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Story Hour
Age of Worms Storyhour [Updated December 26, 2006]
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<blockquote data-quote="Spatterlight" data-source="post: 2983053" data-attributes="member: 42734"><p><strong>Session 3</strong></p><p><em>July 7, 2006 </em></p><p></p><p>The pain crept in under the comforting blackness, bringing unwelcome news of suffering and woe. Scorch awoke to find himself in the ruins of the mine office, Doctor Voo adjusting the makeshift bandages that bound his many wounds. He sat up with a groan, the cleric of Wee Jas helping him. He looked at Doctor Voo for a moment, saying nothing. </p><p></p><p>The priest’s mouth broke into a wide grin, "Nah, mon. The Green Lady not be reaping any souls this day." Scorch exhaled, relieved. The priest then continued, "But the bugs did be the taking the wolf. Nasty sight." The priest called out to his goddess and mended Scorch's wounds, knitting them cleanly. Feeling better, Scorch got to his feet and stretched for a moment before leaving to see what the others were up to.</p><p></p><p>Two days passed as the group recovered and they made some improvements to the former mine office, including jury-rigging the well for fresh water. Natasha hunted for the group during this time and Cypress was gone as well, returning to the woods in mourning for his lost wolf and to complete his mission of returning news of the dead man the group had found. </p><p></p><p>On the third morning, the enigmatic elf returned with a new wolf companion. Scorch was practicing sword-play in the weedy front yard when he caught sight of the druid and his companion. The gladiator yelled to the druid, "Got a new wolf, huh. Is his name Root Two?" Max, who has been sitting on the porch combing his hair, quipped, "Square Root, then." Scorch glanced at his manager inquisitively, obviously not getting the joke. Cypress, however, seemed to like the name and so the wolf was named Square Root.</p><p></p><p>The group, now whole once more, set off for the Whispering Cairn. Quickly recounting their steps, and finding the place undisturbed, the group made its way to the large room with the sarcophagus. The group set about figuring what their next move was. Sergi used his magic to scan the room for signs of enchantment and found little. Doctor Voo and Scorch tried to pry open the sarcophagus once again, with a repeat gout of flames dissuading them from further attempts.</p><p></p><p>At Max's direction, Scorch checked out the two metallic tubes the group had previously raised, which were under the yellow and green lanterns, but saw nothing. From the center of the room, Max scowled at the gladiator as he checked out the tube beneath the green lantern, noting that Scorch was not actually entering the tube. The halfling called out, "Get in there, man! How can you see anything from out here?" Scorch shot him a look, "I'm using the Max Sheckles' method of trap detection. I only look for danger on the outside." Max made a distracted shooing gesture toward the tube in response. Scorch grumbled a bit about getting a new manager, but did as he was told.</p><p></p><p>Scorch stood within the strange cylinder and the door suddenly slid shut. With that, the tube began to groan and shake. Scorch had the distinct feeling the tube was descending. Rapidly. "This will end badly", he thought and prepared for impact. With a mighty crash, the tube hit the bottom of the shaft, cracking open and sending the dazed gladiator to the floor. Getting to his feet and finding no more than his ego bruised, he took a look around. Thankfully, he had taken the eternal torch from the chamber above as the area was otherwise dark. He found himself in a small chamber that lead out into a hallway. Scorch was going to step out a little further, when he heard the skittering of many bugs and decided to stay put. He had his fill of those damnable swarms that infested this place.</p><p></p><p>Calling out to the group above, including a few choice words to Max, the group eventually threw down some rope and began to descend. All but Square Root, who was now guarding the main chamber above, climbed safety down the shaft. The group then moved forward a bit, finding a crossway in the hall. Scorch picked right and since no one had any better ideas, they went that way.</p><p></p><p>As the group went forward, the flickering light soon revealed a strange room. This chamber was dominated by a quivering hive of beetles and a weird fountain that oozed viscous orange goo. Scorch groaned as he saw the beetles were the same as the swarm he fought before. Soon enough, the hive spat out a swarm of beetles. In addition, several more of the odd spider creatures crept out from their hiding spaces, surging toward the group.</p><p></p><p>Better prepared than before, the group broke out flasks of oil found at the mining office and launched them at the incoming swarm. Sergi held out his hand, a glimmer of fire swimming between thumb and index finger, and blasted them with repeated gouts of flame. This ignited the oil as well, but because of the tight quarters, Scorch was also caught in the fans of flame. Sergi tried not to look like he was enjoying it too much, but it was clear he very much was. The swarm surged forward, but was soon burnt to a crisp. Natasha, Doctor Voo, and Scorch fought the spider creatures, easily dispatching them once the threat of the swarm was dissipated.</p><p></p><p>The room now thick with smoke and filled with the choking odor of smoldering chitin, Doctor Voo and Cypress healed the many wounds of the group. Aiyda and Max had a look around, finding several man-sized lumps crusted over beneath some dried goop. They dug them out, finding several skeletons dressed in red leather and bearing an eight-pointed sigil. Aiyda noted the sigil belonged to a group known as the Seekers, a group of corrupt historians and adventurers. After finding a few interesting trinkets, such as rings and vials on the remains, and seeing nothing else of interest, the group began to move out.</p><p></p><p>Watching most of group shuffle out of the fountain room, Scorch looked back in time to see Sergi scoop some of the ooze out of the fountain and gulp it down. Scorch stared at Sergi in disbelief, "I have done some stupid things in my life, but man...". Sergi smiled at the gladiator, "It is quite tasty, actually!" He then gripped his stomach as it threatened to rebel, "You want to ... try ... some?" Scorch shook his head, "I may be new to this adventuring gig, but when I see an evil-looking, bug-infested goo oozing from a weird fountain in the middle of a tomb, my first instinct is not: put in mouth. Idiot."</p><p></p><p>Moving out, Sergi holding his stomach and Natasha berating him for his foolishness, the group decided to find out where the left hallway lead to. The hall terminated in another room, this one dominated by a strange red statue holding what looked like a large staff. There were also several stone slabs, one of which held the skeletal remains of a humanoid garbed in red leather armor. Seeing no immediate threat, Scorch and Natasha entered the room. Almost immediately they were ambushed by two of the strange spidery creatures. Springing into action, the two monstrosities were quickly dispatched by the group. However, as soon as the rush of battle had worn off, Scorch and Natasha found themselves inexplicably fatigued by the encounter. Fearing the room bore some foul curse, they left. Doctor Voo and Aiyda entered to retrieve the remains on the slab, only to find themselves exhausted by the trivial task. Retreating back to the crossway, the group briefly explored the only direction left, finding it ended with a room filled with water.</p><p></p><p>Seeing no other way to go, the group climbed back to the main chamber with the sarcophagus. As the group took a breather, Max took a look around. He gingerly stepped into the cylinder that stood under the yellow lantern. With a whirl and a click, the door closed and cylinder descended into the earth. After a bit, the door opened and the intrepid halfling was alone in a small chamber. Taking a quick look around and seeing no way to return to the surface, he extinguished his torch and hid in the darkness while he waited for help.</p><p></p><p>The tube beneath the yellow lantern proved to be a stubborn device. After much trial and error, the group eventually figured out to operate the tube so it would easily transport people up and down. Initially, the tube would not return completely to the surface and the sarcophagus had to be turned many times. After some time, an unseen button in the lower reaches near Max was found and the system was puzzled out. After this debacle, Scorch leaned against the sarcophagus, trying to catch his breath after moving the heavy thing. He hooked a thumb into the air, "So this sucks and I am going home." And with that, he stumbled his way back to the miner's office, followed by the others.</p><p></p><p>The next morning the group set out once more for the Whispering Cairn. Having divined the mechanisms of the cylinder beneath the yellow lantern, the group set out to explore the ruins beneath. The group assembled in the small room that the cylinder terminated in and moved forward, finding only one hallway out. However, their explorations were quickly cut short as a huge stone block hindered their passage. Putting their backs into it, Scorch, Natasha, Doctor Voo, and Max moved the heavy stone block out of the way. As soon as they did, a mysterious green gas filled the chamber, causing the group to sputter and cough. However, except for a few runny eyes, no one seemed to be seriously effected by the vapors. Deciding the gas must have lost its potency to the ages, the group pushed on and found a strange hallway in front of them.</p><p></p><p>Looking down the hallway, the group saw six alcoves, each holding a regal looking Wind Duke statue. Scorch looked down the hallway, calling for Max to take a look ahead. The halfling ranged forward, his eyes scanning the shadows and floor, seeking skulking monstrosities and deadly traps. He was looking at one of the statues, when a blur of motion out of the corner his eye caught his attention. Whirling around, he was confronted by a strange monstrosity. The creature appeared to be two huge bloodshot eyes connected by a ropy stand of sinew and nerves. It floated through the air and caught the halfling by surprise. Before Max could act, the monstrosity had wrapped its stands around his neck and began to strangle him. With a shout, the group ran forward to help Max, only to find the abomination had one more weapon at its disposal. Beams of fear shot from the grotesque eyes, catching Scorch and several others. However, the sight of amicable halfling's face turning a terrible purple dispelled any urge to run. The group quickly cut down the abomination and revived Max, who after the careful administrations of Doctor Voo and Cypress, was shaken but otherwise well.</p><p></p><p>Continuing on down the corridor, the group reached a large room, dominated in the center by a huge stone block. To the left and right, there were openings in the wall, but the rooms beyond were hidden in shadows. In addition, on the right side was another strange oozing fountain, as well as an infestation of a vile looking mold. Since no one was sure what kind of mold it was, the group avoided it and investigated the left chamber. Inside, they found what looked like the personal chambers of an important person. A bas-relief of a mighty Wind Duke dominated the wall and a stone slab formed a bed of sorts. In addition, several drawers made of stone were strewn about, looted in ages long past.</p></blockquote><p></p>
[QUOTE="Spatterlight, post: 2983053, member: 42734"] [b]Session 3[/b] [i]July 7, 2006 [/i] The pain crept in under the comforting blackness, bringing unwelcome news of suffering and woe. Scorch awoke to find himself in the ruins of the mine office, Doctor Voo adjusting the makeshift bandages that bound his many wounds. He sat up with a groan, the cleric of Wee Jas helping him. He looked at Doctor Voo for a moment, saying nothing. The priest’s mouth broke into a wide grin, "Nah, mon. The Green Lady not be reaping any souls this day." Scorch exhaled, relieved. The priest then continued, "But the bugs did be the taking the wolf. Nasty sight." The priest called out to his goddess and mended Scorch's wounds, knitting them cleanly. Feeling better, Scorch got to his feet and stretched for a moment before leaving to see what the others were up to. Two days passed as the group recovered and they made some improvements to the former mine office, including jury-rigging the well for fresh water. Natasha hunted for the group during this time and Cypress was gone as well, returning to the woods in mourning for his lost wolf and to complete his mission of returning news of the dead man the group had found. On the third morning, the enigmatic elf returned with a new wolf companion. Scorch was practicing sword-play in the weedy front yard when he caught sight of the druid and his companion. The gladiator yelled to the druid, "Got a new wolf, huh. Is his name Root Two?" Max, who has been sitting on the porch combing his hair, quipped, "Square Root, then." Scorch glanced at his manager inquisitively, obviously not getting the joke. Cypress, however, seemed to like the name and so the wolf was named Square Root. The group, now whole once more, set off for the Whispering Cairn. Quickly recounting their steps, and finding the place undisturbed, the group made its way to the large room with the sarcophagus. The group set about figuring what their next move was. Sergi used his magic to scan the room for signs of enchantment and found little. Doctor Voo and Scorch tried to pry open the sarcophagus once again, with a repeat gout of flames dissuading them from further attempts. At Max's direction, Scorch checked out the two metallic tubes the group had previously raised, which were under the yellow and green lanterns, but saw nothing. From the center of the room, Max scowled at the gladiator as he checked out the tube beneath the green lantern, noting that Scorch was not actually entering the tube. The halfling called out, "Get in there, man! How can you see anything from out here?" Scorch shot him a look, "I'm using the Max Sheckles' method of trap detection. I only look for danger on the outside." Max made a distracted shooing gesture toward the tube in response. Scorch grumbled a bit about getting a new manager, but did as he was told. Scorch stood within the strange cylinder and the door suddenly slid shut. With that, the tube began to groan and shake. Scorch had the distinct feeling the tube was descending. Rapidly. "This will end badly", he thought and prepared for impact. With a mighty crash, the tube hit the bottom of the shaft, cracking open and sending the dazed gladiator to the floor. Getting to his feet and finding no more than his ego bruised, he took a look around. Thankfully, he had taken the eternal torch from the chamber above as the area was otherwise dark. He found himself in a small chamber that lead out into a hallway. Scorch was going to step out a little further, when he heard the skittering of many bugs and decided to stay put. He had his fill of those damnable swarms that infested this place. Calling out to the group above, including a few choice words to Max, the group eventually threw down some rope and began to descend. All but Square Root, who was now guarding the main chamber above, climbed safety down the shaft. The group then moved forward a bit, finding a crossway in the hall. Scorch picked right and since no one had any better ideas, they went that way. As the group went forward, the flickering light soon revealed a strange room. This chamber was dominated by a quivering hive of beetles and a weird fountain that oozed viscous orange goo. Scorch groaned as he saw the beetles were the same as the swarm he fought before. Soon enough, the hive spat out a swarm of beetles. In addition, several more of the odd spider creatures crept out from their hiding spaces, surging toward the group. Better prepared than before, the group broke out flasks of oil found at the mining office and launched them at the incoming swarm. Sergi held out his hand, a glimmer of fire swimming between thumb and index finger, and blasted them with repeated gouts of flame. This ignited the oil as well, but because of the tight quarters, Scorch was also caught in the fans of flame. Sergi tried not to look like he was enjoying it too much, but it was clear he very much was. The swarm surged forward, but was soon burnt to a crisp. Natasha, Doctor Voo, and Scorch fought the spider creatures, easily dispatching them once the threat of the swarm was dissipated. The room now thick with smoke and filled with the choking odor of smoldering chitin, Doctor Voo and Cypress healed the many wounds of the group. Aiyda and Max had a look around, finding several man-sized lumps crusted over beneath some dried goop. They dug them out, finding several skeletons dressed in red leather and bearing an eight-pointed sigil. Aiyda noted the sigil belonged to a group known as the Seekers, a group of corrupt historians and adventurers. After finding a few interesting trinkets, such as rings and vials on the remains, and seeing nothing else of interest, the group began to move out. Watching most of group shuffle out of the fountain room, Scorch looked back in time to see Sergi scoop some of the ooze out of the fountain and gulp it down. Scorch stared at Sergi in disbelief, "I have done some stupid things in my life, but man...". Sergi smiled at the gladiator, "It is quite tasty, actually!" He then gripped his stomach as it threatened to rebel, "You want to ... try ... some?" Scorch shook his head, "I may be new to this adventuring gig, but when I see an evil-looking, bug-infested goo oozing from a weird fountain in the middle of a tomb, my first instinct is not: put in mouth. Idiot." Moving out, Sergi holding his stomach and Natasha berating him for his foolishness, the group decided to find out where the left hallway lead to. The hall terminated in another room, this one dominated by a strange red statue holding what looked like a large staff. There were also several stone slabs, one of which held the skeletal remains of a humanoid garbed in red leather armor. Seeing no immediate threat, Scorch and Natasha entered the room. Almost immediately they were ambushed by two of the strange spidery creatures. Springing into action, the two monstrosities were quickly dispatched by the group. However, as soon as the rush of battle had worn off, Scorch and Natasha found themselves inexplicably fatigued by the encounter. Fearing the room bore some foul curse, they left. Doctor Voo and Aiyda entered to retrieve the remains on the slab, only to find themselves exhausted by the trivial task. Retreating back to the crossway, the group briefly explored the only direction left, finding it ended with a room filled with water. Seeing no other way to go, the group climbed back to the main chamber with the sarcophagus. As the group took a breather, Max took a look around. He gingerly stepped into the cylinder that stood under the yellow lantern. With a whirl and a click, the door closed and cylinder descended into the earth. After a bit, the door opened and the intrepid halfling was alone in a small chamber. Taking a quick look around and seeing no way to return to the surface, he extinguished his torch and hid in the darkness while he waited for help. The tube beneath the yellow lantern proved to be a stubborn device. After much trial and error, the group eventually figured out to operate the tube so it would easily transport people up and down. Initially, the tube would not return completely to the surface and the sarcophagus had to be turned many times. After some time, an unseen button in the lower reaches near Max was found and the system was puzzled out. After this debacle, Scorch leaned against the sarcophagus, trying to catch his breath after moving the heavy thing. He hooked a thumb into the air, "So this sucks and I am going home." And with that, he stumbled his way back to the miner's office, followed by the others. The next morning the group set out once more for the Whispering Cairn. Having divined the mechanisms of the cylinder beneath the yellow lantern, the group set out to explore the ruins beneath. The group assembled in the small room that the cylinder terminated in and moved forward, finding only one hallway out. However, their explorations were quickly cut short as a huge stone block hindered their passage. Putting their backs into it, Scorch, Natasha, Doctor Voo, and Max moved the heavy stone block out of the way. As soon as they did, a mysterious green gas filled the chamber, causing the group to sputter and cough. However, except for a few runny eyes, no one seemed to be seriously effected by the vapors. Deciding the gas must have lost its potency to the ages, the group pushed on and found a strange hallway in front of them. Looking down the hallway, the group saw six alcoves, each holding a regal looking Wind Duke statue. Scorch looked down the hallway, calling for Max to take a look ahead. The halfling ranged forward, his eyes scanning the shadows and floor, seeking skulking monstrosities and deadly traps. He was looking at one of the statues, when a blur of motion out of the corner his eye caught his attention. Whirling around, he was confronted by a strange monstrosity. The creature appeared to be two huge bloodshot eyes connected by a ropy stand of sinew and nerves. It floated through the air and caught the halfling by surprise. Before Max could act, the monstrosity had wrapped its stands around his neck and began to strangle him. With a shout, the group ran forward to help Max, only to find the abomination had one more weapon at its disposal. Beams of fear shot from the grotesque eyes, catching Scorch and several others. However, the sight of amicable halfling's face turning a terrible purple dispelled any urge to run. The group quickly cut down the abomination and revived Max, who after the careful administrations of Doctor Voo and Cypress, was shaken but otherwise well. Continuing on down the corridor, the group reached a large room, dominated in the center by a huge stone block. To the left and right, there were openings in the wall, but the rooms beyond were hidden in shadows. In addition, on the right side was another strange oozing fountain, as well as an infestation of a vile looking mold. Since no one was sure what kind of mold it was, the group avoided it and investigated the left chamber. Inside, they found what looked like the personal chambers of an important person. A bas-relief of a mighty Wind Duke dominated the wall and a stone slab formed a bed of sorts. In addition, several drawers made of stone were strewn about, looted in ages long past. [/QUOTE]
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