SouthpawSoldier
First Post
I've gotten involved with a AL game at my FLGS that feels a bit less...structured than I expected. Being my first actual 5e play, I have nothing to compare it against, so I seek input from ya'll fine folks.
For example, no details on downtime at the end of the session, starting sessions with a mix of PC levels (1-3); modules that are designed for 3rd level PC's being adjusted on the fly by the DM to fit a group of two 1st level and one 3rd level PC, etc.
How much leeway do DM's have when running a formal AL game? I don't want to bug the guy outside of play, but I'm running into questions between sessions that could use clarification. Specifically;
We just finished Out of the Abyss Episode One. During our adventure [sblock]escape from the drow, we rushed and didn't take on the priestess, only looting the guards' barracks; play felt rushed and handwaved to finish before FLGS closed[/sblock] I looted studded leather armor, an improvement over my currently owned leather [sblock] actually looted and regained our equipment, after fighting and escaping with stolen gear[/sblock].
Since DM didn't award downtime, I have no idea how I'm supposed to go about selling the extra armor. I know there's specific guidelines, but I'm not sure what I can do at home. Right now, the character is a 1st level Archery fighter; finished play earning enough XP to reach 3rd level. If I level it into a ranged EK (current inclination), I'm going to restructure the character (my understanding is pre-4th level, I can adjust everything except equipment); this means selling the studded leather, as the DEX limit makes it unsuitable. I may sell both sets of armor, and rely on spells for AC.
Other leveling ideas still involve selling extra equipment, and redistributing skills and ability scores to varying degrees.
Were this a casual, at-home game, I would feel a lot more free to adjust various aspects of the character and equipment. I'd like to remain kosher for the AL play though.
For example, no details on downtime at the end of the session, starting sessions with a mix of PC levels (1-3); modules that are designed for 3rd level PC's being adjusted on the fly by the DM to fit a group of two 1st level and one 3rd level PC, etc.
How much leeway do DM's have when running a formal AL game? I don't want to bug the guy outside of play, but I'm running into questions between sessions that could use clarification. Specifically;
We just finished Out of the Abyss Episode One. During our adventure [sblock]escape from the drow, we rushed and didn't take on the priestess, only looting the guards' barracks; play felt rushed and handwaved to finish before FLGS closed[/sblock] I looted studded leather armor, an improvement over my currently owned leather [sblock] actually looted and regained our equipment, after fighting and escaping with stolen gear[/sblock].
Since DM didn't award downtime, I have no idea how I'm supposed to go about selling the extra armor. I know there's specific guidelines, but I'm not sure what I can do at home. Right now, the character is a 1st level Archery fighter; finished play earning enough XP to reach 3rd level. If I level it into a ranged EK (current inclination), I'm going to restructure the character (my understanding is pre-4th level, I can adjust everything except equipment); this means selling the studded leather, as the DEX limit makes it unsuitable. I may sell both sets of armor, and rely on spells for AC.
Other leveling ideas still involve selling extra equipment, and redistributing skills and ability scores to varying degrees.
Were this a casual, at-home game, I would feel a lot more free to adjust various aspects of the character and equipment. I'd like to remain kosher for the AL play though.