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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
AG Maneuvers good for purely ranged characters
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<blockquote data-quote="W'rkncacnter" data-source="post: 8872763" data-attributes="member: 7033455"><p>my personal opinion is that the better solution of the two would be to expand the range of options in other traditions. biting zephyr has enough options for ranged characters (i mean, you COULD add more if you wanted as well, but it feels a bit redundant) - and i disagree with the design principle of having one tradition specifically for all of the ranged abilities since it means any martial wanting to focus on ranged combat will just have a largely dead tradition (or two, in the case of the fighter) in their pocket.</p><p></p><p>yeah, the more i think about it the more i think biting zephyr should have been split into at least two traditions - one for your marksman overwatch stuff (e.g. covering fire, farshot stance, etc.) and one for your more mobile trick stuff (e.g. point blank shot, countershot, etc.). it would've allowed each idea to be more fleshed out and given ranged characters some more options instead of just "well i guess i know literally this entire tradition now because nothing else was good for my character concept".</p><p></p><p>i originally had comments on what i thought of the schools from the perspective of a ranged character, but it was 1-2 in the morning when i wrote this post up and they were sort of incoherent as a result, so i opted to not include them. i think just having posted the data was better anyways, having my opinions on each tradition within the original post may have ended up just getting in the way.</p><p></p><p>[MEDIA=youtube]ZAKAzIWVizc[/MEDIA]</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8872763, member: 7033455"] my personal opinion is that the better solution of the two would be to expand the range of options in other traditions. biting zephyr has enough options for ranged characters (i mean, you COULD add more if you wanted as well, but it feels a bit redundant) - and i disagree with the design principle of having one tradition specifically for all of the ranged abilities since it means any martial wanting to focus on ranged combat will just have a largely dead tradition (or two, in the case of the fighter) in their pocket. yeah, the more i think about it the more i think biting zephyr should have been split into at least two traditions - one for your marksman overwatch stuff (e.g. covering fire, farshot stance, etc.) and one for your more mobile trick stuff (e.g. point blank shot, countershot, etc.). it would've allowed each idea to be more fleshed out and given ranged characters some more options instead of just "well i guess i know literally this entire tradition now because nothing else was good for my character concept". i originally had comments on what i thought of the schools from the perspective of a ranged character, but it was 1-2 in the morning when i wrote this post up and they were sort of incoherent as a result, so i opted to not include them. i think just having posted the data was better anyways, having my opinions on each tradition within the original post may have ended up just getting in the way. [MEDIA=youtube]ZAKAzIWVizc[/MEDIA] [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
AG Maneuvers good for purely ranged characters
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