Evil_Dead_Jedi
First Post
So I have been wanting to write an andventure for my players who are playing an EverQuest d20 game. Currently 5 characters ranging from level 2 to 3. Basic compliment of class types (caster, healer, rogue and two combat specialists). I wanted to give a basic overview of the adventure I had in mind and see what you guys thought. Any suggestions or comments, good or bad are very welcome. We don't play often, mainly because we don't have adventures to play. So I want what little time we do play together to be memorable and fun. I personally don't consider myself to be a great DM mainly because I don't have much experience at it, but no one else wants to do it. I am ok with it because I like it, but I just have to get more time in doing it to become better at it.
So here is the run down.
Part One
Our heroes come across a reason to travel to a small underground Gnome city called Blackdelve Reach (BDR). It is a very small place, rarely travelled to by anyone buy gnomes, but they are friendly and welcoming to non-gnomes. I was thinking that some of the residents are becoming sick and have sent word to a friend in the wood elf city since it was closest to Blackdelve. The guild leaders think this is a good opportunity for our heroes to not only sharpen their battle prowess should it be needed, but consider it a great opporunity to strengthen the neutral relations between the two towns that view each other with mutual respect.
So they get to BDR and find that numerous residents have been sticken with a curious sickness. One that doesn't appear to be treatable by conventional means. This is a city of peaceful folk, not a haven of adventurers, so they don't have a cleric or druid to heal them magically. Even if they did, this problem would persist due to the nature of it (which they don't know yet).
The affliction appears to be magical but no one in town can think of anyone who has a grudge against anyone in the town. The heroes can inspect local water supplies, food stuffs, and things like that but find nothing.
All of the people afflicted live in the same part of town. If they dig deep enough, they find out that there is a tunnel leading away from town that a recluse/hermit gnome tinkerer lives down, but they have no reason to suspect him as he has always been cordial, if not overly friendly, when he comes in to town for basic supplies.
So here is the run down.
Part One
Our heroes come across a reason to travel to a small underground Gnome city called Blackdelve Reach (BDR). It is a very small place, rarely travelled to by anyone buy gnomes, but they are friendly and welcoming to non-gnomes. I was thinking that some of the residents are becoming sick and have sent word to a friend in the wood elf city since it was closest to Blackdelve. The guild leaders think this is a good opportunity for our heroes to not only sharpen their battle prowess should it be needed, but consider it a great opporunity to strengthen the neutral relations between the two towns that view each other with mutual respect.
So they get to BDR and find that numerous residents have been sticken with a curious sickness. One that doesn't appear to be treatable by conventional means. This is a city of peaceful folk, not a haven of adventurers, so they don't have a cleric or druid to heal them magically. Even if they did, this problem would persist due to the nature of it (which they don't know yet).
The affliction appears to be magical but no one in town can think of anyone who has a grudge against anyone in the town. The heroes can inspect local water supplies, food stuffs, and things like that but find nothing.
All of the people afflicted live in the same part of town. If they dig deep enough, they find out that there is a tunnel leading away from town that a recluse/hermit gnome tinkerer lives down, but they have no reason to suspect him as he has always been cordial, if not overly friendly, when he comes in to town for basic supplies.