DracoSuave
First Post
It doesn't matter what the damaging alchemical mixtures do regarding this situation. That's not the problem.
Jolt Flask would be, at level 30, +48 to hit Fortitude under your rules. That's pretty much a guaranteed daze right there.
If the damage of alchemy is lacking, by all means, increase the damage. Increasing the hit of something that already has scales to the player only invites trouble when you start getting into alchemies that enable stunlocking or whatnot.
PROYIP: The fire, thunderstones, and whatnot are not the actual point of alchemy.
Jolt Flask would be, at level 30, +48 to hit Fortitude under your rules. That's pretty much a guaranteed daze right there.
If the damage of alchemy is lacking, by all means, increase the damage. Increasing the hit of something that already has scales to the player only invites trouble when you start getting into alchemies that enable stunlocking or whatnot.
PROYIP: The fire, thunderstones, and whatnot are not the actual point of alchemy.