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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5443794" data-attributes="member: 73201"><p>Yep some very sound advice from the experience of others behind the DM screen.</p><p></p><p>I agree that lowering hps and upping damage will help you out quite a bit to speed things up. Nothing you can really do about the player who likes to sit there and think things through for a long time unless you penalize him somehow which isn't very cool to some people.</p><p></p><p>I love to wing it. That's how I usually do things, because you can't plan for every eventuality. I try to get 2-3 encounters planned ahead of time and toss them in when I deem necessary or fitting to the situation. Other times I'll just do a quick and dirty random challenge of some sort skill or RP-wise to flesh out the session. Some of the best moments at the table have come from winging it for me.</p><p></p><p>As for question 4, I think you are on to something like the PC pigeon challenge and letting the PCs paint the picture can certainly be fun.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5443794, member: 73201"] Yep some very sound advice from the experience of others behind the DM screen. I agree that lowering hps and upping damage will help you out quite a bit to speed things up. Nothing you can really do about the player who likes to sit there and think things through for a long time unless you penalize him somehow which isn't very cool to some people. I love to wing it. That's how I usually do things, because you can't plan for every eventuality. I try to get 2-3 encounters planned ahead of time and toss them in when I deem necessary or fitting to the situation. Other times I'll just do a quick and dirty random challenge of some sort skill or RP-wise to flesh out the session. Some of the best moments at the table have come from winging it for me. As for question 4, I think you are on to something like the PC pigeon challenge and letting the PCs paint the picture can certainly be fun. [/QUOTE]
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