After the silence of the end of battle sets in, Stanng takes a knee and bows his head to Maros to say a short prayer of thanks.
Standing, he helps the group gather the valuables off of the bodies. He grabs the Skullcrusher and opens his mouth. He uses the edge of his blade and pops out the creature's canine tooth. She does the same with the sharpshooter he'd killed. Taking the teeth, he puts them in his pouch. Then, he grabs the bodies and throws them into the pit, one after another, until they all were in the pit, save the hexer. Helping Kane with the hexer, they lash the body of the hexer to a tree with his arms behind his back.
When the hexer is secured, Stanng drops to his knees and breaths deeply, cleaning his blade in the grass. Sheathing his sword, he concentrates on healing himself (use 1 healing surge). Standing, he looks at Kane.
He will wake soon. Then we will get the information we desire from this creature.....
[sblock=good cop, bad cop]So, is kane ready for the bad cop... not so bad cop routine?[/sblock]
After a brief rest, Stanng watches as the hexer stirs. When he fully realizes where he is, Stanng is standing in front of him, sword out and leaning on it as he stare's penetratingly at the Kobold. He then, addresses the kobold...
Diplomacy aided by Kane as suggested earlier (+2): 1D20 + 12 => 14
I know not your name kobold, nor do I care. Today, your men fought and died but you.... you have a choice the others didn't. You get to decide how you will die. You get to decide whether you are executed quickly or, if you are to die in a less-pleasant manner. All you have to do is tell me what you have done with the others you kidnapped with me and who know has them. If you fail to answer my questions.... I will let the bugbear ask them again... in a manner of his choosing (nods to Kane).
[sblock=ministats]
Stanng Male Shifter Paladin 1
Initiative: +0, Passive Perception: 13 Passive Insight: 18, Senses: Low-light Vision
AC:18, Fort:15, Reflex:12, Will:14
HP:25/25, Bloodied:12, Surge Value:6, Surges left:7/10
Action Points: 0/1
Powers:
Divine Challenge
Lay on Hands
Holy Strike
Valiant Strike
Longtooth Shifting
Divine Mettle
Divine Strength
Battle Awareness
Piercing Smite
Paladin's Judgement
Important Stuff:
regeneration 2 and +2 to all damage rolls (after being bloodied and longtooth shifting is used).
Conditions:
Full sheet:
Stanng Bonetooth, Paladin of Maros [/sblock]