1) Depending upon the era in which your campaign is set, you may have more down there than just researchers. Various nations- Germany, Russia and so forth- have had expeditions to or temporary bases on Antarctica.
A little external political tension could lead to some interesting adventures- think Ice Station Zebra. Ice Station Zebra - Wikipedia, the free encyclopedia
2) As was nicely done in the Stargate SG-1 and Atlantis series, internal political tensions can also be a source for "adventures." Perhaps someone higher-up demands they check out a piece of land controlled by someone else (a spy mission)- not their usual job, but they're being asked to do it. Or perhaps they get recalled from Antarctica, either to be replaced or to justify their continued presence at the base to higher-ups...and have an adventure along the way (shipwreck? pirates? madmen? Atlanteans?).
3) In keeping with previous posters suggestion, a lost civilization a la Lovecraft (or someone else) could be a real boon to the campaign.
Discovering a city (ruined? inhabited?) under hundreds or thousands of meters of ice, or hidden beyond a certain fog-obscured mountain range sets the basis for countless adventures.
The Thing? Perhaps one of the city's inhabitants...or a guardian...or invader...
Or maybe it has features like some other lost cities, like portals that project those who enter them to other worlds (the stories of John Carter of Mars or Erick John Stark of Skaith; TV shows like Sliders or Stargate, etc.).
A little external political tension could lead to some interesting adventures- think Ice Station Zebra. Ice Station Zebra - Wikipedia, the free encyclopedia
2) As was nicely done in the Stargate SG-1 and Atlantis series, internal political tensions can also be a source for "adventures." Perhaps someone higher-up demands they check out a piece of land controlled by someone else (a spy mission)- not their usual job, but they're being asked to do it. Or perhaps they get recalled from Antarctica, either to be replaced or to justify their continued presence at the base to higher-ups...and have an adventure along the way (shipwreck? pirates? madmen? Atlanteans?).
3) In keeping with previous posters suggestion, a lost civilization a la Lovecraft (or someone else) could be a real boon to the campaign.
Discovering a city (ruined? inhabited?) under hundreds or thousands of meters of ice, or hidden beyond a certain fog-obscured mountain range sets the basis for countless adventures.
The Thing? Perhaps one of the city's inhabitants...or a guardian...or invader...
Or maybe it has features like some other lost cities, like portals that project those who enter them to other worlds (the stories of John Carter of Mars or Erick John Stark of Skaith; TV shows like Sliders or Stargate, etc.).
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