[OOC: Kalte charges the closest assailant, hoping to knock him down in one blow. He hopes to take the fight out of them right away, and scare off the other two. Nonlethal damage, with a charge. +3 to attack, 1d10+4 nonlethal damage, Kalte's AC goes down by 2 until his next turn.
After that, Kalte will continue to fight with the glaive (nonlethal, +1/1d10+4), matching any steps in with a step back (again, preferably fighting over the dwarf's head once Thurgosh moves in). If he is hit for any lethal damage, or any of the other party members go down, he will start responding with lethal damage (+5 to attack, 1d10+4 damage, even without the charge). When any opponents go down, Kalte moves to maximize the number of opponents he threatens. When his own opponent goes down, Kalte will take advantage of any opportunities to charge. If Kalte is reduced to 3 or less hitpoints, he will not move forward unless he can be healed, but will also not retreat, even if he stands alone.]
With a side glance at the victim, Kalte ungenerously thinks What did you do? as he begins to work on the assailants.