Adventure: Three Queens in Allaria (DM: BenBrown, Judge: Covaithe)

BenBrown

First Post
GM: That discombobulated things enough to need a new post/map.
[sblock=map]
GoblinStreamAfterScramble.gif

Brush (green areas) provide cover and concealment (total cover/concealment to prone characters) and are difficult terrain.
Trees (big brown circles) are impassible, and can provide cover.
The stream (blue) is difficult terrain.[/sblock][sblock=status]Pharodeys L10 36/36, surges 9/9, AP unused, second wind unused
Sound of Stone K9 39+4/39, surges 8/8, AP unused, second wind unused
Spider L9 45/45, surges 10/10, AP unused, second wind unused
Tyris L8 34/34, surges 7/7, AP unused, second wind unused
Zardi K11 49/54, surges 9/11, AP unused, second wind unused

Carlotta G10 43/43, surges 12/12, second wind unused

Murmur E10 (1 square up)

Armored Goblin A8 7 Damage Taken
Staff Goblin E10 10 Damage Taken
Goblin Sniper 1 C12 No Damage Taken
Goblin Sniper 2 E9 7 Damage Taken
Goblin Rider 1 D12 No Damage Taken
Goblin Rider 2 A9 7 Damage Taken, prone
Mount 1 D12 No Damage Taken
Mount 2 E11 7 Damage Taken[/sblock]
 
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VanderLegion

First Post
Tyris glides forward to get behind one of the trees by the stream, positioning himself to strike when the time is right.[sblock="actions"]Move: to I7, stealth - 1d20+7=26 - hidden from all enemies (except perhaps rider 2, not sure?)[/sblock][sblock="Stats"]Tyris Male Shade Executioner
Initiative: +5, Passive perception: 18, Passive Insight: 13, Senses: Darkvision

Defenses:
AC: 18, Fort: 14, Reflex: 16, Will: 17

Vitality
HP: 21/29, Bloodied: 14, Surge Value: 7, Surges Left: 5/7
Action Points: 1/1, Second Wind: unused

Languages:
Allarian

Basic Attacks:
Melee Basic Attack: +8 vs AC - Rapier 1d8+4
Ranged Basic Attack: +8 vs AC - Dagger 1d4+4

Powers:
At-Will: Garrote Strangle, Poisoned Dagger, Quick Lunge, One With Shadow, Silent Stalker
Encounter: Assassin's Strike, Running Slash
Item: Id Moss Powder (/0), Bloodroot Poison (1/1), Skald's Leather Armor

Weapons:
1 Rapier: 1d8
6 Daggers: 1d4
1 Garrote: 1d4 - Equipped both hands

Conditions:

Attack Finesse: 1/turn deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap: 1/turn draw or stow a weapon as a free action, then draw another weapon
Two-Weapon Defense: +1 bonus to AC and Reflex when holding a weapon in each hand.
Multiclass(Cutthroat): Bluff check to cause diversion to hide is a minor instead of a standard action.[/sblock]
 

rb780nm

First Post
Sound of Stone races forwards, skipping through the stream. He launches a powerful strike against the mount of the second rider, but it slips to the side and his strike misses. Without a pause, he slashes out with his claws and gashes into both lizards and the seated rider. Spinning his spear overhand, he smacks it into the staffwielder, driving him into the stream.

As the goblin stumbles away from Murmur, the spirit tries to strike at it, but the attack misses. Skittering around the goblin line, Sound of Stone slaps the staff wielding goblin with the butt of his spear, driving it back towards its original position.

OOC:

Move to E12, using Gates of Battle Technique (+2 movement, no OA from Mount 2)

Open Gates of Battle on Mount 1; Claws on Mount 1, Mount 2, Rider 1 (1d20+8=11, 3d10+6=21, 1d20+10=27, 1d20+10=21, 1d20+10=22, 1d8+8=14)

Standard: Gates of Battle: Miss
Minor: Claws: vs AC, all hits

Mount1, Mount2, Rider1; take 14 damage

Free: Flurry of Blows on Staff, does 6 damage and pushes to F9

Free: Supreme Flurry - shift 4 to G11 and repeat flurry attack

Another 4 damage to Staff, Push back to E10

I think he takes an OA from murmer; but it misses: Murmur's OA (1d20+6=13, 1d6+5=11)


Summary:

Sound of Stone is in G11
Mount 1, Mount 2, and Rider 1 take 14 damage,
Staff takes 10


[sblock=Quick Stats]Sound of Stone, Thri-kreen Monk 4 Speaks in Lime Italics HP39/39 Temp HP 4 ,
Initiative
+7 AC 22, Fort 16, Reflex 19, Will 16 AP 1, Surges 8/8 Centered Flurry of Blows, Crane's Wings, Five Storms, Thri-kreen Claws, Open the Gates of Battle, Twin Thunders, Steel Avalanche, Supreme Flurry,
Special:

Wiki page: http://l4w.wikia.com/wiki/PC:SoundofStone_(rb780nm)

[/sblock]
 
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Tenchuu

First Post
"'ere I go!" Spider shouted, moving out into position and then charging in from the left. He drove the huge blade deep into the sniper.

[sblock=Action Block, Mini-Stats]

[sblock=Action Block]

Move:
to G5
Minor: Berserker's Charge Stance
Standard: Charge MBA

  • End Location: E8
  • Target: Sniper2
  • Attack: 1d20+14=32
  • Damage: 1d12+12+1d8=25 (+1d12 +1d8 pn Crit) (+2 damage if enemy bloodied)
[/sblock][sblock=Spider Stat block]Jarro 'Spider' Sarak - Male Half-Orc Slayer 4
Initiative: +5, Passive Perception: +11, Passive Insight: +11

Defenses:

AC: 21, Fort: 21, Reflex: 18, Will: 14 -- Speed: 6 (+2 Charging, +2 stance)

Properties:
Superior Fortitude Feat: resist 3 to ongoing damage

Vitality:
HP: 45/45, THP: 0/5 Bloodied: 22, Surge Value: 11, Surges left: 10/10
Action Points: 1/1, Second Wind: not used

Basic Attacks:
:bmelee: Basic Melee Attack: +11 vs AC - Vanguard Fullblade +1 1d12+12 (Crit: +1d12 +1d8)
:ranged: Ranged Basic Attack: +11 vs AC - Dagger 1d4+10

Powers:
At-Will:
MBA, Charge MBA, RBA, Berserker's Charge Stance, Poised Assault Stance, Pass Forward (Move)
Encounter: Sweeping Blow, Furious Assault, Power Strike, Half-Orc Resilience
Daily: Vanguard Weapon Daily, Bestial Hide MBA

Weapons:
1 Vanguard Fullblade +1 1d12
1 Dagger 1d4

[/sblock][sblock=Spider's Journal]
[sblock=Adventure: Get Me to The Church on Time]
1. Lord Adelin Mallaby recruits me and some other adventurers from the Tavern. He asked for protection, on a trip to Allaria. He is to be wed to Elena of Terconis, daughter of the Count of Terconis. According to tradition, the wedding must take place at the ancient chapel of the Terconis family, and the chapel in Count's Crovale lies in the high hills of old Allaria. The lady and the Count are already there.
2. The adventurers board Starlight's Veil, Mallaby's brig. The ship is built for speed, not cargo or battle.
3. Intended Path: Land at Ristaren (100 miles south of Fromish), and make our way up the old highway to here. A mile or two off the highway is the village of Achirem, which is still thriving in the midst of rough country, so they say. From there we cross Derianis ridge, and then down to Crovale. The last part through the hills may be dangerous.
4. We land at Ristaren, and it is a small, poor town.
5. We killed a bunch of spiders.
6. We arrived at Achirem, where Kelvan told us to watch out for:
a. Bramble scar: some kind of trap/pit thing we can't avoid.
b. Hzaka Raiders
c. Ismene: Local robin hood bandit type. Lady, with a band of rugged ladies.
7. Get Jumped, or try to Jump, some Hzaka Raiders.
8. Meet up with Ismene's band, but managed to talk our way through it.
9. Encounter: Angry Bear, Angrier bees, and a hungry frog. Graval got eaten by a frog, but Spider saved him.
10. Meet with Ismene and convince her to give us safe passage if we help her take on a local Goblin raider.
11. Launch surprise attack on Goblin tower. Climb to roof and take out archers. Jump in the tower, and find more hobgoblins.
12. Run in to some creepy mushroom field. Attacked by big mushrooms.
13. Stop to rest in an abandoned (?) charcoal burner's hut.
14. Get to Church: wife/father-in-law sent Lord M on a wild goose chase, and don't want to marry him after all.
15. Find out true love Ismene is kidnapped, and we go to her rescue. Fight a bunch of goblins.
16. Rescue Ismene from dirty goblins, give lord mallaby a chance at true love, and collect rewards.

NickNames
Grava
Strangla
Mount'in-mon
Gold'orn
Mista Magi
Lor' Malabee
[/sblock]
1. Returns to the Tavern.
2. Lord Mallaby returns to the tavern and recruits Spider for a mission to return to Allaria. Need to escort a supply convoy of three wagons down the northerly road from Ristaren. Wagonmaster is named Sven. Map:
http://i587.photobucket.com/albums/ss315/randomlinenoise/Three Queens/InitialMap.gif
3. Some other stuff I forgot to write down, on the way to Ismene.
4. Raid on the Hobgoblins.

NickNames
Lor' Malabee
Sven - Wagonmaster
Spirit-Ooman
Sound a Stone - 'alf mantis 'alf amazin
Strangla
Mount'in-mon
[/sblock]
[/sblock]
 


bluesfella

Explorer
Zardi runs headlong into battle, splashing through the stream and heading right into the middle of the goblins. The mount with the displaced rider bites him hard, but the goliath does not seem to notice as his axe whistles through the air in a great arc, slicing the two mounts and remaining rider deeply.
[sblock=Actions]Move: Combat Sprint to E12 (grants +4 to speed and +4 to all defenses against OA's provoked with this movement)
OA: OA from Mount 2 (1d20+7=26, 1d8+5=12) Mount 2 hits me for 12 damage (ouch!)
Standard: Great Cleave vs. Mount 1, Rider 1, Mount 2 (1d20+10=29, 1d20+10=23, 1d20+10=25, 1d12+6+3=19) Hit Mount 1, Rider 1 & Mount 2 for 19 damage each
Minor: Stone's Endurance (Resist 5 to all damage until EONT)[/sblock][sblock=Zardi's Stats]Zardi Male Goliath Barbarian 4
Initiative: +2, Passive Perception: 12, Passive Insight: 12, Senses: Normal
AC:19, Fort:19, Reflex:12, Will:14
HP:37/54, Bloodied:27, Surge Value:13, Surges left:9/11
Speed:5
Action Points: 1
bm.gif
Fey Strike Greataxe +10 vs. AC; 1d12+6 damage (When charging, add 1d6 damage from Howling Strike)
br.gif
Throwing Hammer: +9 vs AC, 1d6+5 damage
Howling Strike
Pressing Strike
Rageblood Vigor
Rampage

[-]Stone's Endurance[/-]
[-]Great Cleave[/-]
[-]Combat Sprint[/-]
Swift Charge
Blood Strike

Bloodhunt Rage

Conditions: none

Equipment Specials:
Acrobat Boots (Stand up from Prone as Minor action)
Bold Victory Chainmail +1 (When you or an ally within 5 bloodies an enemy, gain +2 to AC until EONT, Free action)
Fey Strike Greataxe +1 (Make MBA as a ranged 20 attack, Standard action)
Fey Strike Teleport (Free action, hit an enemy with this weapon, can teleport enemy up to 10 squares to an adjacent square)

Full Sheet: Zardi[/sblock]
 

BenBrown

First Post
GM: Actually, Zardi doesn't get to go until after the goblins. Please feel free to re-use the rolls for your turn, though.
 

BenBrown

First Post
OOC:

Move to E12, using Gates of Battle Technique (+2 movement, no OA from Mount 2)

Open Gates of Battle on Mount 1; Claws on Mount 1, Mount 2, Rider 1 (1d20+8=11, 3d10+6=21, 1d20+10=27, 1d20+10=21, 1d20+10=22, 1d8+8=14)

Standard: Gates of Battle: Miss
Minor: Claws: vs AC, all hits

Mount1, Mount2, Rider1; take 14 damage

Free: Flurry of Blows on Staff, does 6 damage and pushes to F9

Free: Supreme Flurry - shift 4 to G11 and repeat flurry attack

Another 4 damage to Staff, Push back to E10

I think he takes an OA from murmer; but it misses: Murmur's OA (1d20+6=13, 1d6+5=11)


Summary:

Sound of Stone is in G11
Mount 1, Mount 2, and Rider 1 take 14 damage,
Staff takes 10

GM: Alas, I was hoping my intentions would be obvious from the enemy stat blocks. Rider 1 has "Mounted goblin tactics" which means when he got missed by the Gates of Battle attack, he and his mount would have shifted out of the way (to C11) and thus wouldn't have been in reach for the Claws attack. I'm not sure if you want to still make that with only one target in reach, but it obviously affects the rest of your turn.
 

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