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<blockquote data-quote="bruin" data-source="post: 994864" data-attributes="member: 12587"><p>Galen Crosswise, Male Halfling, Cleric 1</p><p>Chaotic Neutral</p><p>Deity: Olidammara</p><p>Domains: Trickery, Luck</p><p>Age: 24</p><p>Height: 3'2</p><p>Weight: 36 </p><p>EDIT: Languages: Common, Halfling, Goblin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>HP 9</p><p>Str 10 +0 (4 pts=12 -2 Halfling)</p><p>Dex 14 +2 (4 pts=12 +2 Halfling)</p><p>Con 12 +1 (4 pts)</p><p>Int 12 +1 (4 pts)</p><p>Wis 16 +3 (10 pts)</p><p>Cha 14 +2 (6 pts)</p><p></p><p>BAB +0; +1 size; </p><p>Melee +1 1d6 (x2) Light Mace; </p><p>Ranged +4 1d8 (19-20/x2) Masterwork Crossbow</p><p></p><p>AC 18 (+4 Chain Shirt +1 Buckler +2 Dexterity +1 Size); 16 Flatfooted; 13 Touch</p><p>Carrying Capacity: 24.75(Light) 49.5(Medium) 75(Heavy)</p><p>Check Penalty -3 (medium encumbrance)</p><p>Max Dexterity +3 (medium encumbrance)</p><p>Normal Speed 15 ft.(medium)</p><p>Riding Speed 30 ft.(heavy)</p><p></p><p>Fort +4 = 2 +1 Con +1 Racial</p><p>Ref +3 = 0 +2 Dex +1 Racial</p><p>Will +6 = 2 +3 Wis +1 Racial</p><p></p><p>Feat: Skill Focus (Concentration)</p><p></p><p>Special Qualities--</p><p>Halfling: +2 morale vs. fear, +1 racial bonus with thrown weapons; racial bonuses to some skills (see below); </p><p></p><p>Cleric: Turn Undead 5 times/day; </p><p></p><p>Domain: Trickery-Bluff, Disguise, Hide treated as class skills; Luck-Good Fortune:reroll any roll once per day (this could be tricky to handle in Pbp, but it doesn't really matter much to me as it's there more for roleplaying anyway)</p><p></p><p></p><p>Skill Ranks (2+1)x4=12</p><p></p><p>Class:</p><p>Concentration +6 = 3 +1 Con +2 Feat</p><p>Spellcraft +3 = 2 +1 Int</p><p>Heal +3 = 0 +3 Wis</p><p>Knowledge(Religion) +3 = 2 +1 Int </p><p>Disguise +3 = 1 +2 Cha</p><p>Bluff +3 = 1 +2 Cha</p><p>Hide +3 = 0 +2 Dex +4 Racial -3 Check Penalty</p><p>Diplomacy +3 = 1 +2 Cha</p><p></p><p>CC:</p><p>Handle Animal 3 = 1 +2 Cha</p><p>Climb -1 = 0 +0 Str +2 racial -3 Check Penalty</p><p>Jump -1 = 0 +0 Str +2 racial -3 Check Penalty</p><p>Move Silent +1 = 0 +2 Dex +2 racial -3 Check Penalty</p><p>Listen +5 = 0 +3 Wis +2 racial</p><p></p><p>Spell Save DC= 13 + spell level</p><p>Spells per day: 0--3, 1--2+1</p><p>Default Spells Prepared: 1--Change Self(Trickery Domain), Protection From Evil, Bless; 0--Detect Magic, Read Magic, Resistance</p><p>Positive Energy Option: Convert prepared non-domain spells to healing spells</p><p></p><p>Equipment (on Self: 30.5 lb total)</p><p>Cleric's Vestments (free) (weightless)</p><p>Chain Shirt (100 GP) (12.5 lb)</p><p>Buckler (15 GP) (2.5 lb)</p><p>Light Mace (5 GP)(6 lb)</p><p>Masterwork Light Crossbow (free)(6 lb)</p><p>20 Bolts (2 GP)(2 lb)</p><p>Holy Wooden Symbol (1 GP)(Weightless)</p><p>Backpack (2 GP)(.5 lb)</p><p>Sunrod (2 GP)(1 lb)</p><p>Flint/steel(1 GP)(Weightless)</p><p>10 GP, 5 sp, 5 cp</p><p></p><p>Mount: Pony (30 GP) </p><p>Equipment (on Mount: 122.5 lb total)</p><p>Riding Saddle (10 GP)(25 lb)</p><p>Saddlebags (4 GP)(8 lb)</p><p>7 days Feed (.35 GP)(70 lb)</p><p>Waterskin (1 GP)(1 lb)</p><p>7 Travel Rations (3.5 GP)(1.75 lb)</p><p>Bedroll (1 sp) (1.25 lb)</p><p>30 Bolts (3 GP)(3 lb)</p><p>Winter Blanket(.5 GP)(.75 lb)</p><p>Cold weather Outfit(8 GP)(1.75 lb)</p><p>Hemp Rope(1 GP)(10 lb)</p><p></p><p>Mount Carrying capacity: 75 Light, 150 Medium, 225 Heavy</p><p>Speed: 40x4/30x4/30x3</p><p>Total Load When Riding: 189 (Heavy) </p><p>Normal Speed when riding: 30x3</p><p>(Let me know if I need to add the full mount stats; I'm not planning on taking the pony into combat or anything, just normal unskilled riding)</p><p></p><p>Backstory:</p><p>Galen was only a teenager when his parents were executed by the minions of the corrupt cabal of noblemen who lorded over a small network of villages in the regions to the east. His mother was a cleric and head of a cell of mischief makers known as the Laughing Knives, who tried to spread discontent and undermine the despotic ways of those rulers, while his father ran the tavern that served as the group's front. Galen himself narrowly avoided capture, hiding while his mother and father, as well as other members of the group, were dragged outside the tavern one night and slaughtered by the noblemen's mercenary force. Galen fled the area for his life, making due with small time scams of gullible travelers and townspeople to keep himself fed while he grew to age. His mother had taught him much of the worship of Olidammara as a youngster, and he continued his study in a remote temple he discovered on his way westward, which he was introduced into after unsuccessfully attempting to scam one of the clerics into buying some fake holy water. Now come of age, he seeks to gain experience and skill as an adventurer, and hopes one day to return east to exact his revenge against those responsible for his parent's demise. He intends to use more violent means than his mother's group did, though.</p></blockquote><p></p>
[QUOTE="bruin, post: 994864, member: 12587"] Galen Crosswise, Male Halfling, Cleric 1 Chaotic Neutral Deity: Olidammara Domains: Trickery, Luck Age: 24 Height: 3'2 Weight: 36 EDIT: Languages: Common, Halfling, Goblin :) HP 9 Str 10 +0 (4 pts=12 -2 Halfling) Dex 14 +2 (4 pts=12 +2 Halfling) Con 12 +1 (4 pts) Int 12 +1 (4 pts) Wis 16 +3 (10 pts) Cha 14 +2 (6 pts) BAB +0; +1 size; Melee +1 1d6 (x2) Light Mace; Ranged +4 1d8 (19-20/x2) Masterwork Crossbow AC 18 (+4 Chain Shirt +1 Buckler +2 Dexterity +1 Size); 16 Flatfooted; 13 Touch Carrying Capacity: 24.75(Light) 49.5(Medium) 75(Heavy) Check Penalty -3 (medium encumbrance) Max Dexterity +3 (medium encumbrance) Normal Speed 15 ft.(medium) Riding Speed 30 ft.(heavy) Fort +4 = 2 +1 Con +1 Racial Ref +3 = 0 +2 Dex +1 Racial Will +6 = 2 +3 Wis +1 Racial Feat: Skill Focus (Concentration) Special Qualities-- Halfling: +2 morale vs. fear, +1 racial bonus with thrown weapons; racial bonuses to some skills (see below); Cleric: Turn Undead 5 times/day; Domain: Trickery-Bluff, Disguise, Hide treated as class skills; Luck-Good Fortune:reroll any roll once per day (this could be tricky to handle in Pbp, but it doesn't really matter much to me as it's there more for roleplaying anyway) Skill Ranks (2+1)x4=12 Class: Concentration +6 = 3 +1 Con +2 Feat Spellcraft +3 = 2 +1 Int Heal +3 = 0 +3 Wis Knowledge(Religion) +3 = 2 +1 Int Disguise +3 = 1 +2 Cha Bluff +3 = 1 +2 Cha Hide +3 = 0 +2 Dex +4 Racial -3 Check Penalty Diplomacy +3 = 1 +2 Cha CC: Handle Animal 3 = 1 +2 Cha Climb -1 = 0 +0 Str +2 racial -3 Check Penalty Jump -1 = 0 +0 Str +2 racial -3 Check Penalty Move Silent +1 = 0 +2 Dex +2 racial -3 Check Penalty Listen +5 = 0 +3 Wis +2 racial Spell Save DC= 13 + spell level Spells per day: 0--3, 1--2+1 Default Spells Prepared: 1--Change Self(Trickery Domain), Protection From Evil, Bless; 0--Detect Magic, Read Magic, Resistance Positive Energy Option: Convert prepared non-domain spells to healing spells Equipment (on Self: 30.5 lb total) Cleric's Vestments (free) (weightless) Chain Shirt (100 GP) (12.5 lb) Buckler (15 GP) (2.5 lb) Light Mace (5 GP)(6 lb) Masterwork Light Crossbow (free)(6 lb) 20 Bolts (2 GP)(2 lb) Holy Wooden Symbol (1 GP)(Weightless) Backpack (2 GP)(.5 lb) Sunrod (2 GP)(1 lb) Flint/steel(1 GP)(Weightless) 10 GP, 5 sp, 5 cp Mount: Pony (30 GP) Equipment (on Mount: 122.5 lb total) Riding Saddle (10 GP)(25 lb) Saddlebags (4 GP)(8 lb) 7 days Feed (.35 GP)(70 lb) Waterskin (1 GP)(1 lb) 7 Travel Rations (3.5 GP)(1.75 lb) Bedroll (1 sp) (1.25 lb) 30 Bolts (3 GP)(3 lb) Winter Blanket(.5 GP)(.75 lb) Cold weather Outfit(8 GP)(1.75 lb) Hemp Rope(1 GP)(10 lb) Mount Carrying capacity: 75 Light, 150 Medium, 225 Heavy Speed: 40x4/30x4/30x3 Total Load When Riding: 189 (Heavy) Normal Speed when riding: 30x3 (Let me know if I need to add the full mount stats; I'm not planning on taking the pony into combat or anything, just normal unskilled riding) Backstory: Galen was only a teenager when his parents were executed by the minions of the corrupt cabal of noblemen who lorded over a small network of villages in the regions to the east. His mother was a cleric and head of a cell of mischief makers known as the Laughing Knives, who tried to spread discontent and undermine the despotic ways of those rulers, while his father ran the tavern that served as the group's front. Galen himself narrowly avoided capture, hiding while his mother and father, as well as other members of the group, were dragged outside the tavern one night and slaughtered by the noblemen's mercenary force. Galen fled the area for his life, making due with small time scams of gullible travelers and townspeople to keep himself fed while he grew to age. His mother had taught him much of the worship of Olidammara as a youngster, and he continued his study in a remote temple he discovered on his way westward, which he was introduced into after unsuccessfully attempting to scam one of the clerics into buying some fake holy water. Now come of age, he seeks to gain experience and skill as an adventurer, and hopes one day to return east to exact his revenge against those responsible for his parent's demise. He intends to use more violent means than his mother's group did, though. [/QUOTE]
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