• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Adventures from Tacnar (characters)


log in or register to remove this ad

bruin

First Post
Galen Crosswise, Male Halfling, Cleric 1
Chaotic Neutral
Deity: Olidammara
Domains: Trickery, Luck
Age: 24
Height: 3'2
Weight: 36
EDIT: Languages: Common, Halfling, Goblin :)

HP 9
Str 10 +0 (4 pts=12 -2 Halfling)
Dex 14 +2 (4 pts=12 +2 Halfling)
Con 12 +1 (4 pts)
Int 12 +1 (4 pts)
Wis 16 +3 (10 pts)
Cha 14 +2 (6 pts)

BAB +0; +1 size;
Melee +1 1d6 (x2) Light Mace;
Ranged +4 1d8 (19-20/x2) Masterwork Crossbow

AC 18 (+4 Chain Shirt +1 Buckler +2 Dexterity +1 Size); 16 Flatfooted; 13 Touch
Carrying Capacity: 24.75(Light) 49.5(Medium) 75(Heavy)
Check Penalty -3 (medium encumbrance)
Max Dexterity +3 (medium encumbrance)
Normal Speed 15 ft.(medium)
Riding Speed 30 ft.(heavy)

Fort +4 = 2 +1 Con +1 Racial
Ref +3 = 0 +2 Dex +1 Racial
Will +6 = 2 +3 Wis +1 Racial

Feat: Skill Focus (Concentration)

Special Qualities--
Halfling: +2 morale vs. fear, +1 racial bonus with thrown weapons; racial bonuses to some skills (see below);

Cleric: Turn Undead 5 times/day;

Domain: Trickery-Bluff, Disguise, Hide treated as class skills; Luck-Good Fortune:reroll any roll once per day (this could be tricky to handle in Pbp, but it doesn't really matter much to me as it's there more for roleplaying anyway)


Skill Ranks (2+1)x4=12

Class:
Concentration +6 = 3 +1 Con +2 Feat
Spellcraft +3 = 2 +1 Int
Heal +3 = 0 +3 Wis
Knowledge(Religion) +3 = 2 +1 Int
Disguise +3 = 1 +2 Cha
Bluff +3 = 1 +2 Cha
Hide +3 = 0 +2 Dex +4 Racial -3 Check Penalty
Diplomacy +3 = 1 +2 Cha

CC:
Handle Animal 3 = 1 +2 Cha
Climb -1 = 0 +0 Str +2 racial -3 Check Penalty
Jump -1 = 0 +0 Str +2 racial -3 Check Penalty
Move Silent +1 = 0 +2 Dex +2 racial -3 Check Penalty
Listen +5 = 0 +3 Wis +2 racial

Spell Save DC= 13 + spell level
Spells per day: 0--3, 1--2+1
Default Spells Prepared: 1--Change Self(Trickery Domain), Protection From Evil, Bless; 0--Detect Magic, Read Magic, Resistance
Positive Energy Option: Convert prepared non-domain spells to healing spells

Equipment (on Self: 30.5 lb total)
Cleric's Vestments (free) (weightless)
Chain Shirt (100 GP) (12.5 lb)
Buckler (15 GP) (2.5 lb)
Light Mace (5 GP)(6 lb)
Masterwork Light Crossbow (free)(6 lb)
20 Bolts (2 GP)(2 lb)
Holy Wooden Symbol (1 GP)(Weightless)
Backpack (2 GP)(.5 lb)
Sunrod (2 GP)(1 lb)
Flint/steel(1 GP)(Weightless)
10 GP, 5 sp, 5 cp

Mount: Pony (30 GP)
Equipment (on Mount: 122.5 lb total)
Riding Saddle (10 GP)(25 lb)
Saddlebags (4 GP)(8 lb)
7 days Feed (.35 GP)(70 lb)
Waterskin (1 GP)(1 lb)
7 Travel Rations (3.5 GP)(1.75 lb)
Bedroll (1 sp) (1.25 lb)
30 Bolts (3 GP)(3 lb)
Winter Blanket(.5 GP)(.75 lb)
Cold weather Outfit(8 GP)(1.75 lb)
Hemp Rope(1 GP)(10 lb)

Mount Carrying capacity: 75 Light, 150 Medium, 225 Heavy
Speed: 40x4/30x4/30x3
Total Load When Riding: 189 (Heavy)
Normal Speed when riding: 30x3
(Let me know if I need to add the full mount stats; I'm not planning on taking the pony into combat or anything, just normal unskilled riding)

Backstory:
Galen was only a teenager when his parents were executed by the minions of the corrupt cabal of noblemen who lorded over a small network of villages in the regions to the east. His mother was a cleric and head of a cell of mischief makers known as the Laughing Knives, who tried to spread discontent and undermine the despotic ways of those rulers, while his father ran the tavern that served as the group's front. Galen himself narrowly avoided capture, hiding while his mother and father, as well as other members of the group, were dragged outside the tavern one night and slaughtered by the noblemen's mercenary force. Galen fled the area for his life, making due with small time scams of gullible travelers and townspeople to keep himself fed while he grew to age. His mother had taught him much of the worship of Olidammara as a youngster, and he continued his study in a remote temple he discovered on his way westward, which he was introduced into after unsuccessfully attempting to scam one of the clerics into buying some fake holy water. Now come of age, he seeks to gain experience and skill as an adventurer, and hopes one day to return east to exact his revenge against those responsible for his parent's demise. He intends to use more violent means than his mother's group did, though.
 
Last edited:

Manzanita

First Post
Rowena Spenser

[Shaff, I took the liberty of making some very minor modifications from the recruitment thread. I changed the spelling of her last name and changed her light crossbow into a heavy one.]
Character Name : Rowena Spenser

Character Race : Human
Character Class(es) : Paladin
Alignment : Lawful Good
Deity : Heironeious

Gender : Female
Age : 18
Height : 5’ 9”
Weight : 165 pounds
Eyes : blue
Hair : strawberry blond

Character Level : 1
EXP Points Gained : 0
EXP Needed For Next Level : 1000

Known Languages : common

-------------------------------------------------------

Strength : 14
Dexterity : 14
Constitution : 14
Intelligence : 10
Wisdom : 14
Charisma : 14

-------------------------------------------------------

Armor Class : 19

Flatfooted Armor Class : 17 or 15 w/o shield
Touch Armor Class : 12

Special Armor Class Notes :

-------------------------------------------------------

Hit Points : 15

-------------------------------------------------------

Save vs. Fortitude : +6
Save vs. Reflex : +4
Save vs. Will : +4

Special Save Notes : add charisma modifier

-------------------------------------------------------

Initiative Modifier : +6

Base Attack Bonus : +1

Melee Attack Bonus : +4 (BAB, str, masterwork longsword)

Ranged Attack Bonus : +3

Special Combat Notes :

-------------------------------------------------------

Weapons : longsword, heavy crossbow



-------------------------------------------------------

Skills :

Name/Total Mod (Ability) ** # Ranks taken

Handle Animal/+6 (Cha) ** 4 ranks
Heal/+6 (Wis) ** 4 ranks
Ride/+6 (Dex) ** 4 rank

-------------------------------------------------------

Feats : toughness, improved initiative



-------------------------------------------------------

Equipment & Gear (include weight of individual items and total weight) :

cost weight
masterwork longsword free 4
light crossbow 50 9
20 bolts 2 2
dagger 2 1
chainmail 150 40
large wooden shield 7 10
Backpack 2 2
signal whistle 0.8 0
Waterskin 1 4
3 days trail rations 1.5 3
2 torches 0.02 2
empty sack 0.1 0.5
flint and steel 1 0
bedroll 0.1 5
blanket 0.5 3
travelers outfit 0 5
2 pints of oil 0.2 2
203.22 85.5



-------------------------------------------------------

Money : 18 GP 7 SP 8 CP

-------------------------------------------------------

Base Speed : 20”

Normal Speed (including penalty for armor or encumbrance load) : 20”

AC Check Penalty (for armor or encumbrance load, whichever figure is worse) : -7

Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +2

-------------------------------------------------------
Character History :
Rowena has no memory of her parents. She was deposited at the Monestary of Heironeous as an infant, she is told. Her life has been good otherwise. She loves the rigor and discipline of monastic life. She awakes early to do her chores before breakfast. The rest of the day is spent training. Riding, swordplay, calethentics, meditation, archery. She knows, and has always known, that her life belongs to Heironeous, and that it will not be a long one. At age 15, two years after the gift of the moon has come to her, she approaches the Abby and asks to get pregnant. She knows her life will be short, and she wishes to contribute a child to the cause before she herself is slain. The Abby, after a long conversation, is impressed with her resolve, and a suitable young man is found. After her son’s birth, she gives him to a wet nurse, and resumes her training. She loves her little boy, but knows her place is not as a mother, but as a warrior. At age 18, she is eager to leave. There is so much to do, and she feels strong of body and spirit . The Abby takes her into his study for one last meeting. He reveals that she was dropped off at the Monestary by a tall, weatherbeaten man of indeterminate age. He would say nothing of her origin, but did give the Abby two tokens of her ‘inheritance’, a simple gold ring with the stylilized image of a lizard engraved on the inside, and a masterwork longsword.

She has strawberry blong hair, cut short and simply in the style of a man. She stands 5 foot, 9 inches, and weighs in at 165 pounds of muscle and fight. Her skin is fair and her features bold, with wide lips, a sharp nose, and blue eyes.
 

Rathan

First Post
Here's My Ranger Guide

Gerrett Trimosti
Human Ranger 1
Alignment: TN
Ht/Wgt: 5'11/170lbs
Hair/Eyes: Black/Brown
Age: 22
XP: 0
XP^: 1,000
Move: 30ft
HP: 12
AC: 17

Str: 12 +1
Dex: 16 +3
Con: 14 +2
Int: 14 +2
Wis: 12 +1
Cha: 10 +0

Fort: +4
Ref: +3
Will: +1

BAB: +1
Melee: +2 (Long Sword +2 to hit 1d8+1 dmg (S))
Ranged: +4 (Mighty Comp. LongBow +1 +5 to Hit 1d8+1 dmg range: 110ft 3lbs (P))
Init: +7

Skills: 0 Points remaining
Intuit Direction (Wis) +4
Wilderness Lore (Wis) +4
Animal Empathy (Cha) +2
Climb (Str) +3
Handle Animal (Cha) +3
Heal (Wis) +3
Hide (Dex) +4
Move Silently (Dex) +4
Knowledge [Nature] (Int) +4
Search (Wis) +3
Spot (Wis) +4
Listen (Wis) +4
Swim (Str) +2

Feats:
Track
Favored Enemy: Goblinoids
May attack using Ambidexterity and two weapon fighting when wearing light or no armour.
Weapon Focus: Long Bow
Improved Initiative

Items:
50 gp
Mighty Comp. LongBow +1
Long Sword
Chain Shirt +4 AC Max Dex +4 -2 ACP Move: 30ft 25 lbs.
Back Pack
Bedroll
Map/Scroll Case
Grappling Hook
100' Hemp Rope
Flint and Steel
10 Torches
Ink Pen
5 oz. Ink
Parchment (20 sheets)
Belt Pouch (x2)
Small shovel
Watewrskin (x2)
Whetstone
Fishing Net
Small Mirror
Caltrops (x5)
Acid (1 vail)
10 Days Trail Rations
1 Bottle Fine Wine
Explorers Outfit
 
Last edited:

Jemal

Adventurer
Jonathon of Alexandria
Human Male Fgtr 1
Align: NG
Age 19, 5'11", 180 Lbs, Blue Eyes, Blond Hair

STR: 16 (10 Points)
DEX: 16 (10 Points)
CON: 10 (2 Points)
INT: 10 (2 Points)
WIS: 14 (6 Points)
CHA: 10 (2 Points)

HP: 10 AC: 19 (+4 armour, +3 dex, +2 Shield)
Saves: FORT: +2 REF: +3 WILL: +2
Init: +3

Bab: 1
Attacks: +6 to hit (MW L.Sword) 1d8+3 damage

Skills(Total/Ranks): Jump(+5/4), Tumble(+7/4), Spot(+4/2)

Feats: W.Focus(L.Sword), Quick Draw, Cosmopolitan(Tumble)

Languages: Common

Equipment(weight)
MW Long Sword(4)
Silver Dagger (1)
Chain Shirt(25)
LG Wd. Shield(10)
Backpack(2)
Belt Pouch(3)
Family Signet Ring
Waterskin (4)
50' Hemp Rope (10)
6 Sunrods

Light Horse
Riding Saddle
Saddlebags
Bedroll(5)
Blanket, Winter (3)
8 days Feed (80)
14 days Rations(14)
Shovel(8)

2 GP, 8 SP

Total Weight Carried: 59 Lbs (Rest on Horse)
Background:
Jonathon has lived in Canburry for 18 years, ever since his Father dissapeared. His skill with the Long Sword surpasses that of many Guards, and he has spent countless hours sparring with guards, lesser knights, and squires, awaiting his chance to prove himself in true combat.

His shield and ring both bear the motif of his family, which he is the last known member of... a Kyaran lizard.
 
Last edited:

Thels

First Post
Character Name: Eclyssia Morningdawn
Player Name: Thels
Dungeon Master: Shaff
Race&Gender: High Elf, Female
Class&Level: Sorceress1
Alignment: Chaotic Good
Deity: Corellon Larethian
Size: Medium
Age: 121
Height: 4'7"
Weight: 82lb
Skin&Eyes: Fair, Blue
Hair: Long Blond

Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 10 ( 0)
Intelligence: 12 (+1)
Wisdom: 10 ( 0)
Charisma: 18 (+4)

Fortitude Save: +0 (+0 Base, +0 Con)
Reflex Save: +3 (+0 Base, +3 Dex)
Will Save: +2 (+2 Base, +0 Wis)

Melee Attack: -1 (+0 Base, -1 Str)
Ranged Attack: +3 (+0 Base, +3 Dex)
Initiative: +3 (+3 Dex)

Max Weight: 26 (Light), 53 (Medium), 80 (Heavy)
80 (Over head), 160 (Off ground), 400 (Push or drag)
Movement Speed: 30/x4, 20/x4, 20/x3

Armor Class: 13 (+0 Armor, +0 Shield, +3 Dex)
Hit Points: 4 (of 4)
Experience: 0 (need 1000)

Languages: 3 (+0 Ranks, +1 Int, +2 Racial)
Common
Elven
Halfling

Skills: 12 (3/level)
Handle Animal +5 (+1 Ranks, +4 Cha), Crossclass, Pony
Listen +2 (+0 Ranks, +0 Wis, +2 Racial)
Knw Arcana +2 (+1 Ranks, +1 Int)
Knw Nature +2 (+1 Ranks, +1 Int), Crossclass
Perform (Dance) +5 (+1 Ranks, +4 Cha), Crossclass
Ride +4 (+1 Ranks, +3 Dex), Crossclass
Search +3 (+0 Ranks, +1 Int, +2 Racial)
Spellcraft +2 (+1 Ranks, +1 Int)
Spot +2 (+0 Ranks, +0 Wis, +2 Racial)
Wilderniss Lore +1 (+1 Ranks, +0 Wis), Crossclass

Racial Abilities:
Sleep Immunity
Lowlight Vision
Weapon Proficiency: Longsword
Weapon Proficiency: All Bows
Detect Secret Doors

Class Abilities:
Weapon Proficiency: All Simple
Summon Familiar

Feats:
Point Blank Shot

Spells per Day: 5/4
Spells Known: 4/2

Detect Magic (0th, Universal, DC14)
Disrupt Undead (0th, Necromancy, DC14)
Light (0th, Evocation, DC14)
Prestidigitation (0th, Universal, DC14)

Mage Armor (1st, Conjuration, DC15)
Sleep (1st, Enchantment, DC15)

Weapons:
Masterwork Composite Longbow (To Hit +4, Dmg 1d8-1, Crit 20/x3, Large, Piercing, 3lb)
Longsword (To Hit -1, Dmg 1d8-1, Crit 19-20/x2, Medium, Slashing, 4lb)

Other Equipment:
Explorer's Outfit
Quiver of 40 Arrows (6lb)
Spell Component Pouch (3lb)
Flint and Steel

Total Weight: 16 lb
Money: 0pp, 15gp, 13sp, 16cp
__________________________________________________
Character Name: Thallia
Player Name: Thels
Dungeon Master: Shaff
Race&Gender: Pony, Female
Class&Level: Pony2
Alignment: Neutral
Size: Medium
Age: 4
Height: 3'8" (Back), 4'8" (Head)
Weight: 463lb
Hair&Eyes: White, Brown

Strength: 13 (+1)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 2 (-4)
Wisdom: 11 ( 0)
Charisma: 4 (-3)

Fortitude Save: +4 (+3 Base, +1 Con)
Reflex Save: +4 (+3 Base, +1 Dex)
Will Save: +0 (+0 Base, +0 Wis)

Attacks: Hoof +2, Hoof +2
Damage: Hoof 1d3+1, Hoof 1d3+1
Initiative: +1 (+1 Dex)

Max Weight: 75 (Light), 150 (Medium), 225 (Heavy), 1125 (Push or drag)
Movement Speed: 40

Armor Class: 13 (+1 Dex, +2 Natural)
Hit Points: 11 (of 11)

Equipment:
Riding Saddle (25lb)
Bit and Bridle (1lb)
Saddlebags (8lb)
Trail Ration (1lb)
Water Skin (4lb)
Torch (1lb)
Whetstone (1lb)

Cart (200lb)
Cold Weather Outfit (7lb)
Bedroll (5lb)
Winter Blanket (3lb)
7 Daily Horsefeed (70lb)
6 Trail Rations (6lb)
6 Water Skins (24lb)
6 Torches (6lb)

Carry Weight: 41 lb (139lb with Eclyssia and gear)
Cart Weight: 321 lb
Money: 0pp, 0gp, 0sp, 0cp

Languages:
None

Skills:
Listen +5 (+5 Ranks, +0 Wis)
Spot +5 (+5 Ranks, +0 Wis)

Abilities:
Scent

Tricks:
Come
Defend
Down
Heel
Perform
Stay
__________________________________________________
Eclyssia already revealed to possess magical powers at a very young age. She often surprised her elders with the little tricks she pulled of. With her potent magical powers, it was obvious to send her to an arcane tutor, so she could learn to become a good wizard. Eclyssia however found the lessons boring, and when she had the change, she slipped out to have fun in the woods, play with her classmates, flirt with the boys, ride her pony Thallia or train with her bow. She didn't like the stuffy room with the even stuffier books at all. She wanted fun and action. She'd rather let her powers flow the natural way, instead of studying them and trying to control them like her tutor told her. As the years went by, Eclyssia noticed more and more of her friends actually growing up, become like their parents are, or worse, her tutor. Her classmates never decided to slip out with her anymore, and she was left to travel the woods alone, with her pony Thallia.

One day travelling alone, she encountered a group of halflings. Interested in the funnylooking little people she asked to stay and chat with her for a little while. She told them how boring her life had become and asked them if they knew any places where people could have fun. The halflings told her that there was a human village not too far away called Canburry Falls. There's usually going on a lot in a human settlement for elven standards they told her. Eclyssia thanked the halflings, ran home, packed her bags, picked up Thallia, left a note to her parents bidding them farewell and left for the human village, hoping for some fun and excitement.
__________________________________________________
Eclyssia is a striking elven beauty, but of really small size. She has a slender, but gracefull build. Eclyssia is always curious for new stuff she doesn't know about, but once she get's to know something about anything, she is easily bored by it. She's always looking for fun, but sometimes doesn't know what really is fun to her. She's quite naive, never encountered any hardship. For her, it's hard to focus on one matter straigth. She has to concentrate hard to prevent her mind wandering off to other thoughts.
 

kuroshidaku

First Post
Guuk, Male Half-Orc Rog1: Medium Humanoid ; HD 1d6 ( Rogue) ; hp 6; Init + 4; Spd 20; AC 14 (Flatfooted: 13 Touch: 11); Atk +0 base melee, +4 base ranged; +0 ( 1d8, Mace, heavy ); +4 ( 1d8, Crossbow, light ); -4 ( 1d3, Unarmed ); SQ: Darkvision (Ex); RF: Orc Blood; AL CN; SV Fort + 0, Ref + 6, Will + 2; STR 10, DEX 18, CON 10, INT 12, WIS 14, CHA 8.

Skills: Bluff + 3, Disable Device + 5, Escape Artist + 2, Forgery + 5, Hide + 2, Listen + 6, Search + 5, Spot + 6, Use Magic Device + 3.

Feats: Dodge.

Possessions:
Weapons: Mace, heavy; Crossbow, light.
Armor: Studded leather.
Goods: Backpack; Bedroll; Block and tackle; Crowbar; Thieves' tools (MW); Caltrops x2; Case, map or scroll; Flint and steel; Grappling hook; Hammer; Shovel; 3 Torches; Whetstone; Waterskin (full); Bolts, crossbow (20); Rope, hemp (50 ft.).

Guuk has lived a hard life. Shunned by society for being fathered by an Orc, he has had to make his own way through life. He is extremely nimble for a half-orc, and has used that to his advantage as a forger for the theive's guild. As far as one of his profession goes, he is generally an alright person to mingle with, provided you don't get on his nerves. He doesn't kill for fun, but will do it if he is rewarded enough, and he has no respect for the local authorities.
 

rangerjohn

Explorer
Name: Stoneheart
Race: Dwarf
Class: Druid

STR 12 +1
DEX 12 +1
CON 16 +3
INT 12 +1
WIS 16 +3
CHA 10 0

AC: 15 leather, large wooden shield, dex

weapons
mw scimitar +2 to hit 1-6 +1 dmg crit 18-20 x2
shortspear +1 to hit 1-8+1 dmg crit 20 x3 20'
animal companions: Rage the badger and Horus the hawk

Feats: track

skills:diplomacy 4, handle animal 4, heal 7, knowledge nature 5, wilderness lore 7

Racial: base move 20, darkvision 60', stone cunning: +2 to notice unusual stonework, +2 save vs. poison, +2 save vs. spells or spell like affects, +1 to attack orcs and goblinoids, +4 dodge vs giants, +2 appraise rare and exotic items, +2 to craft stone and metal items.

Class: Weapons: club, dagger, dart, longspear, quarterstaff, scimitar, sickle, shortspear, and sling. Armor: light and medium non-metallic., Bonus languages Druidic and Sylvan, nature sense: identify animals, plants, and water.

Languages:Common, Dwarven, Druidic, Sylvan

Equipment:
leather armor
large wooden shield
Explorer's outfit
7 days trail rations
(5 days on donkey)
backpack
bedroll
20 fishhooks
flint and steel
belt pouch
water skin X2
(one on donkey)
mistletoe and holy
spell component pouch
silk rope w/grapnel
shortspear
donkey
pack saddle
saddlebags

Money:9 gp 3 sp 8cp


__________________
rangerjohn


Last edited by rangerjohn on 07-19-2003 at 02:47 AM
 

Remove ads

Top