Capture the Flag
The group waits impatiently for their ranking. The guards discuss it for a while. Some were impressed by some of the clever thinking, but more were concerned by the sluggishness of the team in places. The judges give them a good, but not a super strong, score. The humans from the previous team sneer at the announcement, the one with the dragonmark on his face the most.
As the group waits for the other teams to finish, they learn of previous team's trial. The group acted like a well practiced team, vanishing from pointed to point almost preternaturally. Their score was particularly high.
The rest of the major trials take about an hour to complete. Most were unremarkable, taking a little longer than the Five Horn's time. A few triggered the guards and received a failing grade. Team Harreth's Folly, a group of local layabouts, failed spectacularly when three of the five team members slipped from their high perch to the joy of the crowd. The warforged members of Team First to the Wall worked very well together, literally bowling over the guards to get to the garrison. However, most impressive was the goblinoid team. Setting up a flanking position, their dirgesinger lured one patrol into an alley, easily subduing them. They then calmly walked into the garrison, bedecked in their "captive's" uniforms.
As the judges prepare the next stage, the group has a moment to mix with the other teams.
Soarsled Race: 10/1 Success/Failure Ratio
Capture the Flag: 2.2/1 Success/Failure Ratio
Overall: 6.1/1 Success/Failure Ratio
Ranking: Third (After The Horn's Apex and Blood of the Six Kings)