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<blockquote data-quote="Nyaricus" data-source="post: 2762773" data-attributes="member: 35678"><p>PS - i didn't catch that HP thing at the bottom - good call. This makes sense, if you just want to include your primary class. This would make primary classes more important overall - but perhaps too important. I don't like the concpet that <strong>all</strong> Dwarven adventurers are fighters, all elves are wizards, all hobb- err, <em>halfings</em> are rogues, etc. This pidegon-holes them too much. I think that a restriction of certain classes (no elven Paladins, for example) would be better in this case - more 2e. What i would do is jut let characters take classes in what is acceptable within their cultures/races - with a reduced XP penalty. Either doing this or keeping standard rules couls still allow you to this varient rule (of your varient rule)</p><p></p><p>What i would do would be:</p><p>For multiclassed characters, divide the maximum HP by 2 each, add those together, and divide by the number of classes. Single class charatcer must always take 1/2 HPs.</p><p></p><p>ex1) Single class Fighter gets 5+con per level</p><p></p><p>ex2) Fighter 1/Wizard 1 gains +5 from fighter, +2 from Wizard = 7/2 = 3+con</p><p></p><p>ex3 Fighter 1/Wizard 1/Rogue 1 gains +5 from fighter, +2 from Wizard +3 from Rogue for 10/3 = 3 +con</p><p></p><p>ex 4 Fighter 2/Wizard 1/Rogue 1 gains +10 from fighter, +2 from Wizard +3 from Rogue for 15/4 = 3+con</p><p></p><p><em>total @level 4 = 14 + 4 x con (and all of his training from each class weights in)</em></p><p></p><p>compare this to standard rules. ex 1 gets 5+con, ex 2 gets 2+con, ex 3 gets 3+con. ex 4 gets 5+con </p><p></p><p><em>total @ level 4 = 15 x 4 x con (each class gives benefits individually)</em></p><p></p><p>compare this to yours: ex 1 gains 5+con, ex 2 gains 3+con, ex 3 gains 4+con, ex 4 gains 5+con</p><p></p><p><em>total @ level 4 = 17+ 4 x con.</em></p><p></p><p>so standard rules gives average, yours gives more, adn mine gives less.</p><p></p><p>Consider the ideas here though. In my concept, all you class levels weight eveenly - they all have a lasting impact on your characters lifetime, whihc makes sense. WotCs version says that each levels in an individual entity of it's own, and you concpet states that their primary class gives the most impact in a character's lifetime - even if that class would be later cast aside. I am not sure i agree with yours or WotC's - and althoug miy version is more underpowered, it is more representitive of how specific "training" and such impacts a characters carreer - whihc is basically un-represented in stanard ruels and is partially shown in yours (which was a very good start and whihc provoked me to go off on this tangent in the first place).</p><p></p><p>Anyways, i hope this helped yo in some way of another <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Later!!</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2762773, member: 35678"] PS - i didn't catch that HP thing at the bottom - good call. This makes sense, if you just want to include your primary class. This would make primary classes more important overall - but perhaps too important. I don't like the concpet that [b]all[/b] Dwarven adventurers are fighters, all elves are wizards, all hobb- err, [i]halfings[/i] are rogues, etc. This pidegon-holes them too much. I think that a restriction of certain classes (no elven Paladins, for example) would be better in this case - more 2e. What i would do is jut let characters take classes in what is acceptable within their cultures/races - with a reduced XP penalty. Either doing this or keeping standard rules couls still allow you to this varient rule (of your varient rule) What i would do would be: For multiclassed characters, divide the maximum HP by 2 each, add those together, and divide by the number of classes. Single class charatcer must always take 1/2 HPs. ex1) Single class Fighter gets 5+con per level ex2) Fighter 1/Wizard 1 gains +5 from fighter, +2 from Wizard = 7/2 = 3+con ex3 Fighter 1/Wizard 1/Rogue 1 gains +5 from fighter, +2 from Wizard +3 from Rogue for 10/3 = 3 +con ex 4 Fighter 2/Wizard 1/Rogue 1 gains +10 from fighter, +2 from Wizard +3 from Rogue for 15/4 = 3+con [i]total @level 4 = 14 + 4 x con (and all of his training from each class weights in)[/i] compare this to standard rules. ex 1 gets 5+con, ex 2 gets 2+con, ex 3 gets 3+con. ex 4 gets 5+con [i]total @ level 4 = 15 x 4 x con (each class gives benefits individually)[/i] compare this to yours: ex 1 gains 5+con, ex 2 gains 3+con, ex 3 gains 4+con, ex 4 gains 5+con [i]total @ level 4 = 17+ 4 x con.[/i] so standard rules gives average, yours gives more, adn mine gives less. Consider the ideas here though. In my concept, all you class levels weight eveenly - they all have a lasting impact on your characters lifetime, whihc makes sense. WotCs version says that each levels in an individual entity of it's own, and you concpet states that their primary class gives the most impact in a character's lifetime - even if that class would be later cast aside. I am not sure i agree with yours or WotC's - and althoug miy version is more underpowered, it is more representitive of how specific "training" and such impacts a characters carreer - whihc is basically un-represented in stanard ruels and is partially shown in yours (which was a very good start and whihc provoked me to go off on this tangent in the first place). Anyways, i hope this helped yo in some way of another :D Later!! [/QUOTE]
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