GlassJaw
Hero
As I expand the scope of my campaign post-LMoP (big homebrew sandbox), I've been thinking a lot about how common adventures are in the world.
Generally, I always err on the side of "adventures are rare". As a DM, it gives me context for the blacksmiths, bartenders, farmers, etc. the players interact with. Adventuring is hard and dangerous, therefore most don't choose it as a profession.
I also find it useful for role-playing and a potential plot device. As the players get more powerful and acquire more treasure, they gain more notoriety, which can be good and bad for them. They may begin to be sought out to be hired, the target of thieves, tax collectors, rival adventurers, etc.
How common are adventurers in your world? How do you communicate to the players how adventuring is viewed in your world?
Generally, I always err on the side of "adventures are rare". As a DM, it gives me context for the blacksmiths, bartenders, farmers, etc. the players interact with. Adventuring is hard and dangerous, therefore most don't choose it as a profession.
I also find it useful for role-playing and a potential plot device. As the players get more powerful and acquire more treasure, they gain more notoriety, which can be good and bad for them. They may begin to be sought out to be hired, the target of thieves, tax collectors, rival adventurers, etc.
How common are adventurers in your world? How do you communicate to the players how adventuring is viewed in your world?
Last edited: