SnowDog
First Post
Hi all!
Last night my group ran into a Huge Air Elemental (3.5E). It was doing a great job of beating the party up, performing very well for a CR 7 creature against a party of level 7's and 8's.
As it began to drop in hit points, I decided it might try the Whirlwind form. As I described the process and started to play it out, I stopped and said, "This can't be right." So I turn to you guys.
The description states that the Whirlwind doesn't trigger AoOs when it moves into enemy squares. Any creature whose square it enters must make a save or take damage (and then, if that save failed, another or be picked up).
How many enemies may it impact this way per round? It just says that it can move its fly speed (in this case 100') in this form. So my first instinct was that it could move 100' in this form and freely bust through enemy squares and force them to save or make damage.
But then I realized that if two PCs were standing next to each other, the Whirlwinded Air Elemental could move back and forth between them and force them to save/get hurt ten times each. Or, it could basically run ramshod over a party, hitting everybody once or twice and then moving away. It seemed like an awful lot of damage for a CR 7 creature.
On the other hand, the massive size and reach of the creature (combined with its Combat Reflexes) was one of the things making it so tough in melee. Without that, it's much easier to kill.
So. How do you guys handle this situation?
Last night my group ran into a Huge Air Elemental (3.5E). It was doing a great job of beating the party up, performing very well for a CR 7 creature against a party of level 7's and 8's.
As it began to drop in hit points, I decided it might try the Whirlwind form. As I described the process and started to play it out, I stopped and said, "This can't be right." So I turn to you guys.
The description states that the Whirlwind doesn't trigger AoOs when it moves into enemy squares. Any creature whose square it enters must make a save or take damage (and then, if that save failed, another or be picked up).
How many enemies may it impact this way per round? It just says that it can move its fly speed (in this case 100') in this form. So my first instinct was that it could move 100' in this form and freely bust through enemy squares and force them to save or make damage.
But then I realized that if two PCs were standing next to each other, the Whirlwinded Air Elemental could move back and forth between them and force them to save/get hurt ten times each. Or, it could basically run ramshod over a party, hitting everybody once or twice and then moving away. It seemed like an awful lot of damage for a CR 7 creature.
On the other hand, the massive size and reach of the creature (combined with its Combat Reflexes) was one of the things making it so tough in melee. Without that, it's much easier to kill.
So. How do you guys handle this situation?