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<blockquote data-quote="Coreyartus" data-source="post: 7691504" data-attributes="member: 5399"><p>Playing in Organized Play renders lots of intangible benefits that you get by participating.</p><p></p><p>1) Oftentimes it is a player's bridge to a larger community, where they can make contact and interact with a larger pool of players that they may potentially decide to play with on their own. </p><p></p><p>2) Playing in a common space with other people can provide an underlying thrill of community. That is why many people go to conventions. Playing with other geeks is different than playing with your bros at home.</p><p></p><p>3) Playing in a designated space in-store provides a sense much like seeing a sporting event in person rather than seeing a game on television. Yes, there are pros and cons, but, TV didn't kill spectator sports and being able to play at home probably won't squelch the experience of playing with other groups around you in a store or a convention.</p><p></p><p>4) The unique and fundamental trait of any Organized Play campaign is being able to play with others beyond one's home campaign experience in a mutually common experience. A decision like this actually bolsters what makes Organized Play distinct from home play by saying, "Yes, indeed you can play this stuff all on your own. But we're going to keep going on the party boat over here so join us whenever you want. You can even work on your boarding pass with your friends at home. Party on, dude!."</p><p></p><p>5) I'd venture to guess that those who are willing to pay to play are going to potentially elevate the quality of the gaming experience. Ticket pricing has the same psychological effect--the cheaper the ticket the lower one's expectations. </p><p></p><p>6) There will be game stores that cover the cost of the gaming experience because they want people to come play in their stores--which keeps growing the community. There will be other game stores that feel they need to cover the costs of the experience and charge for playing because simple butts in seats may not be enough return on investment and turn away players who won't pony up--which deepens community commitment. There will also be extreme stores that may simply drop AL altogether for things that are more lucrative--which means they're making more money and grows the gaming community as a whole. Others may decide to offer up the space and let the players pay for things themselves--which is <em>still</em> more than dropping it altogether and no more than a lot of wargaming contexts require. </p><p></p><p>In short, there is an ineffable quality to the play experience that hearkens to the feeling one gets when seeing a show with friends among others, or watching a movie in 3-D instead of a TV. At the same time, this situation allows players to indulge in their own homes with intimate circles of friends and still have the option of experiencing gaming with their PCs in very different contexts with different people.</p><p></p><p>I personally think this is a good decision.</p></blockquote><p></p>
[QUOTE="Coreyartus, post: 7691504, member: 5399"] Playing in Organized Play renders lots of intangible benefits that you get by participating. 1) Oftentimes it is a player's bridge to a larger community, where they can make contact and interact with a larger pool of players that they may potentially decide to play with on their own. 2) Playing in a common space with other people can provide an underlying thrill of community. That is why many people go to conventions. Playing with other geeks is different than playing with your bros at home. 3) Playing in a designated space in-store provides a sense much like seeing a sporting event in person rather than seeing a game on television. Yes, there are pros and cons, but, TV didn't kill spectator sports and being able to play at home probably won't squelch the experience of playing with other groups around you in a store or a convention. 4) The unique and fundamental trait of any Organized Play campaign is being able to play with others beyond one's home campaign experience in a mutually common experience. A decision like this actually bolsters what makes Organized Play distinct from home play by saying, "Yes, indeed you can play this stuff all on your own. But we're going to keep going on the party boat over here so join us whenever you want. You can even work on your boarding pass with your friends at home. Party on, dude!." 5) I'd venture to guess that those who are willing to pay to play are going to potentially elevate the quality of the gaming experience. Ticket pricing has the same psychological effect--the cheaper the ticket the lower one's expectations. 6) There will be game stores that cover the cost of the gaming experience because they want people to come play in their stores--which keeps growing the community. There will be other game stores that feel they need to cover the costs of the experience and charge for playing because simple butts in seats may not be enough return on investment and turn away players who won't pony up--which deepens community commitment. There will also be extreme stores that may simply drop AL altogether for things that are more lucrative--which means they're making more money and grows the gaming community as a whole. Others may decide to offer up the space and let the players pay for things themselves--which is [I]still[/I] more than dropping it altogether and no more than a lot of wargaming contexts require. In short, there is an ineffable quality to the play experience that hearkens to the feeling one gets when seeing a show with friends among others, or watching a movie in 3-D instead of a TV. At the same time, this situation allows players to indulge in their own homes with intimate circles of friends and still have the option of experiencing gaming with their PCs in very different contexts with different people. I personally think this is a good decision. [/QUOTE]
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