JoeGKushner
First Post
So thinking about the Adventure Paths, the Age of Worms still has a few miles to go but should be winding down before '06 is out. Very curious to see if they do a compendium of that. It'd be bigger than Shackled City due to all the add ons and Wormfood supplements but at the same time, it'd be better. And as a GM of the Shackled City right now, I say that's awesome.
But what path do you think they'll take for the third adventure path? I suspect we'll get another default Greyhawk/generic setting. While I love Forgoten Realms and think Eberron a little too esoteric to make specific adventure path qualities for, I think that a whole adventure path in that vein would not be a good thing but rather, a bad one as it would force a person not using one of those settings to do some possibly heavy conversions.
I wouldn't mind seeing them try to tie the D&D minis into the paths a bit more. Not anything where they were required to play, but some blown up maps of taverns (which would've been awesome for the Lucky Monkey in SC), or something along those lines and perhaps even working with WoTC or a 3rd party to do some bundles of miniatures. For example, with SC, I'm surprised they didn't package, since they sell individuals anyway, some of the various miniatures that would've been handy for the book.
I also wouldn't mind seeing the adventure path go past 20th level into the epic level reaches. That would be fantastic as it would allow some more epic level play. While the big bad fights in Shackled City are great, then expanded notes on what to do afterwards are a little on the 'm'eh' side of things. A big bang ending at 25th level or something along those lines after the core rules would be great!
But what path do you think they'll take for the third adventure path? I suspect we'll get another default Greyhawk/generic setting. While I love Forgoten Realms and think Eberron a little too esoteric to make specific adventure path qualities for, I think that a whole adventure path in that vein would not be a good thing but rather, a bad one as it would force a person not using one of those settings to do some possibly heavy conversions.
I wouldn't mind seeing them try to tie the D&D minis into the paths a bit more. Not anything where they were required to play, but some blown up maps of taverns (which would've been awesome for the Lucky Monkey in SC), or something along those lines and perhaps even working with WoTC or a 3rd party to do some bundles of miniatures. For example, with SC, I'm surprised they didn't package, since they sell individuals anyway, some of the various miniatures that would've been handy for the book.
I also wouldn't mind seeing the adventure path go past 20th level into the epic level reaches. That would be fantastic as it would allow some more epic level play. While the big bad fights in Shackled City are great, then expanded notes on what to do afterwards are a little on the 'm'eh' side of things. A big bang ending at 25th level or something along those lines after the core rules would be great!