RangerWickett
Legend
I want the PCs to have an adventure in a dangerous area, where basically the point of the session is to survive on a deadly island full of monsters for two hours. My problem is, how do I write up such an adventure? I mean, I could just decide that over the course of the evening, they have, say, four different encounters, and I would just make sure events happen so those encounters happen. But I'd rather write it so that the island is a believable place, and give the PCs options and choices, so that they can have an easy or a hard time of it, depending on their decisions. What would you suggest?
It's a tropical island, designed to be a death trap, full of completely random monsters. They got onto the bad side of a bad guy, so he exiled them there so he could scry on them and enjoy their deaths like a game. If they can survive for a few hours, though, some of their allies will show up to help them escape. Thus, anything that seems fiendish and cruel is fair game; I just need advice for running this type of game. Hopefully this isn't the type of thing that needs to be in the Plots & Places forum, since I'm looking more for advice on DMing style than on help coming up with a plot.
It's a tropical island, designed to be a death trap, full of completely random monsters. They got onto the bad side of a bad guy, so he exiled them there so he could scry on them and enjoy their deaths like a game. If they can survive for a few hours, though, some of their allies will show up to help them escape. Thus, anything that seems fiendish and cruel is fair game; I just need advice for running this type of game. Hopefully this isn't the type of thing that needs to be in the Plots & Places forum, since I'm looking more for advice on DMing style than on help coming up with a plot.