Thomas Percy
First Post
(...) post to delate, all I have to say,. I wrote in the post above, sorry mods (...)
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Thomas Percy said:next non of the PC succedded on Listen -10 check
A sleeping character may make Listen checks at a –10 penalty. A successful check awakens the sleeper.Code:Listen DC Sound –10 A battle
Fieari said:Why didn't they magically alarm the room? I mean, forget sticking a chair under the door handle, my players NEVER sleep without either A: A guard, or B: An alarm spell up. In or outside of civilization. This isn't an extreme level of paranoia, this is just a group of people that know they've pissed off guys in high places...
Agamemnon said:Sod that. Starting over after 31 sessions, all undone by a stroke of bad luck? How's that not lame?
This is just another challenge, but they failed this one because they were not prepared for it at all, and really aren't aware of their characters' situation. They know how their characters fight, but not how they live.dead character said:I'm going to travel across the land with a duffel bag full of money that I show to everyone that passes me by. No, I'll just sleep alone and rely entirely upon this crappy lock with multiple duplicates to protect me. If anyone needs me, I'll be in my room, soundly asleep...
Fieari said:Others have offered very good ideas on what to do now, but I just wanted to comment of the fairness of the situation in the first place. I think the party deserved to die. Reasonable precautions could have been taken, but they weren't. I'm not talking paranoia here, I'm talking about reasonable precautions.
Mouseferatu said:2) You mentioned your PCs are the agents of a 12th-level bishop. Perhaps one of his other operatives finds them and raises them, or maybe Father Barclay learns who they work for, and he contacts the bishop to request aid, or at leats some scrolls of raise dead. The PCs are now weaker than they were, and they are further in-debt to the bishop and/or Father Barclay, but they can continue. In fact, you can use this as an additional plot point. Why did the bishop have them raised, instead of just using new operatives? Have the PCs already accomplished something of vital import? Does it have to do with the Oinodaemon's curse on Listonshire? Or is there some other goal--either here in this adventure, or later in your campaign--that the bishop or Father Barclay has in mind?
Plane Sailing said:This seems like an unreasonable degree of paranoia to me.
Yes, I gave them a warning, that a woman tries to listen their conversations with patrons, when they ate a supper, but they ignored this. But it's not fully their fault - they suspected the villagers hiden the child my PCs seek, so players thought they are watched because of this child.Jubilee said:So I guess my 2nd question would be - did the GM give the players the opportunity to take precautions? I can see not wanting to ask leading questions for fear of making the PCs paranoid, but OTOH, it's hardly fair to kill them because of a detail that has never gotten much attention in the past but has suddenly become of life and death importance..