RangerWickett
Legend
I've played video games like Metal Gear Solid where you need to sneak past enemies to infiltrate a facility, and it's pretty fun and visceral, but I'm not sure how to adapt that experience to a tabletop RPG.
For one thing, most stealth games involve one stealthy person, not a group.
For another, the manual dexterity required to use a game controller to move your character deftly from cover to cover gives you moments of tension and then time to breath and plot your next move, but in a turn-based game, you can kinda have perfect information to plan your turn, and the only thing that can go wrong is dice rolling low.
So, like, how do you make something like "infiltrate the enemy base and rescue a prisoner" into a fun scene for a whole party? Have you run scenes like that that worked well? What did you do? How much was rules versus narration?
For one thing, most stealth games involve one stealthy person, not a group.
For another, the manual dexterity required to use a game controller to move your character deftly from cover to cover gives you moments of tension and then time to breath and plot your next move, but in a turn-based game, you can kinda have perfect information to plan your turn, and the only thing that can go wrong is dice rolling low.
So, like, how do you make something like "infiltrate the enemy base and rescue a prisoner" into a fun scene for a whole party? Have you run scenes like that that worked well? What did you do? How much was rules versus narration?