Dax Doomslayer
Adventurer
That's good to know hastur. When I read them, they both read pretty well. The gladiator games sounds like it'd be fun. I appreciate your recount of your players likes!
That's good to know hastur. When I read them, they both read pretty well. The gladiator games sounds like it'd be fun. I appreciate your recount of your players likes!
Any updates?
Also playing through this again with kids and at very end found a problem that only affects you if you go on to realm play. When the Spire comes down and the Worms eat 600' down the pit would flood, it's on the coastline. There wouldn't be a pit to adventure in as indicated.
This path is TOUGHER in many ways in 5th edition then in 3.5. There just is a lot of HP to chew through and 5e has very few spells that just end things. Multiple bad guys with multiple Spirit Guardians up just wear down PC's. This AP was made to be though, at the end you get huge amount of treasure and a kingdom to run, it shouldn't be easy.
When done the kids get to rule a kingdom and fight Iuz and his minions.
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There are two parts left to do in order:
1. Finish the conversion of chapter 5. Currently only the custom creatures are there.
2. Go back through everything and do general cleanup, formatting, changing Kyuss worms to do necrotic damage vs. Intelligence damage, etc.
This is a bit of a low priority task at the moment. I have a larger project going on to get two different groups ready for Zeitgeist, and I had a big push to land a new job (which is now done). The project has not been abandoned, but there is currently enough there for someone to go all the way through the entire adventure path.
Running Blackwall Keep on Friday so I'm reviewing the big battle.
I'm really glad I did as I just spotted the DM Note that the lizardfolk should have 44hp instead of 22. 44! And there are 28 of them!
At least, there were - you've changed the 6 groups of 5 (including shaman + leader) to 4 groups of 6, 1 group of 5 + shaman, and 1 group of 3 + leader. So now there are 34. Were the numbers changed to make the math work out?
Any suggestions on handling the battle? Two groups try to break in the door and two try to climb the balcony, and if the PCs arrive, then one from each break off to engage - that's 12 44hp creatures! How did it play out in your campaign?