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<blockquote data-quote="Towey" data-source="post: 4199537" data-attributes="member: 59545"><p>Trust me, regarding combat you start having to deal with low Epic level stuff at 16th level as a wizard, and your party will hate you. Shape Change alone is that powerful not to mention you have other favorites like Wish, and Weird.</p><p></p><p>The D20 system was built on a modular idea. It all uses the same set of rules over all, but not all of the pegs match their holes.</p><p></p><p>I'd advise to copy it down into a word pad file or something, then hand the list out on a case by case basis because the Mutation/Drawback lists are fairly long when added together and not everyone wants to scroll through it when they look through a page. On another note, check out D20 Apocalypse for some more 'Fantastical' mutations and their draw backs. Book might even give you a few ideas while you flip through it.</p></blockquote><p></p>
[QUOTE="Towey, post: 4199537, member: 59545"] Trust me, regarding combat you start having to deal with low Epic level stuff at 16th level as a wizard, and your party will hate you. Shape Change alone is that powerful not to mention you have other favorites like Wish, and Weird. The D20 system was built on a modular idea. It all uses the same set of rules over all, but not all of the pegs match their holes. I'd advise to copy it down into a word pad file or something, then hand the list out on a case by case basis because the Mutation/Drawback lists are fairly long when added together and not everyone wants to scroll through it when they look through a page. On another note, check out D20 Apocalypse for some more 'Fantastical' mutations and their draw backs. Book might even give you a few ideas while you flip through it. [/QUOTE]
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