I'm 9 months in to a campaign. We play 3 hour sessions, which allows for some RP and one combat. The formula is getting stale.
I would like to brainstorm with you folks about ways to create the following in a three hour session.
1) Combining RP with combat without dragging the fight out.
2) Combining skill challenges with combat
3) Have combat without a battle map, but still include dice rolling and maybe damage.
4) Some times we just don't have time for a full combat encounter. Some times the players are only satisfied with a chance to crit. Some times the players don't want to fight at all. If we plan for a specific type of resolution (tactical/skill challenge/etc.), the resulting conflict resolution can be unsatisfying to all involved. Can we write encounters/conflicts using a framework that allows for various methods of resolving said conflict, but without writing 3 separate encounters.
- Robtheman, PDX
I would like to brainstorm with you folks about ways to create the following in a three hour session.
1) Combining RP with combat without dragging the fight out.
2) Combining skill challenges with combat
3) Have combat without a battle map, but still include dice rolling and maybe damage.
4) Some times we just don't have time for a full combat encounter. Some times the players are only satisfied with a chance to crit. Some times the players don't want to fight at all. If we plan for a specific type of resolution (tactical/skill challenge/etc.), the resulting conflict resolution can be unsatisfying to all involved. Can we write encounters/conflicts using a framework that allows for various methods of resolving said conflict, but without writing 3 separate encounters.
- Robtheman, PDX