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<blockquote data-quote="Nyaricus" data-source="post: 2762723" data-attributes="member: 35678"><p>For the Class levels idea . . .it makes sense from an OOG POV, but realistically you will be getting a cleric level 6 suddenly taking a few fighter levels instead of one more cleric - and that's bad for game balance. Take out a few monsters and you could be gaining one or two levels every fight - even if it is in first or second levels. Perhaps your players won't do that ALL the time - but you still leave that door open, and that could make the game unfun, fast. That's Prolly why that was left out in 3.x .</p><p></p><p>As for the Saves bonuses - that makes a lot of sense. It means that multiclass characters with a shared bad save wont be left behind a single class that share the same bad save. In fact <strong>Unearthed Arcana</strong> included your very ruling in it's book - Page 73. Also there are rules for Fractional BAB, on top of the Saves.</p><p></p><p>Basically it works the same way - you justv take the actual values before rounding them down, like in the PHB </p><p></p><p>ex, a rogue actually gains +3/4 BAB a level, but this is rounded down to 0, and a Wizards gains +1/2 BAB per level, rounded down to 0. The standard rules say a Rogue 1/Wizard 1 would have +0 BAB, using Fractional values, this character would have +1 (+1 1/4 rounded down). If this character gain another level in rogue, he'd add +3/4 BAB, bringing his BAB up to +2 (1 1/4 + 3/4).</p><p></p><p>i like this, and use it in all of my campaigns <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Good on you for thinking of it on your own - I did a similar thing with my weapon Groups before Unearther Arcana heh heh heh.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2762723, member: 35678"] For the Class levels idea . . .it makes sense from an OOG POV, but realistically you will be getting a cleric level 6 suddenly taking a few fighter levels instead of one more cleric - and that's bad for game balance. Take out a few monsters and you could be gaining one or two levels every fight - even if it is in first or second levels. Perhaps your players won't do that ALL the time - but you still leave that door open, and that could make the game unfun, fast. That's Prolly why that was left out in 3.x . As for the Saves bonuses - that makes a lot of sense. It means that multiclass characters with a shared bad save wont be left behind a single class that share the same bad save. In fact [b]Unearthed Arcana[/b] included your very ruling in it's book - Page 73. Also there are rules for Fractional BAB, on top of the Saves. Basically it works the same way - you justv take the actual values before rounding them down, like in the PHB ex, a rogue actually gains +3/4 BAB a level, but this is rounded down to 0, and a Wizards gains +1/2 BAB per level, rounded down to 0. The standard rules say a Rogue 1/Wizard 1 would have +0 BAB, using Fractional values, this character would have +1 (+1 1/4 rounded down). If this character gain another level in rogue, he'd add +3/4 BAB, bringing his BAB up to +2 (1 1/4 + 3/4). i like this, and use it in all of my campaigns :) Good on you for thinking of it on your own - I did a similar thing with my weapon Groups before Unearther Arcana heh heh heh. Cheers! [/QUOTE]
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