Adventure ideas for campaign based in the Antarctic

Dannyalcatraz

Schmoderator
Staff member
Supporter
1) Depending upon the era in which your campaign is set, you may have more down there than just researchers. Various nations- Germany, Russia and so forth- have had expeditions to or temporary bases on Antarctica.

A little external political tension could lead to some interesting adventures- think Ice Station Zebra. Ice Station Zebra - Wikipedia, the free encyclopedia

2) As was nicely done in the Stargate SG-1 and Atlantis series, internal political tensions can also be a source for "adventures." Perhaps someone higher-up demands they check out a piece of land controlled by someone else (a spy mission)- not their usual job, but they're being asked to do it. Or perhaps they get recalled from Antarctica, either to be replaced or to justify their continued presence at the base to higher-ups...and have an adventure along the way (shipwreck? pirates? madmen? Atlanteans?).

3) In keeping with previous posters suggestion, a lost civilization a la Lovecraft (or someone else) could be a real boon to the campaign.

Discovering a city (ruined? inhabited?) under hundreds or thousands of meters of ice, or hidden beyond a certain fog-obscured mountain range sets the basis for countless adventures.

The Thing? Perhaps one of the city's inhabitants...or a guardian...or invader...

Or maybe it has features like some other lost cities, like portals that project those who enter them to other worlds (the stories of John Carter of Mars or Erick John Stark of Skaith; TV shows like Sliders or Stargate, etc.).
 
Last edited:

log in or register to remove this ad


Dannyalcatraz

Schmoderator
Staff member
Supporter
...the conspiracy theory that some Nazi's at the end of WWII headed to Antarctica . . .

1)...to find all kinds of talismans for the Son of Satan whom their top scientists have been raising from birth...

2)...to find artifacts left over from Götterdämmerung...

3)...to find the lost city of the Old Ones, and what technology may lie within...

4)...to establish a secret base from which they will launch a new fleet of Pykrete aircraft carriers...

5)...<something else>...
 

tylerthehobo

Explorer
With d20 modern campaigns, I always liked throwing the occasional d20 fantasy scenario at the party to help throw them off guard. I took portions of the revised Ravenloft book from WotC and adapted it into a post-apoc campaign rather successfully, once.

For something in the antarctic, I could see you using the 3.5 Frostburn book to get some monsters as well as perhaps put the party up against a bunch of random dwarf-like creatures, etc....
 


Dannyalcatraz

Schmoderator
Staff member
Supporter
I bet they're itching to get to that sub-ice liquid lake- foreshadowing of Europa, perhaps?

For RPG purposes, it sounds like just the kind of lake that something could be imprisoned- or hiding- within.
 


Whisper72

Explorer
If you want to add some 'supers' type stuff into the mix, the arctic is also the dumping ground of toxic waste, the place where nuclear experiments take place etc. So... mutants abound... to add a touch of Cthulhu, these beings are imprisoned and go mad, listening to their own minds (or something else?) for too long...

Maybe these facilities are still in operation, or they are abandoned... the 'experiments' are still alive however. But they are hungry... soooo hungry... brains would do nicely...
 


questing gm

First Post
Nothing to add to the discussion but just wanted to point out that WotC did make a free D20 modern adventure set in the Antarctic (or Arctic) that should still be available at the WotC D20 Modern site. ;)

It had a more real-world political bent to it IIRC.
 

Remove ads

Top