Seros continues to cough as the acid burns his lungs. He looks at the enemy next to him, but thinks better of trying to take RAM TIGER's "kill" and so swings his chain at the construct next to Shrakk.
Frost is burned by both flames and acid, nearly felling the shifter,
"Seros, help" he calls, hoping to be heard over the din of battle. The warrior quickly slashes at the constructs in front of him with his enchanted weapon. After the attack, Frost takes a moment to catch his breath.
RAM TIGER maintains his grip on the construct's neck, digs his front claws into its torso and tears upwards, trying to separate its head from its body.
Shrakk tries to strike the construct next to him, but the pain he's suffering from the acid cloud interferes with his accuracy.
Kasha slashes at the blazing hot construct, connecting solidly in spite of the rusty construct's hindering attacks, then leaps away from the heat to get a moment to clear her head.
---
Lightning flares from the beacon, recharging the protective lightning sheaths that had mostly been battered off by the party. It then blasts into the shack near Kasha and slams into RAM TIGER, leaving him with a crackling yellow-green aura that draws the constructs like a beacon.
The rusted construct near Kasha can't stand the heat of the blazing construct next to it and crumples to a melted heap, while the other barely survives the acid cloud and lashes out at RAM TIGER, connecting solidly.
The one-armed green construct slips away from Shrakk in another acidic cloud and also tears into RAM TIGER, acid burning into the gnoll from one construct as the one he has clomped onto rends him as well.
One of the burning constructs pursues Frost into the water, boiling steam rising from it as it drives a metal fist into Frost's face.
The other closes again on Kasha, but she manages to kick it away as it tries to close on her, her boot smoldering with its heat.
[sblock=Note on Second Wind]Second Wind's defense bonus lasts until
start of next turn, not end. I factored them in for Frost and Kasha, but didn't put them in the stat block since they'll be over by the time they are relevant.[/sblock]
[sblock=OA on Frost]Rusted Construct 5's OA on Frost for moving, automatic miss.[/sblock]
[sblock=Enemy Actions]The Gem grants a small number of temporary hp to all the constructs, then attacks. Its lightning attacks get 14 Reflex vs Kasha, miss, and 19 Reflex on RAM TIGER, hit for 7 lightning damage and all constructs have +2 to hit RAM TIGER(save ends).
Rusted Construct 4 is destroyed by Red Crystal Construct 2's fire aura.
Rusted Construct 5 is just barely protected from the Acid Cloud's damage by the Beacon-granted temp hp, moves and attacks RAM TIGER, getting AC 24, hit, for 4 damage and RAM TIGER is marked.
Green Crystal Construct 1 unleashes yet another acid mist cloud as the others dissipate, uses its cover to stealthily(15) shift behind the unsuspecting RAM TIGER and attack, getting AC 27, hit, for 6 damage + 3 acid damage, then shifting away.
Green Crystal Construct 2 attempts to escape (Acrobatics 7, fail) and lashes out again at RAM TIGER, getting AC 25, hit, for 6 damage.
Red Crystal Construct 1 moves up next to Frost and attacks again, getting AC 21, hit, for 8 damage.
Red Crystal Construct 2 moves next to Kasha and attacks, getting AC 17, miss.[/sblock]
[sblock=Green Acid Cloud]Creatures that move into or start their turns inside the cloud take 1d6 Acid damage. The area is light obscurement; it grants concealment to creatures inside it or attacked through it.[/sblock]
[sblock=Red Fire Auras]Creatures move into or start their turns inside the Red Crystal Constructs auras take 1d6 fire damage.[/sblock]
[sblock=Combatants]
Seros: M2,
14 damage taken
Kasha: K8,
7 damage taken
Frost: G3,
20 damage taken,
bloodied,
+2 damage,
regen 2 while bloodied
RAM TIGER: M4,
25 damage taken,
bloodied,
constructs have +2 to hit vs(save ends), marked by Rusted Construct 5
Shrakk: L1,
9 damage taken
Rusted Construct 1:
-Destroyed-
Rusted Construct 2:
-Disabled-
Rusted Construct 3:
-Destroyed-
Rusted Construct 4:
-Destroyed-
Rusted Construct 5: N5, minion, AC 17, Ref 13,
+2 defenses vs RAM TIGER
Rusted Construct 6:
-Destroyed-
Rusted Construct OAs: OA: +6 vs AC, 4 damage and marked
Gem Beacon: A-24
Green Crystal Construct 1: K2,
38 damage taken(? resisted),
bloodied, AC 15, Ref 14,
Oath of Emnity by Shrakk, -2 AC
Green Crystal Construct 2: M3,
26 damage taken,
bloodied, AC 15, Ref 14,
grabbed and marked by RAM TIGER
Green Crystal Construct OAs: +6 vs AC, 1d6+3 damage (+1d6 acid if it has CA)
Red Crystal Construct 1: Q4, AC 14,
16 damage taken
Red Crystal Construct 2: L7, AC 14,
13 damage taken
Red Crystal Construct OAs: +6 vs AC, 1d6+3 damage[/sblock]
[sblock=Terrain]
Water: All water within 3 squares of the shore or pooled on land is difficult terrain. Otherwise, it's deep enough that DC 10 Athletics (swim) checks are required.
Wrecks: The broken ships are difficult terrain that provide cover if you are in them, total cover if you are behind them.
Large Rock to the South: The rocky area to the south is 5' above the beach where it meets the water. It requires a DC 18 Athletics (climb) check to climb onto it from the North or West sides, but from the East the beach is high enough that you can just walk onto it.
Cliffs: The cliffs are steep and still slick from the storm. Climbing them requires a DC 22 Athletics (climb) check. The gem is set 40' up the cliff.
Cliff Paths: The paths up the cliffs cost an extra square of movement to go up (away from the beach) but normal to go down. Anything on the paths has cover from the cliffs against anything below.
Dock: The dock is 5' above the water. Moving off of it takes no additional movement, but getting back onto it is a DC 15 Athletics (climb) check.[/sblock]
[sblock=Map]
[/sblock]