(Adventure) The bastards of XXXXXX Bluerun

Knight Otu

First Post
(You've summoned the fourth now, and have 5 lvl 1 spells available, so the next one will be the last one. If my count isn't off, scorpion s will vanish next round, and Rainca's inspiration will wear off the round after that.)
Code:
   ..........................................
   ..........................................
   ....[color=Silver]5[/color]R....................................
   ....yz....................................
   ......J...................................
   ........................4.................
   .......................6L.................
   .........................2...C............
   .[color=Silver].[/color].......................[color=Silver]1[/color][color=Red]s[/color]...............
   ..........................[color=Red]t[/color]...............
   .........................G............D...
   .....................[color=SeaGreen].[/color]...........[color=Blue].[/color]........
   ......................[color=Silver]8[/color]...................
   ..........................................
   .[color=Silver]x[/color]........................................
   ..........................................
   ..........................................
   ..........................................

The newly summoned scorpion, as well as the old one, try to take down whoreson 1, ...
s (attack rolls 7 (8), 14 (15), 3 (-1) - 1 claw hit - 2 points of damage)
t (attack roll 16 (17) - 1 claw hit - 1 point of damage), ... and while he continues to stand after being clawed by scorpion s, he drops unconcious as scorpion t rushes in and hits him as well.

Whoreson 2 aims a strike at scorpion s, but misses. Whoresons 4 and 6 have just as little luck with attacking Lupic.

Whoreson y is the only one who manages to hit in the disarray that the remaining bandits are in (total attack roll 22), dealing 4 points of damage to Rainca.

Lupic tries to grab whoreson 4 (receives no AoO due to Lupics Imp Grapple feat; Lupic makes melee touch attack - roll 18, bonus +7, total 25; Lupic grapple roll 18, +4 feat, + 5 Str; 4 grapple check total 19 - success for Lupic; damage roll 6, +5 for a total of 11), and the bandit faints from the blood loss on Lupic's armor spikes.

Joseph, dimly seeing that Rainca might be in trouble, sprints to the fight between her and the whoresons, but doesn't quite manage to attack.

Cedric performs another short sprint and shoots an arrow at whoreson 2, with another miss
 

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Sparky

Registered User
Rainca stamps her foot, grinding it into the dirt and raises her axe to bring it down on the man whose blood smears its blade. She growls as the battle axe whickers toward the man's head.

OOC: Not a called shot, just color.
 

Knight Otu

First Post
° - Gath, and the unconcious 1
Code:
    ..........................................
    ..........................................
    ....[color=Silver]5[/color]R....................................
    ....y.....................................
    ......J...................................
    ........................4.................
    .......................6L.................
    .............................C............
    .[color=Silver].[/color].......................°[color=Red].[/color]...............
    ..........................[color=Red]t[/color]...............
    .........................[color=Lime].[/color]............D...
    .....................[color=SeaGreen].[/color]...........[color=Blue].[/color]........
    ......................[color=Silver]8[/color]...................
    ..........................................
    .[color=Silver]x[/color]........................................
    ..........................................
    ..........................................
    ..........................................
Rainca, though she almost misses the bandit, still manages to strike his head, and nearly splits it in half. The bandit, quite dead, drops. (attack roll 6, +2 flanking, +6 bonus - a hit; damage roll 8, +3, total 11 damage)

Gath again does a charge, against whoreson 2, dropping him as well.

Scorpion s vanishes, but another one takes its place.

Actions for the next round please: we should be able to (finally) wrap it up in my next post.
 

Hof

Explorer
Dioran orders both his demonic creatures to charge the nearest whoreson (#8?), while he himself fires off an acid splash at the same target. He hasn't entirely stopped chuckling yet, but it's starting to fade to an almost inaudible snicker.
 

Knight Otu

First Post
(8 is dropped and pretty close to death. The nearest whoresons would be 4 and 6, and it seems 4 is "chargeable" for t. You're not quite close enough to hit any of the whoresons with an acid splash [30 ft. range], even with a move action - the exception would be the unconcious 1, in the same area as Gath)
° - Gath, and the unconcious 1
Code:
      ..........................................
      ..........................................
      ....[color=Silver]5[/color]R....................................
      ....yJ....................................
      ..........................................
      ........................L[color=Red]s[/color]................
      .......................6.[color=Red]t[/color]................
      .......................GC.................
      .[color=Silver].[/color].......................[color=Silver]1[/color]................
      ..........................[color=Red].[/color].....D.........
      ..........................................
      .....................[color=SeaGreen].[/color]....................
      ......................[color=Silver]8[/color]...................
      ..........................................
      .[color=Silver]x[/color]........................................
      ..........................................
      ..........................................
      ..........................................

From Bluerun, a few torches close in to the battlefield.

The two scorpions hit 4 with their claws, dealing 2 and 1 point of damage each.

Dioran moves forward and cases an acid splash on 1, dealing 2 points of damage.

6 strikes Lupic for 5 points of damage.
y strikes Rainca for 4 points of damage.

Lupic (moving into the square with 4) easily kills the unconcious bandit.

Taking a swift step, Joseph tries to bring his sword to bear on y, but misses.

Cedric rushes forward, drawing his sword and striking 6, dealing 3 points of damage.

Rainca rises her axe and strikes y, who takes 6 points of damage.

Gath also moves towards 6, dealing 14 points of damage and killing him.

As he realizes that he is the only concious whoreson remaining, y shouts fearfully "I surrender!"
 
Last edited:

Sparky

Registered User
Rainca, in the grip of rage, raises her bloodied axe to strike down the last hoar-sun fighting as he throws down his weapon and surrenders. She snarls, her terrible blood-lust sharpening dangerouosly as the man shows weakness. The axe trembles in her hand and she brings it down, violently - No! It is over! Blood Father, leave your daughter! - at the last narrowly missing the man and burying her axe in the ground at his feet with the powerful swing. She surges upright into the man's face gripping his collar as she does lifting the man onto his toes as she growls at him, "Be glad Rainca is merciful!"

Streaked with gore and grime from head to foot, she certainly doesn't look merciful. As the blood-fog recedes she loosens her grip and pushes the man away roughly, dropping to her knees spent and weak as her god's terrible, powerful presence leaves her body.

OOC: I took some liberties here at the end with Rainca's actions... feel free to edit. I haven't forgotten about limping bandit, 'x', what happened to him?
 


buzzard

First Post
"Umm, do we take prisoners? What we do with him?" Asks Lupic since the whole prisoner thing is a bit confusing to him.

buzzard
 

Knight Otu

First Post
(I sort of forgot x in one turn, and then figured the poisoned whoreson would sit out.)

As the torchbearers from Bluerun come closer, you can recognice the Serin sisters and Councilman Therick, along with a few guards. While the guards seem to be reluctant to approach any further, the healers and the councilman move along faster.

"Find those who are still alive, and stop any bleeding wounds as well as you can. The survivors will be tried by the council, and the defenders if they want.", Therick yells at the guards even as the group is still a good distance from the battlefield. With a softer tone, he asks the Serin sisters to take care of any wounds the defenders may have suffered.
 

GPEKO

First Post
OOC: Look at that! This one is still running! Really sorry for the long silence. I had some unexpected problems (like they're ever expected) and then my computer died. Anyway, would anybody mind if I once again took control of Gath ? Oh and from what I saw, you did a fine job with Gath, Knight Otu (not that it's really hard: Smash !).
 

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