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Age of Worms Storyhour [Updated December 26, 2006]
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<blockquote data-quote="Spatterlight" data-source="post: 3032151" data-attributes="member: 42734"><p><strong>Session 6</strong></p><p><em>August 4, 2006</em></p><p></p><p><strong>Note:</strong> I was unable to attend this session, so this will be a short update. Special thanks to Sergi's player, who helped write this summary.</p><p></p><p>The gladiator pulled himself to his feet, water running down his armor, and wearily leaned against the wall, "So, no more fighting in water. Agreed?" Everyone nodded. After a few moments to catch their collective breath, Natasha and Scorch dove back into the murky water to retrieve several items that been lost in the battle. Looking about, the two found several other items of note. One of the ghouls, as well as the tattered remains of another corpse found in the depths, had some coins and each bore the signet ring of the Seekers. Furthermore, one of the corpses had an enchanted short sword and a ruby lantern. Bringing the red lantern into the light, the group could see it was made of a strange crimson metal and red crystal panes. It quickly became apparent that it was nearly identical to the other lanterns hanging in the chamber of seven lanterns. Although they had paid it no mind earlier, they had noted that both the red and violet lanterns were missing in the main chamber above.</p><p></p><p>Climbing back up the shaft to the chamber of seven lanterns, the group hung the ruby lantern in one of the empty slots, so that it matched the painting found earlier in the cairn. Seeing that now only one lantern was missing, the group began to discuss their options. Suddenly, Sergi gave a flourish and produced the indigo lantern, claiming that he had been keeping it safe in his possession. He had discovered it in the lair of the wolves in an earlier expedition of the Whispering Cairn. The sorcerer was berated at length, but Sergi asserted that his actions were true and heroic. Natasha venomously disagreed, calling her brother a jerk. After everyone calmed down, they hung the indigo lantern and waited patiently for something to happen. When nothing happened, Max suggested that the lanterns may need to be lit. Many a backpack and traveling bag were overturned in search for the correct number of torches and sunrods to complete the task. The lanterns now glowing and the chamber filled with a rainbow of colors, the group decided to challenge the great stone face once more.</p><p></p><p>Ascending to the tunnel high above, the group cautiously advanced down the hall, waiting to be blown back once more. However, this time, the mouth was wide open and revealed the chamber Natasha had glimpsed before. Clambering through the open mouth, the group strode into a large chamber that appeared to be half filled with grapefruit sized iron balls. A slender stone bridge spanned the length of the room to a door on the other side of the chamber. There were also were many holes in the walls and ceiling, each about the size of the iron balls. Sensing a trap, the group elected Max to go forth and investigate this strange room, with Max being the only descending vote. Grumbling about how a man of his obvious importance should not be undertaking such hazardous tasks, the halfling made his way across the bridge. When he reached the halfway point, numerous iron projectiles shot forth from the openings in the walls. With catlike reflexes, Max darted back towards the entrance of the room. However, even his quick reaction was not enough, for he was pelted by the metallic projectiles.</p><p></p><p>The group began to deliberate their next move, when Natasha became frustrated and attempted to cross the bridge. Carefully stalking across the bridge, she trigged the trap and the iron balls began to fly across the room. One of them caught her square in the stomach, sending her into the pile of iron balls. A strange creature with many tentacles squirmed out of the pile and attempted to devour her, but the thing was quickly dispatched. However, as the group battled they heard a strange voice begin to fill the room. The voice was that of a child and it provided a running commentary on the brief melee.</p><p></p><p>Rising from the floor, a ghostly spirit appeared and before the group could act, possessed Aiyda. Claiming to be of the Land family, he told the group he would open the door on the other end of the bridge if his bones were laid to rest with his family on their plot on the outskirts of Diamond Lake. Seeing no other way to proceed, the group returned to town.</p><p></p><p>Once back in town, the group traveled to the Lands farmstead. The group found a decrepit house surrounded by the remains of several fields, which were now being reclaimed by the forest. After searching around for a bit, they found the burial plot of the family. Much to their surprise, they found that the graves had been recently dug up. Unsure of how to proceed, the group decided to investigate the farmstead, only to stumble upon several bears who had taken it as their home. A brief battle broke out and several of the more knowledgeable in the group were surprised to see such aggression in the bears. Once the fight was over, the reason became apparent as a small bear cub came mewing out of a darkened room. Natasha immediately adopted the orphaned creature as her pet. Max quickly searched the house for any trinkets but found none. However, he did make a gruesome discovery: a human arm with a single tattoo. The tattoo was familiar to both Natasha and Sergi, as it was the sign of a gang of thugs that worked for their father and often hung out at the Feral Dog.</p><p></p><p>Returning to town, the group entered the Feral Dog and scanned the crowd for any faces that the Smenk siblings knew. Almost immediately, the two spotted a large half-orc named Kullen that they recognized as the leader of the gang. Aiyda was chosen to go over and talk to him. However, the half-orc had other ideas and forced the bard outside the tavern. The group followed and Doctor Voo was unable to contain himself any further. He pointed a finger at the brute and demanded that he release his sister. He also then accused the bandits of grave robbery. At these accusations, a fierce melee broke out. Sergi attempted to invoke his father's name to stop the battle, but this only seemed to enrage the half-orc. After a prolonged and bloody battle, the group was victorious. While three of the men were killed, the fourth was taken alive for questioning. Severely wounded by the vicious battle and depleted of spells, the group retreated to Jalek’s Flophouse. They spent the night at the seedy establishment, hoping to avoid drawing attention as best they could.</p></blockquote><p></p>
[QUOTE="Spatterlight, post: 3032151, member: 42734"] [b]Session 6[/b] [i]August 4, 2006[/i] [b]Note:[/b] I was unable to attend this session, so this will be a short update. Special thanks to Sergi's player, who helped write this summary. The gladiator pulled himself to his feet, water running down his armor, and wearily leaned against the wall, "So, no more fighting in water. Agreed?" Everyone nodded. After a few moments to catch their collective breath, Natasha and Scorch dove back into the murky water to retrieve several items that been lost in the battle. Looking about, the two found several other items of note. One of the ghouls, as well as the tattered remains of another corpse found in the depths, had some coins and each bore the signet ring of the Seekers. Furthermore, one of the corpses had an enchanted short sword and a ruby lantern. Bringing the red lantern into the light, the group could see it was made of a strange crimson metal and red crystal panes. It quickly became apparent that it was nearly identical to the other lanterns hanging in the chamber of seven lanterns. Although they had paid it no mind earlier, they had noted that both the red and violet lanterns were missing in the main chamber above. Climbing back up the shaft to the chamber of seven lanterns, the group hung the ruby lantern in one of the empty slots, so that it matched the painting found earlier in the cairn. Seeing that now only one lantern was missing, the group began to discuss their options. Suddenly, Sergi gave a flourish and produced the indigo lantern, claiming that he had been keeping it safe in his possession. He had discovered it in the lair of the wolves in an earlier expedition of the Whispering Cairn. The sorcerer was berated at length, but Sergi asserted that his actions were true and heroic. Natasha venomously disagreed, calling her brother a jerk. After everyone calmed down, they hung the indigo lantern and waited patiently for something to happen. When nothing happened, Max suggested that the lanterns may need to be lit. Many a backpack and traveling bag were overturned in search for the correct number of torches and sunrods to complete the task. The lanterns now glowing and the chamber filled with a rainbow of colors, the group decided to challenge the great stone face once more. Ascending to the tunnel high above, the group cautiously advanced down the hall, waiting to be blown back once more. However, this time, the mouth was wide open and revealed the chamber Natasha had glimpsed before. Clambering through the open mouth, the group strode into a large chamber that appeared to be half filled with grapefruit sized iron balls. A slender stone bridge spanned the length of the room to a door on the other side of the chamber. There were also were many holes in the walls and ceiling, each about the size of the iron balls. Sensing a trap, the group elected Max to go forth and investigate this strange room, with Max being the only descending vote. Grumbling about how a man of his obvious importance should not be undertaking such hazardous tasks, the halfling made his way across the bridge. When he reached the halfway point, numerous iron projectiles shot forth from the openings in the walls. With catlike reflexes, Max darted back towards the entrance of the room. However, even his quick reaction was not enough, for he was pelted by the metallic projectiles. The group began to deliberate their next move, when Natasha became frustrated and attempted to cross the bridge. Carefully stalking across the bridge, she trigged the trap and the iron balls began to fly across the room. One of them caught her square in the stomach, sending her into the pile of iron balls. A strange creature with many tentacles squirmed out of the pile and attempted to devour her, but the thing was quickly dispatched. However, as the group battled they heard a strange voice begin to fill the room. The voice was that of a child and it provided a running commentary on the brief melee. Rising from the floor, a ghostly spirit appeared and before the group could act, possessed Aiyda. Claiming to be of the Land family, he told the group he would open the door on the other end of the bridge if his bones were laid to rest with his family on their plot on the outskirts of Diamond Lake. Seeing no other way to proceed, the group returned to town. Once back in town, the group traveled to the Lands farmstead. The group found a decrepit house surrounded by the remains of several fields, which were now being reclaimed by the forest. After searching around for a bit, they found the burial plot of the family. Much to their surprise, they found that the graves had been recently dug up. Unsure of how to proceed, the group decided to investigate the farmstead, only to stumble upon several bears who had taken it as their home. A brief battle broke out and several of the more knowledgeable in the group were surprised to see such aggression in the bears. Once the fight was over, the reason became apparent as a small bear cub came mewing out of a darkened room. Natasha immediately adopted the orphaned creature as her pet. Max quickly searched the house for any trinkets but found none. However, he did make a gruesome discovery: a human arm with a single tattoo. The tattoo was familiar to both Natasha and Sergi, as it was the sign of a gang of thugs that worked for their father and often hung out at the Feral Dog. Returning to town, the group entered the Feral Dog and scanned the crowd for any faces that the Smenk siblings knew. Almost immediately, the two spotted a large half-orc named Kullen that they recognized as the leader of the gang. Aiyda was chosen to go over and talk to him. However, the half-orc had other ideas and forced the bard outside the tavern. The group followed and Doctor Voo was unable to contain himself any further. He pointed a finger at the brute and demanded that he release his sister. He also then accused the bandits of grave robbery. At these accusations, a fierce melee broke out. Sergi attempted to invoke his father's name to stop the battle, but this only seemed to enrage the half-orc. After a prolonged and bloody battle, the group was victorious. While three of the men were killed, the fourth was taken alive for questioning. Severely wounded by the vicious battle and depleted of spells, the group retreated to Jalek’s Flophouse. They spent the night at the seedy establishment, hoping to avoid drawing attention as best they could. [/QUOTE]
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