koesherbacon
First Post
Yesterday our brand new FLGS was having a Magic draft tournament (or something... I don't play Magic). I went anyway and set up a table with my Pathfinder books and a bunch of character sheets. I was hoping to find one or two additional players for my current PF group. To my surprise, I was approached by six people who had never played DND or PF or any RPG before. They were all interested in joining a game, but since they had no experience they were apprehensive about joining a game that's already 14th level.
So I did what any insane person would do. I told them I'd start a second group, just for these new players (with the addition of my wife who has been playing for about six months, so she's pretty new too).
Now, I hate low-level games, I prefer mid-level, around 10-16. That's way too high for new players to jump in. So I rolled 1d4+1 to decide the level, and ended up rolling a 4. So the game's going to be level 5. That seemed like a good level to start, since they aren't totally lame 1st level characters and have a good amount of spells and abilities to choose from.
Anyway, the reason I'm posting here is to find out some adventure ideas for this group of first-timers. What do you think I should prepare for their first adventure so they can get used to their character abilities in and out of combat?
My idea right now is to have them all be from a small sea-side village. The group is high enough level that they would be more powerful than the average villager, but not too high that it wouldn't make sense for them to start their adventuring lives there.
I think the plot will begin a few days after a strange event has been occurring around the village: at night, all the town's livestock begin waking and staring at the moon. Nothing can break their concentration on the moon, no matter how hard the town's ranchers, shepherds and farmers try. When the sun begins to rise, the animals return to normal and act as though nothing had happened during the night.
Their game would start the day after all the animals disappeared. The owners of the animals have asked the townsfolk to attend a meeting in the town hall, where they will ask for help finding their animals and returning them unharmed.
Then it'll be up to the adventurers to figure out what happened to the animals, why they were mesmerized by the moon and where they have gone.
Think that's a good idea for these new players? If you were a new player, would that plot be interesting to you? Would you want to play in that game?
Thanks a bunch!
So I did what any insane person would do. I told them I'd start a second group, just for these new players (with the addition of my wife who has been playing for about six months, so she's pretty new too).
Now, I hate low-level games, I prefer mid-level, around 10-16. That's way too high for new players to jump in. So I rolled 1d4+1 to decide the level, and ended up rolling a 4. So the game's going to be level 5. That seemed like a good level to start, since they aren't totally lame 1st level characters and have a good amount of spells and abilities to choose from.
Anyway, the reason I'm posting here is to find out some adventure ideas for this group of first-timers. What do you think I should prepare for their first adventure so they can get used to their character abilities in and out of combat?
My idea right now is to have them all be from a small sea-side village. The group is high enough level that they would be more powerful than the average villager, but not too high that it wouldn't make sense for them to start their adventuring lives there.
I think the plot will begin a few days after a strange event has been occurring around the village: at night, all the town's livestock begin waking and staring at the moon. Nothing can break their concentration on the moon, no matter how hard the town's ranchers, shepherds and farmers try. When the sun begins to rise, the animals return to normal and act as though nothing had happened during the night.
Their game would start the day after all the animals disappeared. The owners of the animals have asked the townsfolk to attend a meeting in the town hall, where they will ask for help finding their animals and returning them unharmed.
Then it'll be up to the adventurers to figure out what happened to the animals, why they were mesmerized by the moon and where they have gone.
Think that's a good idea for these new players? If you were a new player, would that plot be interesting to you? Would you want to play in that game?
Thanks a bunch!