Two questions:Specifically in my case, through Heroic:
Melee Training: my OAs actually matter! This is nice when I'm flanking. And Charge is really useful when something is next to an ally and I can Charge + flank (and when it has a high Will defense, so +3 vs AC is actually better than any of my other attacks would have been).Do Melee Training and Longsword Proficiency do anything really worthwhile or is it more of a concept thing? You did mention charges, but in most other cases, it seems Thunderwave would work at least as well.
Sorry, I meant Resounding Thunder, from the PHB. It just allows you to make any Thunder keyword blast or burst bigger by one.Where is Rolling Thunder from, and what does it do?
No. The only Dwarf in an Arcane party should be a Con-based Warlock.The Veteran - Dwarf Wizard (Staff)
But doesn't Con and Wis help with Staff of Defense and rider effects? And Con related directly to Summoning, no?No. The only Dwarf in an Arcane party should be a Con-based Warlock.
The synergy between Dwarf and Wizard is very, very low.
Human, Tiefling, Eladrin, Deva, Genasi, or maybe Elf: these are your good Wizard choices. (And Elf is only for cheesy Orb tricks.)
Cheers, -- N
You don't get rider effects when you miss (except maybe counting Cloud of Daggers).But doesn't Con and Wis help with Staff of Defense and rider effects? And Con related directly to Summoning, no?
Eladrin get the same thing, but have a better benefit, and with a better weapon, and without the -1 to all attack rolls forever.Plus Blade Initiate + Dwarven Weapon Training = Kopesh implement with +2 bonus.