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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

Fragsie

Explorer
[sblock=OOC]Sorry about missing the move last round, Shane did move, and the bandit would have followed him, so still dazed and the bandit would have shifted to the same square (H13). But the rabble would have directed his attack against Skalisss instead, which would have been a miss, so 4 less damage for Shane.
Haven't got time for a map update now, I'm about to go out for a Wii-vening at a friends.[/sblock]
[sblock=Status]
26 - Human Bandit 1 (31/37) Dazing Strike weakened
- Human Bandit 2 (16/37) Bloodied Dazing Strike
- Human Bandit 3 (29/37) Dazing Strike
- Tomas (19/86) Bloodied Stonebreaker
- Human Rabble 1
- Human Rabble 2 DEAD
- Human Rabble 3
- Human Rabble 4 DEAD
- Human Rabble 5 DEAD
- Human Rabble 6 DEAD
- Human Guard 1 (7 Damage) weakened
- Human Guard 2 (7 Damage) weakened
22 - Brother Shane (HP-24/24 Temp-7 S-8/8) Dazed, healing powers restore +5 hp
19 - Growl (HP-20/35 temp-7 S-11/11) Prone
12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage),
11 - Skalisss (HP-39/39 temp-7 S-11/11)
8 - Mikara (HP-20/20 temp-7 S-6/6)

Features of the Area
(skill checks may reveal more information on some of these features.)
  • Alter
  • Illumination: Dim light
  • Pillars
  • Ruins: These crumbled statues are difficult terrain
  • Statues: The three remaining large statues are beginning to crumble with age.
  • Cencers: These braziers cast normal light on the dais.
[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86
:close::area:Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.

Bandits - AC ? / Fort 12 / Ref 14 / Will 12 / HP 37
:branged:Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
:melee:Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.


Rabble - AC ? / Fort 13 / Ref 11 / Will 11 / HP 1
:bmelee:Club: +6 vs. AC; 4 damage.
Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.


Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ?
:bmelee:Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
:melee:Powerful Strike: Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.

[/sblock][/sblock]
 
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garyh

First Post
[sblock=Confused]I'm a bit confused as to where everyone is. I'm going to wait for a map update. If I have flanking that changes things.[/sblock]
 

Fragsie

Explorer
[sblock=Map]
EncounterA1_R2_1.jpg
[/sblock]
 

Kalidrev

First Post
With her sights firmly planted on Thomas's fleeing form, Mikara charges past two of Thomas's minions, steping into the last one's shadow. Moments later, Mikara appears in front of Thomas and she smiles wickedly at him. Thomas gives her a smug look.

"Yeah, whatta you gonna do, $#!@#?"
"I don't need to do anything, Thomas. Your shadow has done it all for me..."

Thomas looks behind him just as his shadow loops a dark copy of his own weapon around his throat. Thomas claws at the shadowy figure, but his hands pass right through it. While his back is turned, Mikara shoves her wide blade through Thomas's back. Thomas feels an explosion of pain in his chest and looks down at the steel protruding from the region that his heart should be.

"Goodbye, Thomas. Say hello to Lauto for me."

[sblock=Actions]
- Free: Place an Assassin's Shroud on Thomas.
- Move: Move to G9, avoiding Guard 2.
- Action Point: Move: Shadow Step, teleporting to D6 (right in front of Thomas)
- Standard: Uses Shadow Storm against Thomas, invoking the Shroud she placed above, rolling 27 vs AC for 22 damage.
[/sblock]
[sblock=Mikara's Stats]
Mikara - Drow Assassin 1
Passive Perception 15, Passive Insight 10
AC 18, Fort 11, Reflex 15, Will 15
HP 20/20, Bloodied 10, Surge Value 5, Surges 6/6
Speed 6, Initiative +5
Action Point 1, Action Point 2; Second Wind

At-Will Powers: Assassin's Shroud, Shadow Step, Shadow Storm, Inescapable Blade

Encounter Powers: Nightmare Shades, Shade Form, Dark Fire/Cloud of Darkness

Daily Powers: Targeted For Death[/sblock]
 

Fragsie

Explorer
The second that Mikara skulks from the cloud of darkness of her own making, she feels a rush of air as a dagger flies past her head clipping a few stray hairs that float almost peacefully to the ground, but she doesn't have much time to react as one of the grubby humans charges at her wailing as he attempts to pummel her unsuccessfully with his club.
Undeterred from her target by the attacks, the drow girl doesn't slow for a heartbeat, ducking and diving through the two minions attempts to slow her.

...

As Mikara removes her blade from Tomas' back, the young man falls to his knees, blood burbles from his mouth as he breathes his last breaths. Between the coughs and gargles it seems he is chuckling.
"I won't be goin to his halls, my Lord has promised me that..." Tomas turns his eyes from Mikara and looks up into the aether, "Avenge me broth..."
Tomas' body slumps to the floor and his eyes go blank.

[sblock=Immediate Actions]Bandit 3 throws a dagger at Mikara, but misses.
Rabble 3 charges to J8 but also misses Mikara.
With your move you will also incur an opportunity attack from both of them, which both miss :confused: Rolls
It seems Mikara is just as lucky as she is dangerous![/sblock]
OOC: Just Growl to go now
 

garyh

First Post
The bear gets back on all fours, savages both of the halberdiers, then moves over nearer to Brother Shane, hoping to avoid being surrounded again. The bear's hide then toughens temporarily.

[sblock=Mechanics]Move action - Stand up from prone.

Standard action - Darting Bite, targeting Guard 1 and Guard 2.

Darting Bite G1 and G2 (1d20+5=19, 1d10+5=11, 1d20+5=21, 1d10+5=10)

Hits Reflex 19 for 11 damage against Guard 1, and hits Reflex 21 for 10 damage against Guard 2. Shifting to J16 since at least one attack hit.

Minor action - Barkskin on self, +4 AC until the end of my next turn.[/sblock]

[sblock=Growl's Info]Growl- "Male" Warforged Druid 2
Initiative: +1, Passive Perception: 20, Passive Insight: 20
AC: 19, Fort: 15, Reflex: 12, Will: 17 - Speed: 6
HP: 20 (+7 temp) /35, Bloodied: 17, Surge Value: 8 (10 in beast form), Surges left: 11/11
Action Points: 2

Powers:
Chill Wind
Savage Rend
Swarming Locusts
Wild Shape

Barkskin
Darting Bite
Second Wind
Warforged Resolve

Faerie Fire
Enduring Beast Hide Armor +1 (Daily)

Full character sheet[/sblock]
 

Fragsie

Explorer
The gang-member nearest Tomas and Mikara turns a sickly pale shade after witnessing the foul manner of his master's death, he spews a little before covering his mouth and running full pelt out of the shrine.
Two of the bandits seeing Mikara left once again to her own devices, break off from the main group and advance on the assassin. One of them charges at her narrowly missing with his mace, but while fending off the attack from the front Mikara failed to notice the other bandit circling round and takes a wound from a rear assault.

The one remaining grubby human moves in to attack Ceryx; but fighting side by side with Skalisss, the avenger fends off the attack. One of the bandits takes the opportunity while Skalisss is distracted to deal him a painful blow from behind before ducking back to harry Brother Shane.

The two guards take distant swings at Growl and Brother Shane, but even with the bandit flanking them, the two dodge the polearms.

[sblock=Actions]
G1 recharges powerful strike
G2 recharges powerful strike

Rabble 3 >L1 :bmelee: Club vs. Ceryx; misses
Rabble 1 Flees
Bandit 2 >J13 :bmelee: Mace vs. Skalisss w/CA hits AC 25 for 10 damage and shifts to K14
Bandit 3 circles round :bmelee: Mace vs. Mikara; hits for 4 damage and shifts to B6
Bandit 1 >H10 Charges :bmelee: Mace vs. Mikara w/CA; misses
Guard 1 >I16 :melee: Powerful Strike vs. Brother Shane w/CA; misses
Guard 2 :melee: Powerful Strike; misses
Rolls[/sblock]
[sblock=Status]
26 - Human Bandit 1 (31/37) Dazing Strike weakened
- Human Bandit 2 (16/37) Bloodied Dazing Strike
- Human Bandit 3 (29/37) Dazing Strike
- Tomas DEAD
- Human Rabble 1
- Human Rabble 2 DEAD
- Human Rabble 3
- Human Rabble 4 DEAD
- Human Rabble 5 DEAD
- Human Rabble 6 DEAD
- Human Guard 1 (18 Damage) weakened
- Human Guard 2 (17 Damage) weakened
22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp
19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC
12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage),
11 - Skalisss (HP-36/39 S-11/11)
8 - Mikara (HP-20/20 temp-3 S-6/6)

Features of the Area
(skill checks may reveal more information on some of these features.)
  • Alter
  • Illumination: Dim light
  • Pillars
  • Ruins: These crumbled statues are difficult terrain
  • Statues: The three remaining large statues are beginning to crumble with age.
  • Cencers: These braziers cast normal light on the dais.
[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86
:close::area:Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.

Bandits - AC ? / Fort 12 / Ref 14 / Will 12 / HP 37
:branged:Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
:melee:Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.


Rabble - AC ? / Fort 13 / Ref 11 / Will 11 / HP 1
:bmelee:Club: +6 vs. AC; 4 damage.
Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.


Guard - AC ? / Fort ? / Ref 15 / Will 14 / HP ?
:bmelee:Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
:melee:Powerful Strike: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.

[/sblock][/sblock]
[sblock=Map]
EncounterA1_R3.jpg
[/sblock]
 
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mohalloran

First Post
Making a quick strike at the human in front of him, Ceryx moves into flank with Brother Shane before unleashing his main attack.

[sblock=Actions]Standard Action -> Leading Strike vs Rabble 3 (20 vs. AC, 7 damage)
Move Action -> Shift to L13
Minor Action -> Oath of Emnity on Bandit 2
Action Point -> Leading Strike on Bandit 2 (25 vs. AC, 11 damage)

Initial Rolls
Reroll Damage Roll vs. Bandit 2

I give my +4 damage to Brother Shane. Also, I forgot the flanking, so it's really 27 vs. Bandit 2 AC.[/sblock]
[sblock=Twine]You get a plus 4 to damage on your next hit before EONT against Bandit 2.[/sblock]
[sblock=Ceryx's Stats]Ceryx - Deva Avenger 1
Passive Perception 19, Passive Insight 14
AC 18, Fort 13, Reflex 15, Will 15
HP 21/28, Bloodied 14, Surge Value 7, Surges 9/9
Speed 6, Initiative +0
Action Points: 0, Second Wind
[sblock=Powers]
Radiant Vengeance
Leading Strike
Avenging Echo
Memory of a Thousand Lifetimes
Oath of Enmity
Channel Divinity: Abjure Undead
Channel Divinity: Divine Guidance
Argent Mantle
[/sblock]
[/sblock]
 
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JRYoung

First Post
[SBLOCK=OOC: Temp Hit Points]Remember that the first 7 points of damage you take will come off of your temporary hit points. [/SBLOCK]

Skalisss moves to pursue the Bandits, who are now hounding Mikara.

"Fall back into the protective zone Mikara, where we can work together and you are lesss expossed."

"Face me" he commands Bandit1.

[SBLOCK=Actions]
Move Action: move to F8 (now flanking Bandit1 with Mikara), this provokes an OA from Rabble3

Minor Action: Divine Challenge on Bandit1.

Standard Action: Attack Bandit1 with Bolstering Strike, attk/dmg, w/ flank (1d20+11=16, 1d8+5=11)
Hit, Bandit1 takes 11 point and Skalisss gains 2 temp hit points.

ACTION POINT: Attack Bandit1 with Piercing Smite, vs REF, w/ flank, attk/dmg (1d20+11=21, 2d8+5=9)
Hit, Bandit1 takes another 9 points. The additional mark on Bandit1 is declined, a Divine Challenge is in place.
[/SBLOCK]


[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 3 Character Sheet
L4Wrequest_09.jpg

Initiative: +1 Senses: Normal P-Perception: 13 P-Insight: 18
HP: 36+2temp/39 SurgeValue: 10 Surges: 11/11
AC:22 Fort:16 Reflex:14 Will:16

Action Points: 1 Second Wind: not used
Resist: none Speed:5
Conditions:
BasicAttack: - "Sunblade", +9 to Hit vs AC, 1d8+5 damage
BasicRangedAttack: - Javelin, +7 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle USED
Healing Surge from Dwarven Plate Armor
Motes of Light from Sunblade
[/SBLOCK]
[/SBLOCK]
 
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Fragsie

Explorer
[sblock=OOC]AC 16 does hit. Sorry I forgot about the temp HP, status above has been updated.[/sblock]
 
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