Tessa set the enemies ablaze, killing one of the escaping Kobolds outright.
Stanng charged through the fire, no harm coming to him. Slicing the warrior, he then moved forward to brutish Kobold. The Kobold Warrior stabbed at the shifter as he moved away, but the attack bounced off the Paladin's shield.
As Stang moved into position, he noticed too late a pit trap, and the paladin fell face first into the manhole, his body thrown to the ground.
Kane, seeing the paladin approach (before he hit the pit), moved toward the group of Kobolds, looking to kill many enemies at once, as he did in his last encounter with the creatures. The Kobold Skullcrusher took advantage of the withdraw, and sliced into the warrior's arm, drawing warm blood.
"Firssst Blood to me, tresssapassser!"
The bloodied barbarian threw himself into battle, cutting the Kobold warrior in half and seriously injuring the blackblade.
[sblock=Mechanics]
Stanng moves away from Warrior, trigger OA
Attack:
1D20 + 6 => 16 Miss
Stang runs over a pit trap.
Attack vs Reflex
1D20 + 4 => 20
Damage:
1D10 => 8
Effect: Stanng is now prone
Tessa's Orbmaster's Incendiary Detonation attacks hidden foe
Attack:
1D20 + 4 => 9
Miss
Kane moves away from Skull Cleaver, triggering OA
Attack:
1D20 + 6 => 19 Hit
Damage:
1D10 + 5 => 15
Note: used existing temp hit points first. (which were replenished when you bloodied the other Kobolds
[/sblock][sblock=Status]
Wil Rando (4): J6
28/28 HS 10/10 AP 1
Tessa Tressd'n (6): J5
23/23 HS 7/7 AP 1
Hergunna (?): J3
31/31 HS 9/9 AP 1
Kane (17): J4
16/35 THP
3/3 HS 9/10 AP 0
Bloodied
Stanng (14): J2
18/25 HS 10/10 AP 1
Kobold Warrior (6) - F2 0/29 Dead
Kobold Blackblade (6) - F1
10/25 Bloodied
Kobold Skull Cleaver (6) - E5
38/53
Kobold Sharpshooter (6) - E1
31/31
Kobold Slinger (6) - D5
3/24 Bloodied
?
Kobold Skirmisher (6) - D3 0/27 Dead
[/sblock][sblock=map]
[/sblock][sblock=Enemies]
Kobold Sharpshooter (Goblin Sharpshooter reskin)
HP 31; Bloodied 15
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6
Short Sword (standard, at-will) Weapon
+6 vs AC; 1d6+2 damage.
Hand Crossbow (standard, at-will) Weapon
Ranged 10/20; +9 vs AC; 1d6+4 damage.
Sniper
When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding.
Combat Advantage
The goblin sharpshooter deals an extra 1d6 damage against any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Kobold Warrior (Goblin Warrior reskin)
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12
Speed 6
Spear (standard, at-will) Weapon
+6 vs AC; 1d8+2 damage.
Javelin (standard, at-will) Weapon Ranged 10/20;
+6 vs AC; 1d6+2 damage.
Mobile Ranged Attack (standard, at-will)
The goblin warrior can move up to half its speed; at any point during that movement, it makes one ranged attack without provoking an opportunity attack..
Great Position
If, on its turn, the goblin warrior ends its move at least 4 squares away from its starting point, it deals an extra 1d6 damage on its ranged attacks until the start of its next turn.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Kobold Blackblade (Goblin Blackblade Reskin)
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6
Short Sword (standard, at-will) Weapon
+5 vs AC; 1d6+2 damage.
Combat Advantage
The goblin blackblade deals an extra 1d6 damage against any target it has combat advantage against.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Sneaky
When shifting, a goblin blackblade can move into a space occupied by an ally of its level or lower. The ally shifts into the blackblade’s previous space as a free action.
Kobold Skull Crusher (Goblin Skullcrusher reskin)
Initiative +3 Senses Perception +2; low-light vision
HP 53; Bloodied 26
AC 16; Fortitude 15, Reflex 14, Will 12
Speed 5
Battleaxe (standard, at-will) Weapon
+6 vs AC; 1d10+5 damage, or 2d10 + 5 while bloodied.
Bloodied Rage (while bloodied)
While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Kobold Slinger
HP 24; Bloodied 12
AC 13; Fortitude 12, Reflex 14, Will 12;
Speed 6
Dagger (standard; at-will) Weapon
+5 vs. AC; 1d4 + 3 damage.
Sling (standard; at-will) Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 3 damage; see also special shot.
Special Shot
The kobold slinger can fi re special ammunition from its sling. It typically carries 3 rounds of special shot, chosen from the types listed below. A special shot attack that hits deals normal damage and has an additional eff ect depending on its type:
Stinkpot: The target takes a –2 penalty to attack rolls (save ends).
Firepot (Fire): The target takes ongoing 2 fi re damage (save ends).
Gluepot: The target is immobilized (save ends).
Shifty (minor; at-will)
The kobold shifts 1 square.
[/sblock][sblock=Hergunna][sblock=Hergunna ONLY]You spot a hidden enemy at E1, a ranged Kobold.
[/sblock][/sblock][sblock=OOC]Still waiting on Hergunna for surprise round and high init first rounf action (if applicable). But John sent me a message asking for an updated map, so I went through and started processing the actions.
Actions: you guys need to help me out more with your actions blocks. Sometimes, It was hard to determine exactly what your intent was. #116 is probably the closest you guys came to what I would like to see. If you move, tell me through what squares (including on charges). Please name your targets (and a backup incase you think it might be felled by another attack before you get there, but give me details on both then).
[/sblock]
[sblock=renau1g]
1. You are bloodied before you start your standard action. Not sure if that changes your actions.
2. Your attack as stated kills the Warrior, so I assume you're gonna take your interrupt. I thought I'd let you use it.
[/sblock]