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Character Builds & Optimization
Advice for Level 16 Fighter Feat/Stat bumb.
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<blockquote data-quote="ShogunAssassin" data-source="post: 6916880" data-attributes="member: 6705364"><p>Great suggestions, thanks.</p><p></p><p>As mentioned above the Dawnbringer I wield is a Greatsword (not RAW) so that comes into play not taking polearm and sentinel combo with all the GWF GWM etc I'd like to keep him 2 handed sword.</p><p></p><p>I have looked at sentinel feat and its looks fun, great for stopping movement and making me sticky but we have a super tanky paladin who I would much rather have the BBEG hit, though it is on the short list.</p><p></p><p>Cleric has taken the Healer feat & I already have lucky (which has been very helpful)</p><p></p><p>what about, dungeon delver? If we fail saves at this level its super bad and having advantage and resistance against traps could be useful</p><p></p><p>Martial adept? I gain another combat dice which is great as I use them frequently but i don't need the 2 maneuvers as already have many. Seems meh.</p><p></p><p>I originally wanted mounted combatant but feel in the Underdark and the DM has hinted, I wouldn't get a lot of use out of it as often we won't have mounts in combat.</p><p></p><p>The feats/bumb im looking at are the +2 con & Tough for the last 2 ability increases and taking average on the rest of my HP improvements to give me over 200hp which will keep my character alive</p></blockquote><p></p>
[QUOTE="ShogunAssassin, post: 6916880, member: 6705364"] Great suggestions, thanks. As mentioned above the Dawnbringer I wield is a Greatsword (not RAW) so that comes into play not taking polearm and sentinel combo with all the GWF GWM etc I'd like to keep him 2 handed sword. I have looked at sentinel feat and its looks fun, great for stopping movement and making me sticky but we have a super tanky paladin who I would much rather have the BBEG hit, though it is on the short list. Cleric has taken the Healer feat & I already have lucky (which has been very helpful) what about, dungeon delver? If we fail saves at this level its super bad and having advantage and resistance against traps could be useful Martial adept? I gain another combat dice which is great as I use them frequently but i don't need the 2 maneuvers as already have many. Seems meh. I originally wanted mounted combatant but feel in the Underdark and the DM has hinted, I wouldn't get a lot of use out of it as often we won't have mounts in combat. The feats/bumb im looking at are the +2 con & Tough for the last 2 ability increases and taking average on the rest of my HP improvements to give me over 200hp which will keep my character alive [/QUOTE]
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Advice for Level 16 Fighter Feat/Stat bumb.
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