Conaill said:Sorry Steve, but I would have to disagree on Alchemy & Herbalists by Bastion Press. I've gone through a similar process of collecting alchemical preparations and rules from a wide variety of sources, and A&H really stood out as being a totally separate system, unbalanced with respect to just about *any* other published source of alchemy - and that includes the DMG! You can read some of my arguments why I feel that way on BP's forums
So, what do I recommend then? The best single source for alchemical preparation is probably Crystal Keep. Check out their Index of Equipment (3.0), which has almost nine pages of alchemy, including almost everything from Dragon 274 to 308 (naughty, naughty!)
Another good online resource which includes stuff from Dragon 280, plus a bunch of homebrewn items (but very well balanced) is Stormkeep. Check their Alchemist's Laboratory.
For other published sources, there is quite a bit spread out across different source books. Spells & Spellcraft has a nice collection, so does Quintessential Elf, Kalamar Player's Guide, and the Ultimate Equipment Guide.
I'd send you my own list if it wasn't for that little detail... I've got well over 200 alchemical items so far, and that's *without* using A&H.Kaji said:Lots of work, but not legal for distribution. Sad.
Conaill said:I'd send you my own list if it wasn't for that little detail... I've got well over 200 alchemical items so far, and that's *without* using A&H.
PS: One thing you *have* to consult your DM about to make an alchemist a viable PC choice is the issue of crafting time... PC crafters in general are pretty much hosed because everything takes so damn long to make. If you want to be an *adventuring* crafter, it's essential to reduce the crafting time by at least a factor of 7 or 10 (i.e. calculating progress in sp/day or gp/week). You'll still be way behind magical crafting (1000 gp/day), but at least now your character concept is somewhat viable. (Even a factor of 70 - gp/day - would not be all that unbalanced.)
Another thing you should try to acquire in-game is a movable lab. Not just portable, but one that you can actually *use* while moving. I've got a lab set up in our ship, and we often spend days sailing from one place to another, which leaves my alchemist time to craft some stuff.