Morgrim defensively slides along the side of the worm, giving the elf's cat a grin on his way. He throws his craghammer into the air and in one motion, pulls his throwing hammer from his back and hurls it point blank at the worm. The hammer merely bounces off the thick hide and as the hammer returns to his hand, he tucks it away again. The heads of his craghammers become a blur as he strikes again and again at the worm, hoping it will release it's grip on the dragonborn.
[sblock=Actions]Move to 70,45, using pass forward utility power(no OA as long as I stay adjacient). Action point to make standard action(this triggers my throwing action ability from my PP, letting me make a ranged basic attack w/o provoking OA. Throwing hammer: Miss, 5 damage. Mark.
Roll Lookup
Both standard actions are used to make attacks, two-fold torment and boggling smash.
Two fold torment(Two attacks): Miss(5 damage) and 38 to hit(30 damage)
Roll Lookup
Edit: Two fold torment can only be used against a pair of creatures. I can reroll and use for a twin strike, or you can just subtract 7 from the second damage roll(for a total of 23, plus 5 more from the miss)
Boggling Smash: Crit! 56 damage, worm is dazed and takes a -2 to attacks until the end of my next turn.
Roll Lookup
Same reactions as before: Unbreakable if hit(reduce damage by 10), or cloak of displacement if it is a crit.(reroll attack, if miss, I teleport one square.)
[/sblock]
[sblock=Stats]
Hit Points: 135/139 Bloodied: 69
Healing Surges: 15/16 Healing Surge hp gained:39 HP
Action Points: 0
Speed: 5 squares
Armor Class: 34(36 until hit)
Fortitude Defense: 33
Reflex Defense: 31(33 until hit)
Will Defense: 30
Two-fold Torment, +22 vs AC(two attacks, must be against two targets), 1d10+17/1d10+15, push 3 squares and if have CA do 2 extra damage on each hit.
Appalling Crunch, +22 vs AC, 3d10+17, enemies within 2 squares of the target are marked. gain 5 temp hp (expended)
Landslide Strike, Can shift two squares before the attacks +22/21 vs AC(two attacks), 2d10+19/2d10+17(melee, main/off), or +21 vs AC(two ranged attacks, different targets), 2d8+16. (EXPENDED)
Boggling Smash, +22 vs AC, 3d10+22, the target is dazed and takes a -2 to attacks until end of my next turn.(expended)
Unbreakable, Immed Reaction, when hit by an attack, reduce the damage by 10
Bolstering Stride, Move action, Move 5 squares, ending adjacient to an ally and gain 2d8+5 temp hp.
Strikebacks(Immed React): Make a melee basic att against an adjacient foe that hits me. (expended)
Defensive Resurgance: Minor Action. I can spend a healing surge and gain a +2 to AC until the start of my next turn.
Spitting Cobra Stance: Minor Action, As an opportunity action you can make a ranged basic attack against any enemy within 5 squares that moves closer to you.
Quicksilver Stance: Minor Action, I can shift one square as a move action and make a basic attack, if I have combat advantage the attack does an extra 4 damage
Smash and Grab: Must have a hand free, +22 vs AC, 3d10+22 and I grab the target, each time I sustain the grab I do 1d10+17 damage.
Eruption of Steel: (Melee. Two attacks, main/off)+22/21 vs AC. 2d10+19/2d10+18(miss half damage). Make a secondary attack against a different creature +22/21 vs AC. 1d10+19/1d10+18(miss half damage)
If ranged: Primary attacks: +21/+21 vs AC. 2d8+16/2d8+16(miss for half): Secondary attacks, must be against two different targets: +21/+21 vs AC. 1d8+16/1d8+16(miss for half)
Voidcrystal Armor: Immed Reaction, use when att misses my AC. Weapon used to attack does half dam(save ends), if attacker was unarmed, instead they take ongoing 10 dam(save ends)
Battering Craghammer: Make a melee basic attack vs all enemies in a blast 3.
Dwarven Boots(Immed Inter): Use when power would push, pull, slide, or knock prone. Attacker rerolls and used second attack even if lower.
Cloak of displacement: II: Use when hit by melee or ranged att, Attacker must reroll and use second result even if lower, if attacker misses I can teleport one square. [/sblock]