Tenchuu
First Post
[sblock=Bonus for Stanng]
When I read the skill description, it sounds to me like when you climb out of a narrow crevasse; in this situation, you can press you back against one wall and you legs against the other. As you climb, you can prop yourself in place without much effort to take a rest.
Regardless, there has to be some kind of challenge So, take +2 from the kit and +2 from the aid (no roll required for the aid), for a total of +15. Now, only a 1 or 2 could fail.
[/sblock][sblock=Skill Challenge]
Round 1
Successes:
- Kane (Endurance)
- Wil (Nature)
- Tessa (Nature)
Failures:
- Stanng (Perception)
- Hergunna (Stealth)
Round 2
Successes:
- Wil (Stealth)
Left to Act: Kane, Tessa, Stanng, Hergunna
Status
Successes: 4/6
Failures: 2/3
Skill Challenge Rules
Setup: Players follow the wounded creatures into the forest, trying to catch them, while avoiding any kobold traps. The trek is long and mostly uphill as they approach the mountain.
Complexity: 2 (requires 6 successes before 3 failures)
DC: 14 (secondary Skills 18)
Primary Skills: Nature, Perception, Stealth, Endurance
Rules:
- Each character gets 1 roll per turn
- Each character can only use a single primary skill once. For example: If Hergunna uses Nature this round, she cannot use nature again. But everyone else could still use Nature this or any subsequent round once. As stated in DMG1, the same single-use rule applies to secondary skills.[/sblock]
When I read the skill description, it sounds to me like when you climb out of a narrow crevasse; in this situation, you can press you back against one wall and you legs against the other. As you climb, you can prop yourself in place without much effort to take a rest.
Regardless, there has to be some kind of challenge So, take +2 from the kit and +2 from the aid (no roll required for the aid), for a total of +15. Now, only a 1 or 2 could fail.
[/sblock][sblock=Skill Challenge]
Round 1
Successes:
- Kane (Endurance)
- Wil (Nature)
- Tessa (Nature)
Failures:
- Stanng (Perception)
- Hergunna (Stealth)
Round 2
Successes:
- Wil (Stealth)
Left to Act: Kane, Tessa, Stanng, Hergunna
Status
Successes: 4/6
Failures: 2/3
Skill Challenge Rules
Setup: Players follow the wounded creatures into the forest, trying to catch them, while avoiding any kobold traps. The trek is long and mostly uphill as they approach the mountain.
Complexity: 2 (requires 6 successes before 3 failures)
DC: 14 (secondary Skills 18)
Primary Skills: Nature, Perception, Stealth, Endurance
Rules:
- Each character gets 1 roll per turn
- Each character can only use a single primary skill once. For example: If Hergunna uses Nature this round, she cannot use nature again. But everyone else could still use Nature this or any subsequent round once. As stated in DMG1, the same single-use rule applies to secondary skills.[/sblock]
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