Round 3
Kryath's will prevails this time, and freezing cold surrounds Issa. Silphyus fares less well, as his invocation is uncontrolled and fails to harm its target.
Aurak circles the trees and surges towards the rogue, cutting him through his leathers despite the trees.
Ibram channels his pain into a piercing shout of outrage, which makes the rogues ears bleed. He stumbles out of the trees, behind Aurak. Ibram controls himself and begins chanting his healing song to the aid of Rocco.
Rocco circles behind Issa, neglecting his defenses to strike hard at her. The blow clearly penetrates her robes, but still she does not seem badly hurt.
Cyr edges forward and, with a word, conjures blades of fire that slice Issa and defend Rocco, affording him the chance to move to the south.
Myri curses Cyr, but her hex falters against his will.
Issa teleports to the west, and lays her curse on Kryath before pointing a crooked finger back at Rocco, wracking his mind with more torments.
The archers fire, and one of the bolts catches Cyr a glancing blow.
The gray-clad rogue, recovered to his senses now, ducks away from Aurak and flings a brace of daggers at Ibram and Cyr, aiming for the eyes. Cyr hides behind a tree, but Ibram takes a cut to the forehead, and blood runs into his eyes, ruining his vision momentarily.
[sblock=ooc]Kryath moves south and hits Issa for 11 cold damage.
Silphyus (I'm sure that one of these days, I'm going to misspell this as Siphylus. It's inevitable, really.) curses Issa and misses.
Aurak charges Elalaran, hitting for 8 damage.
Ibram crits against Elalaran, for 13 damage, and slides him to Q7. He heals Rocco for 12 and slides him to U11.
Rocco hits Issa for 11 damage.
Cyr hits Issa for 9 damage, and slides Rocco south. Rocco gets +4 AC tent (cyr)
Myri curses Cyr and blasts him,
natural 1 misses.
Issa teleports to Z10, becoming insubstantial (tsnt). She curses Kryath, and attacks Rocco:
20 vs. Will hits for 10 damage. Rocco is bloodied again.
Bandits 2 and 3 each step forward. B2 shoots at Ibram:
11 vs. AC misses. B3 shoots Cyr,
21 vs. AC hits for 3 damage.
Elalaran shifts SE and uses blinding barrage. Close blast 3 catches Ibram and Cyr.
Hits Ibram, but not Cyr, for 9 damage, and Ibram is blinded TENT (elalaran)
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[sblock=status and initiative]
- Myri 14 damage, marked by Rocco, cursed by Silphyus
- Issa 31 damage, cursed by Silphyus
- Elalaran 21 damage
-
Bandit 1 dead
- Bandit 2 unharmed
- Bandit 3 unharmed
- Ibram 6/30 HP, 10/11 surges, cursed by Issa, blinded (tent Elalaran)
- Rocco 13/31 HP, 10/12 surges, cursed by Myri, bloodied, +4 AC tent (cyr)
- Silphyus 28/28 HP, 9/9 surges
- Cyr 19/22 HP 7/7 surges, cursed by Myri
- Kryath 26/26 HP, 8/8 surges, cursed by Issa
- Aurak 27/27 HP, 11/11 surges
Resources Used:
- Cyr: Memory of a Thousand Lifetimes, Blades of Astral Fire
- Ibram: Majestic Word x2, Thunder's calling
- Rocco: second wind
- Myri: shadow jaunt
[/sblock]
[sblock=Enemy stats]Myri and Issa: Reflex at least 14 but no more than 16.
Human bandits: AC <= 24
Elalaran: AC <= 21
[/sblock]
[sblock=map and terrain notes]
Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you.
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