[sblock=Renquist]Forgot about the 3 DR, gave back 3 hp. And you meant that you ended SE of the Pain devil, right? SW is impossible on a charge.[/sblock]
[sblock=Nementah]Primera wasn't disrupted so it's a minor to dismiss it before you can spend another minor to summon it. That means you can't have moved.[/sblock]
The cultist lay down a surprisingly clumsy barrage of fire, only managing to snuff out the magma beast.
The Rage Devil on the other hands leads a ferocious charge against Dante. Sensing his weakness, the Cambion and the Imp makes sure the warrior fall.
The Pain Devil let's out a powerful wave of anguish that harms Renquist and Nementah.
Out ofthe city halls exits what appears to be the devils leader, a cambion covered in chain examining the battlefield with an evil glint in his eyes.
[sblock=Actions]
C2 & C4 uses dancing lightning, Ranged 10 up to 3 target
1ante 2:Max 3:Ashir 4:Rocco 5:Magma Beast vs ref (1d20+8=10, 1d20+8=9, 1d20+8=10, 1d20+8=13, 1d20+8=25)
That is just awful. AWFUL! Magma beast is killed, min damage is more than 3.
C3 vs Rocco
vs ref Rocco (1d20+8=20, 2d4+4-4=3)
Rage Devil
Disrupting Maul (1d20+16+1=28, 2d12+5-4=16), neuters DR TENT
Cambion
Charge vs AC Dante (1d20+14+1+2=26, 2d8+8=19)
Pain devil
Pain Devil vs Renquist, Nementah AC (1d20+13=27, 1d20+13=21, 3d6+5=17)
Imps
vs AC then secondary vs For, 1ante 2:Rocco (1d20+12+2=30, 1d8+5=8, 1d10+10=18, 1d20+12+2=23, 1d8+5-4=5, 1d10+10=20)
Crit vs Dante, hit Rocco + secondary hit too
Arcanist
vs Primera (1d20+16=28, 1d10+6=11)
[/sblock]
[sblock=S&S]
C2: light Spent
C3: TB spent, light spent
C4: tb spent, light spent
W2: airborne 8
I-1: 44/63 quarry
I-2: 31/63
P-2: 50/86 grants CA TENT
Ashir: 50+4/50 DR4 slowed TENT
Dante: -8/52 DR4 wolf stance, DR neutered TENT
Haruka: 46 +4 /65 DR4
Nementah: 24/51 DR4 ongoing 10(save ends)
Rocco: 25 (24) /55 DR4 Dancing defense, +2 def TENT, ongoing 5 + Slow (save ends)
Virgil: 54 /70
Iron Cohort: 7/25
Renquist: 29/54
C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.
W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8
P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.
R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.
I: Assassin imp
Perception 22; darkvision
HP 63; Bloodied 31
AC 20; Fortitude 17, Reflex 20, Will 19
Resist 15 fire
OA: Razor (standard, at-will)
+12 vs AC; 1d4+5 damage.
A: Soulrider Devil Eladrin Arcanist
Perception 17; darkvision
HP 72; Bloodied 36
AC 21; Fortitude 20, Reflex 23, Will 22
Resist 5 fire
OA: Longsword
+16 vs AC; 1d8+5 damage.
Ch: Chained Cambion
HP 110; Bloodied 55
AC 24, Fortitude 22, Reflex 20, Will 24 Perception 19
Resist 10 fire
Traits Binding Field Aura 3
Squares within the aura are difficult terrain for enemies.
OA: +15 vs. AC
Hit: 3d6 + 8 damage, and a dazed target is immobilized (save ends).
[/sblock]