Shorrin knocks the creature to the ground and sends it across the deck. The hobgoblin on the ground before Murphy holds his head in pain. It stands and looks around for Saraz, shifting away from Murphy. The other standing soldier shouts to it in goblin and it turns and charges Shorrin missing widely. Murphy takes a shot at the back of the creature with his dagger .
The soldier who shouted takes a swing at the fighter right after and scores a critical blow with its fail, drawing Shorrin's attention and constricting his movement. Two of the robed hobgoblins move up to Shorrin and he blocks both of their staff attacks.
The final robed hobgoblin moves forward and waves his staff in an arc. Force ripples out catching all the others on board. It wounds all but throws Tonk and Murphy to the floor and sends Janus's dragonling over the side and down into the water. The last hobgoblin warrior stands up and charges Murphy, tangling up the assassin in its flail.
[sblock=mechanics] H3 stands up from prone, charges Shorrin
missing provoking from Murphy who
misses
H5 shifts and
hits (CRIT) Shorrin for 14 damage and he is slowed and marked by H5
W1 and W3 move up to Shorrin and miss with their
shock staffs
W2 moves to M5 and uses
Force Pulse to attack everyone except Shorrin
1d20+7=12 Miss (Dextyr Reflex)
1d20+7=25 Hit (Tonk Reflex) for 11 damage and push in water?
1d20=16 saves
1d20+7=11 Miss (Janus Reflex) for 5 damage
1d20+7=24 Hit (Dragon Reflex) for 11 damage and push 1 to J-1 and knocked prone... and killed
1d20+7=13 Miss (Saraz Reflex) for 5 damage
1d20+7=26 Hit (Murphy Reflex) for 11 damage and push 1 to I3 and knocked prone
2d8+4=11 damage
H3 stands up and charges Murphy,
hits for 5 damage and he is slowed and marked by H3
I didn't attack the familiar with bursts in the previous rounds, but he should be in the effect so he is a target. This time he bought it...
[/sblock]
[sblock=status]
Murphy I3 29/25 AP 1 Sword in I4, prone, slow and marked by H2
Janus H2 15/34 AP 1 bloodied (Dragon J-1, in water)
Tonk I0 15/44 0thp AP 0 bloodied, prone
Dextyr H0 22/43 AP 0 Burst 5 allies +1 to attack
Saraz J1 15/38 AP 1 PP -3 bloodied, invisible to H3
Shorrin N1 8/50 AP 1 bloodied, slowed, marked by H5
Hobgoblin S2 J3 -27 bloodied, marked by Shorrin
Hobgoblin S3 M2 -34 bloodied
Hobgoblin S5 N3 -19
Hobgoblin W1 O2 -8
Hobgoblin W2 O6 -18
Hobgoblin W3 N2
[/sblock]
[sblock=map]
[/sblock]