Again, in addition to equipment, each has a small stone bowl and a pouch containing a small amount of
zocalti powder mixed with small bits of some spongy plant substance. The dwarves also have small stacks of the large Magari gold coins tied up with thongs, while the pale man was carrying a fairly large sack of cash, a mixture of Magari and Daunton-issued coins.
Additionally, one of the dwarfs' heavy armor is unusual on close inspection. To a casual glance, it looks like plate mail, but it's actually a set of scale mail, but its overlapping plates are set so closely together that it's difficult to see the seams. Difficult for killing blows to penetrate them, too.
[sblock=History DC 15 (active/passive)]The armor is a style found in the Kingdom of Jade. Who knows where this Magari picked it up.[/sblock]
Cillani, last on the other side of the bridge, examines the bodies of the attackers on that shore. That dwarf also had an interesting item: his club is obviously out of the ordinary. Carved from a single piece of black stone, it has a fat, hammer-like head. Dark purple whorls of some semi-precious mineral are worked into the haft. The same material is inlaid in a carved rune on the head, which glows dimly.
[sblock=Arcana DC 15 (active/passive)]The rune is an old symbol of primitive origin that means "hunger".[/sblock]
The party remains alert and on guard as they progress down the road under rapidly darkening skies. About five minutes along, Jynxx spots a set of tracks leading off into the jungle perpendicular to the road. They appear several hours old. The tracks were made by a group of approximately ten people.
ooc: you can make active Perception checks to try to get more details on the tracks if you like... then decide whether to follow them, or continue down the road to Fulcrum.
[sblock=XP and Loot!]
Bridge (encounter 4):
- Pale Man (aka "Onster Glarrak") (Level 3 Elite Artillery) (300 xp)
- 2 Dwarf Hammerer (Level 3 Soldier) (300 xp)
- 2 Blood Warriors* (aka Poisonscale Magus) (Level 2 Artillery) (250 xp)
- 4 Human Rabble (Level 2 Minion) (124 xp)
- 1 Piranha Swarm (aka Needlfang Drake Swarm) (Level 1 Soldier) (125 xp)
* I'm still giving XP for the guy who fled, since he did contribute to the difficulty of the encounter, and you basically defeated him.
1099 total XP (Encounter Level 4 - Hard)
+10% for difficult encounter setup/terrain (5 space gap!)
= 1209
/ 6 PCs
= 201.5
x 2 (L4W bonus)
= 403 total XP per player
That's enough for level 2. Congratulations!
You can level up after an extended rest (presumably in Fulcrum).
Loot:
- 120 gp cash
- maw of the guardian warhammer +1
- fortification scale armor +1
(Note, I still owe you some more loot for level 1... One more item and lots of cash. I'll try to see that you get it soon!)
[/sblock]