OoC: Having connecting problems (again). I will post an color=cyan] XP [/color] total tonight.
Thurgan and Sturm examine the walls and ceiling of the fissure, finding that there was indeed a deep cleft that led off and down into realms unknown. The Cloakers may have gained access to the Halls via this route. A dank smell, the smell of Deeps long unknown to Man and Dwarf eminated from the crack. The openng could be navigated with a bit of caution, however. Had the Cloakers come from this direction, they would have been forced to crawl at this, the end, however.
Sir Ishmael's Divine Inquisition detects no trace of anything Evil.
This brings troubling thoughts to the young Paladin's mind, however. All through this adventure, he had been unable of pinpointing these monsters with his Gift. Perhaps they had some form of screening magic. Perhaps they were not truly Evil as Ishmael knew it.They were definately not just hungry animals, that much was for sure.
Aranel recoils from the accident with the hand, shuddering. Something glinting off of a bit of lantern-light catches her interest,however. Leaning down, she finds her eyes drawn to an exquisite Ring upon the so recently dropped hand...
Rurik keeps his mind to the task, calling down to the Captain, who relays that he will send for the Mortician and his assistants to deal with the situation, sending up his thanks for the consideration. Rurik then sets his keen eye to examining the suit of armor, finding that it is strong and exquisite in construction <Master Worked>.
Thurgan continues his search of the chamber, finding more gruesome vestiges of the horror that the band had so recently stopped. Finally, among the gotre and set upon a small shelf, piles of coing and other discarded shiny onjects litter a shelf, perhaps discarded. or playthings to these monsters. None will ever know...
<Found aprox 200 GP worth of coins, mostly gold,with some sillver and 5 platinum among them. There are also 5 fire opals of perhaps 200GP value each>