Trit One-Ear
Explorer
Hey everyone,
My group had a fantastic last session that ended with a great cliff hanger. While exploring a drow city in disguise, the group's barbarian (an escaped slave) was recognized by her previous owner. After a brief chat, the very last moment of the session was the barbarian rolling a surprise crit against her former owner, while surrounded by the city guard and countless drow nobles.
All braced up for a big melee the next session and I was just told our barbarian can't make the next session. She and her boyfriend (another player in the group, their wizard) are both out due to life stuff. Feels lame to have the big fight without her, so my brain has started working.
My new idea for next session: The party is immediately surrounded by the city guard, who try quickly to subdue as many of them as possible. The barbarian and the wizard will be captured, while the rest of the party will fight to escape. While the drow nobles decide how to torture and kill the captured heroes, those who escaped can plan a daring prison break.
Now I just need to prep for a prison break. Any exciting thoughts, advice or ideas you feel like sharing would be helpful! I tend to sketch an outline of ideas for my sessions and then improvise around those as the group moves forward. So far the one aspect of the city I know I want to use is the giant stalactite that serves as headquarters for much of the city's elite. I can see a prison in the stalactite being pretty secure, and breaking in would be more dynamic than in just a normal prison.
Thanks in advance for your input!
Trit
My group had a fantastic last session that ended with a great cliff hanger. While exploring a drow city in disguise, the group's barbarian (an escaped slave) was recognized by her previous owner. After a brief chat, the very last moment of the session was the barbarian rolling a surprise crit against her former owner, while surrounded by the city guard and countless drow nobles.
All braced up for a big melee the next session and I was just told our barbarian can't make the next session. She and her boyfriend (another player in the group, their wizard) are both out due to life stuff. Feels lame to have the big fight without her, so my brain has started working.
My new idea for next session: The party is immediately surrounded by the city guard, who try quickly to subdue as many of them as possible. The barbarian and the wizard will be captured, while the rest of the party will fight to escape. While the drow nobles decide how to torture and kill the captured heroes, those who escaped can plan a daring prison break.
Now I just need to prep for a prison break. Any exciting thoughts, advice or ideas you feel like sharing would be helpful! I tend to sketch an outline of ideas for my sessions and then improvise around those as the group moves forward. So far the one aspect of the city I know I want to use is the giant stalactite that serves as headquarters for much of the city's elite. I can see a prison in the stalactite being pretty secure, and breaking in would be more dynamic than in just a normal prison.
Thanks in advance for your input!
Trit