airwalkrr
Adventurer
As Floch peeks up above, he sees a ten by ten room that is practically devoid of any telling features. He does not have much time to look around, however, for no sooner has he poked his head above than does he see a sword flying in his direction. He manages to evade and notes that hiding crouching on the edge of the hole is another hairless humanoid. It is armed with a rapier and has a sinister sneer on its face.
Initiative
Floch 21 <--
Fellian 14
Baelor 14
Simon 9
Alexi 6
Keth 4
Fario 3
Tall One 3
[sblock=OOC]The tall one got a surprise round and missed Floch. Regular round has just begun. Floch is up. The DC to pull yourself up into the room with a Climb check is 10. Remember to factor in Armor Check Penalty if you choose to do so. Current light sources I know of are Keth with the glowing rod. I believe someone cast a light spell or lit a torch along the way as well. At any rate, Keth's light source is currently providing shadowy illumination into the room; enough to see, but it also provides creatures within concealment (20% miss chance). Someone will have to climb into the room with a light source to negate the miss chance.
As an aside, I was previously scaling the map wrong. The worked passageways should have been 10-foot squares, not 5-foot squares like I was drawing them. Just pack that away if you are mapping. The tunnel is 5 feet wide as indicated however.[/sblock]
Initiative
Floch 21 <--
Fellian 14
Baelor 14
Simon 9
Alexi 6
Keth 4
Fario 3
Tall One 3
[sblock=OOC]The tall one got a surprise round and missed Floch. Regular round has just begun. Floch is up. The DC to pull yourself up into the room with a Climb check is 10. Remember to factor in Armor Check Penalty if you choose to do so. Current light sources I know of are Keth with the glowing rod. I believe someone cast a light spell or lit a torch along the way as well. At any rate, Keth's light source is currently providing shadowy illumination into the room; enough to see, but it also provides creatures within concealment (20% miss chance). Someone will have to climb into the room with a light source to negate the miss chance.
As an aside, I was previously scaling the map wrong. The worked passageways should have been 10-foot squares, not 5-foot squares like I was drawing them. Just pack that away if you are mapping. The tunnel is 5 feet wide as indicated however.[/sblock]