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Age of Worms AP (pathfinder system)- FULL, sorry
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<blockquote data-quote="fireinthedust" data-source="post: 5356031" data-attributes="member: 51930"><p>I like both ideas; finding a near-dead woman and bringing her to safety would be something he'd do, but then not think about. Human business after all, and he's an outsider. Time passes, he wanders in search of adventure, learns more about the area, the miners, the nature of the humans of Diamond Lake.</p><p> There I'd say they could part ways; he'd remember her (19 Int, so I'm thinking genius-level facial recognition/memory at least), but unless there was something about her that would have triggered his Knowledge: Arcana...? </p><p> </p><p>GM thoughts?</p><p></p><p>The cottage discussion, however, strikes me as the sort of event that starts fires. Good fires. I think it should happen as close to the start of the campaign as we can. </p><p> What if it didn't end in violence, or door slamming? What if the direct confrontation, the blunt question-asking, became a conversation? </p><p></p><p>I see Avren (decided today the r is after the v) as the type who'd sit down and try to learn as much about what's going on as possible. He remembers her, and now she's what, a sorceress? That's something that needs study. The suggestion? Get some money and ask the wizard (a sage who charges 20gp per question) what the deal with her is; that may mean an adventure. However, as Avren is a student of magic and curious about the nature of undeath, he literally has nothing better to do than figure this out.</p><p></p><p>If she's not slobberingly evil, he'd offer his help. Then, if our GM likes this idea, we could start the adventure with said question in our minds, and that plan (scrape together 20gp somehow/adventure with a group).</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5356031, member: 51930"] I like both ideas; finding a near-dead woman and bringing her to safety would be something he'd do, but then not think about. Human business after all, and he's an outsider. Time passes, he wanders in search of adventure, learns more about the area, the miners, the nature of the humans of Diamond Lake. There I'd say they could part ways; he'd remember her (19 Int, so I'm thinking genius-level facial recognition/memory at least), but unless there was something about her that would have triggered his Knowledge: Arcana...? GM thoughts? The cottage discussion, however, strikes me as the sort of event that starts fires. Good fires. I think it should happen as close to the start of the campaign as we can. What if it didn't end in violence, or door slamming? What if the direct confrontation, the blunt question-asking, became a conversation? I see Avren (decided today the r is after the v) as the type who'd sit down and try to learn as much about what's going on as possible. He remembers her, and now she's what, a sorceress? That's something that needs study. The suggestion? Get some money and ask the wizard (a sage who charges 20gp per question) what the deal with her is; that may mean an adventure. However, as Avren is a student of magic and curious about the nature of undeath, he literally has nothing better to do than figure this out. If she's not slobberingly evil, he'd offer his help. Then, if our GM likes this idea, we could start the adventure with said question in our minds, and that plan (scrape together 20gp somehow/adventure with a group). [/QUOTE]
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