S_Dalsgaard
First Post
The current discussion about buffing the fighter with fly, in the thread on bounded accuracy, made me think about how to run aerial combat. I haven't had the chance yet to have a battle between flying opponents and was wondering how to run it.
Lets take the example from the mentioned thread, a fighter with Fly vs. a dragon. The fighter wants to get in close combat and uses his round to close with the dragon and make his attacks. Now the dragon has no problem with close combat and makes melee attacks in its round, but as it can't hover, it also has to make a move. I know it is a bit different between gaming tables how this is ruled (you need to make a full move to stay aloft or only ½, a quarter, or some other fraction), but in any case the dragon is forced to take an AoO when it moves away from the fighter. As far as I can figure it out, it is never a good idea to get into close combat while flying, unless you can be the one that makes the closing move.
Or is there something I am missing?
Lets take the example from the mentioned thread, a fighter with Fly vs. a dragon. The fighter wants to get in close combat and uses his round to close with the dragon and make his attacks. Now the dragon has no problem with close combat and makes melee attacks in its round, but as it can't hover, it also has to make a move. I know it is a bit different between gaming tables how this is ruled (you need to make a full move to stay aloft or only ½, a quarter, or some other fraction), but in any case the dragon is forced to take an AoO when it moves away from the fighter. As far as I can figure it out, it is never a good idea to get into close combat while flying, unless you can be the one that makes the closing move.
Or is there something I am missing?