As a break from long adventure paths our group is going to experiment with giving the GMs a break by running mostly one shot adventures (with the occasional two or three shot perhaps).
The setting is a generic D&D points of light adventuring on the borderlands of civilization and the wild. I'll be the primary GM, but two or three others have said they'd like to run now and then in this shared setting.
Taking a page from original Dark Sun and the idea of a character tree. Each player will have three characters (maybe more?)
The goal is to have the other characters in your stable gain ep while the main one is playing so that not too big a gap develops between high and low.Main character is also meant to switch some, but people will of course have favorites I'm sure. Shooting for no character being more than two levels ahead of the lowest character played by anybody. Some players live out of town and aren't there every week. We don't want them arriving in town finding that everyone is playing 5th level characters while they are still at 2nd.
The other reason to have a bit of level separation is for a GM that might have a great 3rd level adventure, and we don't want everyone to go..."sorry all my characters are 5th level dude"
Idea off the top of my head is that whatever character you play on a night gets the ep earned at that session, and that every time a session is run all non-active characters earn 10% of what it would take them to get to their next level.
There would also be a rule that the character must play at least once each level to avoid having characters sit in the closet then pop out at high level having never seen the light of day. We also want to encourage the shift of characters played so that different mixes of character personalities mix in parties on a given adventure run.
Does this sound like it will accomplish my goal? I'm also very open to other ideas on how to manage this.....which is why I'm asking the group wisdom of ENworld naturally!
Thanks,
Rydac
The setting is a generic D&D points of light adventuring on the borderlands of civilization and the wild. I'll be the primary GM, but two or three others have said they'd like to run now and then in this shared setting.
Taking a page from original Dark Sun and the idea of a character tree. Each player will have three characters (maybe more?)
The goal is to have the other characters in your stable gain ep while the main one is playing so that not too big a gap develops between high and low.Main character is also meant to switch some, but people will of course have favorites I'm sure. Shooting for no character being more than two levels ahead of the lowest character played by anybody. Some players live out of town and aren't there every week. We don't want them arriving in town finding that everyone is playing 5th level characters while they are still at 2nd.
The other reason to have a bit of level separation is for a GM that might have a great 3rd level adventure, and we don't want everyone to go..."sorry all my characters are 5th level dude"
Idea off the top of my head is that whatever character you play on a night gets the ep earned at that session, and that every time a session is run all non-active characters earn 10% of what it would take them to get to their next level.
There would also be a rule that the character must play at least once each level to avoid having characters sit in the closet then pop out at high level having never seen the light of day. We also want to encourage the shift of characters played so that different mixes of character personalities mix in parties on a given adventure run.
Does this sound like it will accomplish my goal? I'm also very open to other ideas on how to manage this.....which is why I'm asking the group wisdom of ENworld naturally!
Thanks,
Rydac