[Adventure] Marna is Missing (DM: pacdidj, Judge: renau1g)

pacdidj

First Post
Mini-Update

Jezebel's blow slices clean through the warlock from nose to nave... Or at least it seems to at first, but then the tiefling realizes that Dhakanmirr is no longer there, her blade having sliced through a shadowy likeness of the warlock. Looking up she sees him standing on the other side of the great well, clutching his chest in pain. So while her blade may not have connected, escaping it appears to have at least strained the wizened old man's endurance.

[sblock=Enemy Actions]Dhakanmirr - Immediate Reaction: Shadow Leap, damage is reduced by 5 and Dhakanmirr teleports to AM15[/sblock]

[sblock=Combatant stats and tracking]PCs and Allies
Alnar
- AU20; -4/31 HP; 0/8 surges; unconscious, prone
Cyr - AU21; 22/26 HP, 4 THP; 3/7 surges
Ferris - AR19; 10/29 HP, bloodied; regen 2; 0/8 surges
Jezebel - AP11; 19/37 HP; 1/12 surges; cursed by Dhakanmirr
Sir Exsixten - AO12; -1/33 HP, dying; 4/13 surges; prone

Enemies
Dhakanmirr
- AM15; 60 damage taken, bloodied; marked and DCed by Jezebel; -3 to attacks
96 Max HP; AC: 19; Fort 14, Ref 16, Will 17

16 tendrils destroyed[/sblock]
 

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samursus

Explorer
Ferris, watching the battle continue, sees Sir Existen fall.

Debating jumping across the swiftly flowing canal, he realizes his flagging resources may not be up to the challenge, so instead stalks up the stairs invoking a plea to Dayna to smite the abomination with her righteous wrath.

"Burn, shadowspawn!!" he cries.

OOC: Cyr has a +2 to hit Dhakanmirr on his next attack.


[sblock=Actions/Stat block]Start= Regen 2

Minor=

Move= Move to AR14

Standard= Lance of Faith vs Dhalanmirr

End=
[sblock=Stat block]Ferris Cacamoujai, Cleric of Dayna 2- Male Longtooth Shifter, Cleric of Dayna 2
Conditions: Regen 2
Passive Perception: 15, Passive Insight: 20, Init: +3
AC: 18, Fort: 15, Reflex: 14, Will: 17 -- Speed: 5
HP: 12/29, Bloodied: 14, Surge Value: 7, Surges left: 0/8
Action Points: 0, Second Wind: used, Milestones:
:bmelee:Basic Atk: Battleaxe +7 vs AC, 1d10+4 dmg (Crit = 14 dmg)
:branged:Ranged Basic Atk: Javelin +7 vs AC, 1d6+4 dmg, Range 10/20 (2/2)
Powers-
Lance of Faith, Invigorating Assualt, Wildshape
Healing Word Used:2, Longtooth Shifting, Healing Strike, Sanctuary, Swarming Locusts, Healer's Mercy OR Divine Fortune
Weapon of Astral Flame
Combat notes: +2 Damage, Regen 2
-Only use 1 Channel Divinity per encounter. Can use Healing Word 2x per encounter[/sblock][/sblock]
 
Last edited:


pacdidj

First Post
Seeing himself being rapidly overwhelmed by the three still-standing and furious heroes, Dhakanmirr makes a last desperate ploy. Leaping up onto the lip of the great well, he fires a blast of dark energy at Jezebel, which whizzes by the tiefling causing a section of the cave wall to explode, but harming no one.

As the party closes in around him, the warlock's eyes narrow, and his nose, pierced by a long length of bone scrunches up in rage and disappointment. "You may have derailed our plans, 'heroes'," Dhakanmirr cries wildly, his eyes bulging with pain and madness, "But you will not get any information, out of me!"

Turning his serrated dagger around in his hand, the warlock plunges the evil blade into his own stomach, first doubling over in pain, then falling over as blood begins to gush forth in pulses from his torn intestines. In a hoarse whisper he adds, "Mistress Shezzerakh works tirelessly for the return of our lord. The Submerged Eye, Herald of the Unmaker, will return, bringing with him untold suffering and eternal blessed darkness to this world..."

A racking cough interrupts the warlock's rambling, and he goes quiet, gasping for breath between coughing fits, as his lifeblood pours out of him.

As you survey the blood and wreckage left by the battle, Cyr feels one of the tjurunga in his robe pocket begin to grow warm and hum with energy...

[sblock=Enemy Actions]Dhakanmirr - Move: to AN15
Standard: :ranged:Eldritch Blast vs. Jezebel = miss
Minor: Hara-kiri = auto crit on self for 7 + 5 = 12 damage + 5 ongoing
[/sblock]

[sblock=Final combatant stats and tracking]PCs and Allies
Alnar
- -4/31 HP; 0/8 surges; unconscious, prone
Cyr - 22/26 HP, 4 THP; 3/7 surges
Ferris - 12/29 HP, bloodied; regen 2; 0/8 surges
Jezebel - 19/37 HP; 1/12 surges; cursed by Dhakanmirr
Sir Exsixten - -1/33 HP, dying; 4/13 surges; prone

Enemies
Dhakanmirr
- 90 damage taken, bloodied; prone; 5 ongoing damage
96 Max HP; AC: 19; Fort 14, Ref 16, Will 17

16 tendrils destroyed[/sblock]

GM: Combat is Over! Well fought! The threat level over the past two encounters was definitely well above level: taken as a single unit they clock in at between levels 9 and 10. And, it looks like we won't lose any PCs after all!

I will need a bit to tally up the accumulated quest/combat/time xp since the last award. Feel free to rest up here, and do what you will with the dying warlock. I should be able to post a follow up in the next couple of days.
 


Dekana

Explorer
Unfortunately for Dhakanmirr, his suicide-attempt did not immediately knock him unconscious. As a warlock, that makes him still dangerous. Jezebel doesn't hesitate in stepping up to the fallen man and giving him a solid kick to the chest.
Choosing to knock him out, not kill him (although the ongoing damage may surely do that). Need an attack roll?

The paladin breathes heavily, suddenly weary from the exhaustion that has been piling up today. She lays her longsword alongside Dhakanmirr's throat, but she does not deliver the killing blow quite yet. "Ferris," she calls, "he will need your aid if he is to survive to be a prisoner."

OOC: To sum up: We woke up under attack by hellspawn-thing archers. We followed them to a ravine, where we found Dhakanmirr and Hekthesh, and beat everyone up. Then we marched the whole day to get to this dungeon. Inside, we got knocked about by a cave-in trap, quickly destroyed some shadows after they destroyed some skeletons, negotiated (successfully!) with more skeletons, fought our way through Hekthesh's ambush, and then stopped Dhakanmirr's ritual, killed Hekthesh, and a boatload of shadow minions.

Not bad for a day's work. Especially since we were talking about "one more fight before resting" immediately after the fight at the ravine. :cool:
 

samursus

Explorer
Ferris drops to his knees, breathing heavily and allowing the weight of his shield and axe to pull his arms down...

The adrenaline that had been keeping him going subsides into a gentle warmth and then disappears altogether, leaving him with his exhaustion and his wounds.

He shakes it off and remembers the warforged was still lying fallen. He pulls out the pouch of Woundstitch powder as he examines the disassembled warrior.

"Are ye dead there, tin-shanks?" Ferris mutters as he looks over the mess of metal, glass, wood and mysterious liquids that is Sir Existen's mangled frame.

Ferris tries to readjust the pieces where he thinks they should go, and sprinkles some of the wondrous powder on him for good measure.

After making sure Alnar is still breathing he finally takes a moment to glare sullenly at the warlock, and then sits down for a well-earned moment of rest, so that he may bring Daynas healing to those who need it.

OOC: Epic battle. It was pretty iffy up until the the last couple turns. Good job guys!
 

Luinnar

First Post
Alnar is taking a nice deserved nap. Not the permanent kind, thanks to the heroic actions of the party, but the kind where he will be really cranky when he wakes up. The kind that will make him want to give Dhakanmirr a good kick too once he wakes up.

OOC: Great job everyone! Sorry Alnar was out most of the battle.
 

[sblock=OOC]
Dekana: we followed them whole day so it's actually TWO days work :p

Luinnar: you did your job well, you attacked multiple opponents, destroyed the mirror and THEN you went dirt side...that's a good one

And wow for Cyr, deva really rocks when enemies attack with necrotics. He would've been killed three times if not for that
[/sblock]

"Poor fool.

Ferris, be careful not to activate Sir Exsixten before we manage to repair his mechanism that keeps the thoughts to himself, please."


"That was quite a feat we did here. Blessings of the Sky Lord upon all of you." the tone changes as Cyr slips into familiar blessing

He looks over the pool and then notices the warmth of tjurunga in his robes. He takes both of them out and looks them over.

OOC: I'd assume water (shark) since we're in the temple of water, near water sealed portal and water being associated with healing
He puts them down in the middle of the group and lets his senses roam along with his memories to see what could be done to 'speak' with them.

OOC: Religion +11, Arcana +9; Insight +11; History +6 pick and roll as appropriate
 

pacdidj

First Post
The Aftermath

As Cyr removes the two tjurunga from his pockets, he can plainly see the snake's-head shaped carving glowing with an inner light. He notices that the hum and glow both seem to grow more intense as they are moved closer to the great well. After Ferris has tended to the party's wounds, the deva gathers those that are still standing into a semicircle, and places the totem on the lip of the well. There is a bright flash, and then you are confronted by a hazy vision hovering above the water.

pacdidj-albums-adventure-pics-picture1211-river-python.jpg


I AM WITITJ, you hear the spirit's voice echo in your mind, OLIVE PYTHON, SPIRIT OF THE RIVER, GUARDIAN OF THESE FRESH WATERS. YOU HAVE MY THANKS HEROES. THANKS TO YOU THE FIRST SEAL REMAINS CLOSED AND THE POWER OF THE SHADOW REMAINS CONTAINED. YOU HAVE HELPED PROTECT MY CHARGE WHERE THOSE WHO WERE ENTRUSTED WITH THE INSTRUMENT OF MY POWER COULD NOT, DECEIVED AS THEY WERE BY THEIR LEADER, WHOM THEY HAD THOUGHT THE WISEST AMONG THEM.

ALREADY WORD OF YOUR DEEDS TRAVELS ON THE MOUTHS OF THE LESSER SPIRITS DOWN MY FLOWING CURRENTS ON THEIR MANY BANKS AND BRANCHES. GO NOW, AND TAKE THIS DEFILER WITH YOU. HE MUST PAY FOR HIS CRIMES BEFORE THE COURT OF THE MAKARRARTA. THE RINGGITJ WILL CONVENE TWO DAYS HENCE, ALREADY THE SPIRITS TRAVEL TO SUMMON THE LEADERS OF THE FOUR CLANS, ALONG WITH THE GNOMISH MAYOR FIZZENDEN AND SNARL, THE SHIFTER CHIEFTAIN. GO NOW AND PRESENT YOURSELVES TO THE RINGGITJ. BOTJ AND HIS PEOPLE WILL WANT TO EXPRESS THEIR GRATITUDE. TRAVEL IN SAFETY KNOWING THAT I AM WATCHING OVER YOUR FOOTSTEPS.

As the spirit fades from your sight, you feel a balmy, humid breeze surround you, filling your nostrils with the scent of fresh rain and you feel reinvigorated. Those who had fallen in battle are brought once more to their senses.

Afterwards, you bind and gag the unconscious warlock before settling down for a few hours of much needed sleep, posting the ever-vigilant Sir Exsixten to keep watch.

*****

The next two days' journey passes uneventfully, with Dhakanmirr, seemingly resigned to his fate, offering no resistance during the long forced march. Towards the end of the second day, following the great river down out of the mountains, you arrive back at the tree-camps of the Rripangu clan during the final light of the setting sun. Looking up the trunk of the great gathering tree you see a young man beckon you to climb up. At this point Dhakanmirr loses his nerve, refuses to climb, and has to be forcefully dragged up the roped ladder by the combined strength of Jezebel and Sir Exsixten.

On the platform amidst the great tree's branches you see an array of familiar faces that you've met since your arrival just a week ago all seated in a circle around a fire ring: Matjala, the young leader of the Djaapana clan, with his elderly councillor Gepu, as well as Larrani of the Munhaku and Dhawu of the Waltjan clans. You also see Fizzenden and Hyrellon as well as several other of the gnomes you met at Laughing Glade village, and you are considerably surprised to see none other than Berekis Halfhand and his man Willace also seated at the fire, having apparently returned from their delivery to the Island of O. You notice several unfamiliar, and hairy faces among the gathered peoples. A massively muscular shifter, wearing a cloak decorated with all manner of feather and bone trophies, who Ferris is quick to identify as Snarl, sits reclining against a tree branch, a massive falchion resting across his crossed legs. And at the head of the entire assembly is none other than Botj.

"Gow, gow! Welcome back heroes!," the old man calls, "All of us gathered here, cause we been hear the voice of Wititj the Olive Python, great ancestor of my people, the Rripangu clan. Him say you come bringing, not just one, but two tjurunga! This true?"

Botj's skinny face breaks into a smile at your nods of affirmation. "Manymak! Very good," he then turns to look at Dhakanmirr and his eyes narrow, "And I see you bring him back too, eh? Our 'elder' who left us alone, without power of our ancestors in time of great need. Let's see what him have to say about this mess."

Noticing your looks of alarm Botj adds, "Yaka worry. Him have no power to hurt us here. Look, put tjurunga here and here," he motions you to place the tjurunga you're carrying around the fire to the west and south, along with two more that already sit to the north and east. He nods, "Now the circle complete. Him bound by the will of the ancestors. Take off that gag, eh? Lets hear his words. Speak Dhakanmirr," Botj commands as the gag is removed.

For a few moments Dhakanmirr stands as though mesmerized, doing nothing. You sense a conflict of wills, which the warlock rapidly loses. He then begins to relate a long, sad tale. He tells of an elder's son born weak, without the strength of muscle to hunt effectively, or the strength of spirit to commune with the ancestors; of a child scorned by his peers, and a young man regarded with disgust by the woman to whom he was betrothed in an arranged marriage. He tells of constantly praying to the spirits to grant him the strength to do something for his people, but feeling that all his prayers fell on deaf ears.

Then a spark of unholy joy lights up the withered old man's eyes as he speaks of the sojourn he took after his wedding aboard the Swiftcurrent under the command of Berekis' father. After witnessing an arcane exposition by a great Oan wizard during a shore leave, Dhakanmirr disembarked at the Island of O, thinking it was there that he would find a path to true power and thereby earn the respect of his Kythiran peers. He paid his way through the Oan Academy by washing dishes and doing scullery work, only to find he had just as little aptitude for arcane magics, as for combat or dreamwalking... that is until he found the mirror in a disused corner of the Academy's relinquary. Through the power of the mirror he managed to contact someone on the other side of the veil between this world and the long dream, a feat he'd never managed even on Kythira where the veil is stretched thin. That someone was a beautiful and powerful woman named Shezzerakh, who promised him love, power, and respect if he would give himself unto her service. She 'confirmed' his most bitter inner thoughts that the power of the great Kythiran spirits was nothing more than a hoax perpetuated by the island's shamans, an illusion.

Through Shezzerakh's boon Dhakanmirr was finally able to wield arcane power and excel in his studies. As the two spoke more frequently, growing ever closer, the Shadar-kai woman confided to him that it is not just the power of the great spirits that is false, but the foundation of the very world itself. That the gods' creation was no more than a stain, a blemish on the Great Prior Darkness, and that she served a being of truly great power who could banish these illusions and set things right once more. But that he had been locked away outside the world and the realm of shadows long ago by the nefarious Eladrin of Kythira who had tricked Dhakanmirr's ancestors into helping them bring about cataclysm that opened the Shadowrift, destroyed the Eladrin kingdoms, and banished the Submerged Eye from the realms of creation. Promising him that they would one day be together before they were granted blessed oblivion by her lord, Shezzerakh pressed Dhakanmirr into returning to Kythira under the pretense that he had found a calling to serve the great ancestor Wititj, while secretly plotting to use the power of the tjurunga to break the bonds that lock the Submerged Eye outside this world.

Then, seeming to exert a bit more of his own will, Dhakanmirr turns to the party saying, "You may think you've won a great victory heroes, but you've only delayed the inevitable and brought greater suffering upon the peoples of this island. What we sought to accomplish through stealth, Mistress Shezzerakh will now have to pursue through open warfare. Even now her forces gather, ready to-"

His speech is suddenly cut off, as a viscous, black, vile smelling fluid erupts from the warlocks mouth, cutting off his airway, stifling his tongue, and quickly suffocating him.

Botj nods sadly saying, "Angry snake chokes on his own venom. Yatj dhawu. This very bad news, eh? We must think long on our next course of action. But you giving us time to think, and we very grateful for it. Step forward toward the fire heroes and receive the ancestors' blessing."

You feel a momentarily intense pressure, and then each of you feels an object on your person pulse for a split second with intense heat. Jezebel, Ferris, Alnar, and Sir Exsixten look down to see that their weapons have taken on a subtle, reddish hue, not unlike the wood from which the tjurunga are made. "Dark lady, furry one, dragon keeper, and steel warrior," Botj says addressing each in turn, "You proved to be great Djambatj, great hunters, eh? Now you needing tools to match your skill. Your weapons are now fangs of the river python. Much more effective than before. And you," he adds, addressing Cyr, "Pale one who stand tall and strong before the shadow. You hard like the turtle's shell, eh? But even the hardest need help sometime," he motions Cyr to look down at his hide armor, which has taken on a more scaly, ridged appearance, "You got part of the World Turtle's shell, eh? Help you stand up brave and strong in front of many things, not just shadows."

[sblock=Treasure Received!]Alnar: Staff of Ruin +1
Cyr: Hide Armor of Durability +1
Ferris: Medic's Battleaxe +1
Jezebel: Flaming Whip +1
Sir Exsixten: Inescapable Waraxe +1[/sblock]

The old man then makes a sweeping gesture, seeming to encompass you all with the motion, then ends it by touching his index finger to his forhead, and saying, "Buku-djungi! Our contract complete now, eh? You probably wanting to rest. You can use my wahnga if you like. We gonna continue with Ringgitj here, got too much to discuss. When you ready, Berekis take you back to Daunton," he motions to the tiefling captain who nods his affirmation.

"If we need help again, I know where to find you, eh?,"
Botj adds with a wink, before turning to his fellow elders to discuss the disposal of the warlock's body and preparations for war.

[sblock="XP Awards (from June 15 on)"]XP for March 1 - June 15 previously awarded here.

Skill Challenge - Nightime Visitations
(Lv 2, Complexity 4): 500 XP x 2 = 1000/5 = 200 XP per PC

Encounter 3
8 Rotshadow Tendrils (Lv 2 minion) @ 31xp each: 248 XP
3 Dark Stalker Eyeless Thralls (Lv 2 Skirmisher) @ 125xp each: 375 XP
623 XP x 2 = 1,246/5 = 249 XP per PC

Encounter 4
7 Rotshadow Tendrils (Lv 2 minion) @ 31xp each: 217 XP
217 XP x 2 = 434/5 = 86 XP per PC

Skill Challenge - Persuade the Mad King
(Lv 3, Complexity 2): 300 XP x 2 = 600/5 = 120 XP per PC

Encounter 5
7 Rotshadow Tendrils (Lv 2 minion) @ 31xp each: 217 XP
4 Dark Stalker Eyeless Thralls (Lv 2 Skirmisher) @ 125xp each: 500 XP
1 Shadow Hound: 250 XP
967 XP x 2 = 1,934/5 = 386 XP per PC

Encounter 6
Dhakanmirr (Lv 4 elite artillery): 350 XP
Hekthesh (Lv 4 elite skirmisher): 350 XP
Vestige Fragment of the Submerged Eye (Lv 5 "elite" minion controller): 100 XP
16 Rotshadow Tendrils (Lv 2 minion) @ 31xp each: 496 XP
1,296 XP x 2 = 2,592/5 = 518 XP per PC

Major Quest - Stop Dhakanmirr!
(Lv 2) = 625 XP x 2 = 1,250/5 = 250 XP per PC

Minor Quest - Retrieve Both Tjurunga Intact
(Lv2) = 125 XP x 2 = 250/5 = 50 XP per PC

Total Adventure XP
200 + 249 + 86 + 120 + 386 + 518 + 250 + 50 = 1,859 XP per PC

Time XP From June 15th to September 10th = 2.83 mos. at old rate
Alnar: 104 x 2.83 = 294
Cry: 104 x 2.83 = 294
Ferris: 104 x 2.83 = 294
Jezebel: 104 x 2.83 = 294
Sir Exsixten: 83 x 2.83 = 235

Time XP From September 10th to November 10th = 2 months at new rate
Alnar: 208 x 2 = 416
Cyr: 208 x 2 = 416
Ferris: 208 x 2 = 416
Jezebel: 208 x 2 = 416
Sir Exsixten: 166 x 2 = 332

XP TOTALS:
Alnar: 294 + 416 + 1,859 = 2,569 XP
Cyr: 294 + 416 + 1,859 = 2,569 XP
Ferris: 294 + 416 + 1,859 = 2,569 XP
Jezebel: 294 + 416 + 1,859 = 2,569 XP
Sir Exsixten: 235 + 332 + 1,859 = 2,426 XP[/sblock]

[sblock=Treasure Awards]Time GP for March 1 - June 15 previously awarded here.

Encounter 1
Coins totaling 65 gp, 10 gp Alchemical Reagents, 15 gp Sanctified Incense, Amulet of Protection +1

Encounter 2
40 gp Alchemical Reagents, 40 gp Sanctified Incense, Create Holy Water ritual, Unseen Servant ritual, 2 potions of healing, 2 50 gp gems, Piecemeal Chainmail +1

Encounter 3
none

Encounter 4
75 gp gem, 2 x Clearsense Powder, Healing Potion

Encounter 5
none

Encounter 6
none

Quest Treasure
Staff of Ruin +1, Hide Armor of Durability +1, Medic's Battleaxe +1, Flaming Whip +1, Inescapable Waraxe +1

Time GP From June 15th to September 10th = 2.83 mos. at old rate
Alnar: 89 x 2.83 = 251
Cyr: 89 x 2.83 = 251
Ferris: 89 x 2.83 = 251
Jezebel: 89 x 2.83 = 251
Sir Exsixten: 63 x 2.83 = 178

Time GP From Spetember 10th to November 10th = 2 months at new rate
Alnar: 178 x 2 = 356
Cyr: 178 x 2 = 356
Ferris: 178 x 2 = 356
Jezebel: 178 x 2 = 356
Sir Exsixten: 126 x 2 = 252

Coin Totals
Alnar: 356 + 251 + 13 (from encounter 1) = 620gp
Cyr: 356 + 251 + 13 (from encounter 1) = 620gp
Ferris: 356 + 251 + 13 (from encounter 1) = 620gp
Jezebel: 356 + 251 + 13 (from encounter 1) = 620gp
Sir Exsixten: 252 + 178 + 13 (from encounter 1) = 443gp

FINAL TREASURE:
Alnar: 50gp worth of Alchemical Reagents, Unseen Servant ritual, Potion of Healing, Staff of Ruin +1
Cyr: 2 x Potion of Healing, 2 x Clearsense Powder, 75 gp gem, Hide Armor of Durability +1
Ferris: 55gp worth of Sanctified Incense, Create Holy Water ritual, 50 gp gem, Medic's Battleaxe +1
Jezebel: 50 gp gem, Amulet of Protection +1, Flaming Whip +1
Sir Exsixten: Piecemeal Chainmail +1, Inescapable Waraxe +1[/sblock]

[sblock=DM Credits]8 months worth (March 1 - November 10) x 2 = 16 credits[/sblock]

OOC: Whew! *Wipes forehead*

Great job all, and thanks for letting me stretch my rusty DM chops! I may run a follow up at some point, but things have been busy enough lately that I probably need to take at least a short DM hiatus. Feel free to RP your way back to the tavern from here. You'll all need to resubmit though, as I think you're all picking up at least a level, if not two pending a judge's approval.
 

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