Klaus said:Acid makes you melt.
Cold makes you freeze.
Can you see the disconnect there?
Familiar with the term "frostburn"? I know, I know, there's no reason for a D&D player to have heard that word before...
Klaus said:Acid makes you melt.
Cold makes you freeze.
Can you see the disconnect there?
Lurks-no-More said:I'm honestly astonished (though I should not be, knowing gamers) about the sheer amount of griping and complaining about a handful of names which aren't noticeably better or worse than the standard fantasy offerings, and which take all of half a minute of the DMs time to replace or remove for his campaign.
Is "too kung-fu" now the new "anime" and "videogamey"? (Imagine a head-shaking smiley here.)
CleverNickName said:But that's the real world. Don't let petty things like science ruin your fantasy game.
I really don't like game mechanics based on the four classical elements. Or, for that matter, on what "the ancients thought".Jer said:Eh - why not? The ancients thought that acid was a type of water - aqua fortis, aqua regia are both latin names for types of acid IIRC.
And, of course, acid is liquid. It may not be aqua pura, but in the traditional elemental structure of air/earth/fire/water, a strong case can be made that acid belongs with water and not one of the other elements.
That'd still make about as much sense as a "water wizard" power as firing gouts of water with a bunch of nails in 'em.Dr. Awkward said:Acid is water. It's just water with a strong ion dissolved in it.
That was an awesome movie.AffableVagrant said:This image basically summarizes how I feel about these new names.
http://i168.photobucket.com/albums/u163/TonyFelony/kungfuwizard.jpg
Hell, two opposing forces--fire and ice, for example--would work far better. It's the utter lack of any relationship between ice and acid that makes the pairing seem so completely nonsensical.Pbartender said:And technically, acid doesn't "melt" anything... It corrodes.
While there isn't really any strong connection between acid and ice, there's no real disconnect either.
"Learn from their mistake"? How was this a mistake? Because 3e was some kind of financial waterloo for them, or because you didn't like them doing it?rounser said:WOTC, I'm hoping you learnt from 3E not to do this, because it sure looks like you're making the same darn mistake all over again with this awkward coupling of "elements" and wacky "kewl" names. :\
No, it's just that I think you can point at a subset of 3E's "list of things which suck" and it maps pretty squarely with stuff that is there for no reason but crunch. Think monsters with no concept beyond "we need a CR something abomination who uses sonic powers", or "we need something more convenient than a torch", or "chain-wielding demon needs a new weapon, hmm, can't disallow PC access", or "multiclassing wiz/cleric is stuffed, let's make a no-concept PC class"."Learn from their mistake"? How was this a mistake? Because 3e was some kind of financial waterloo for them, or because you didn't like them doing it?
Well, wouldn't oppositions fit each other much less, seeing how they're oppositions? However, I remember a 2nd and 3rd Edition spell named "Fire and Ice", and it'd be so cool (pun intended) to make a 4th Edition Wizard that focused on the devastating effects of cold/heat shock, possibly by incorporating some game mechanical effect if traditions permit that.GreatLemur said:Hell, two opposing forces--fire and ice, for example--would work far better. It's the utter lack of any relationship between ice and acid that makes the pairing seem so completely nonsensical.
Once again it's a matter of scope. One wizard who does this? Hmm...interesting, novel, might make a good PC or villain. 1/8th (or whatever) of the wizards on every world have this incongruous combination specialty? Lame, and "against type" for implied setting themes.Likewise, I can see Acid and Cold work. Shooting a lance of frozen acid would be a devastating effect. First you pierce your foe with it, and then it melts and corrodes the foe. Or if it is magical Acid, it might just as well preserve its potency in frozen form, so raining acidic shards of frozen corrosives would be quite impressive as well.
The orb is favored by the Iron Sigil and Serpent Eye traditions. Serpent Eye cabalists use orbs to focus powers of enchantment, beguiling, and ensnaring. The mages of the Iron Sigil, on the other hand, employ orbs to guard themselves with potent defenses when invoking spells of thunder or force.
Yeah, does seem like the way the Greyhawk deities "polluted" all 3rd Edition settings have affected how people respond to "core" material. And I can see how it was annoying how all DMs got confused with Forgotten Realms having both Mielikki and Ehlonna, Bane and Hextor, all kinds of deities overlapping and never mentioned in the Forgotten Realms material.. NOT.rounser said:Once again it's a matter of scope. One wizard who does this? Hmm...interesting, novel, might make a good PC or villain. 1/8th (or whatever) of the wizards on every world have this incongruous combination specialty? Lame, and "against type" for implied setting themes.
Oh my god, they're really going to go down this lame path aren't they? It's like Eberron stylings have sneaked into the core books and begun polluting the implied setting. YUCK YUCK YUCK. I don't want "kewlness" names like Iron Sigil entering the D&D universe as the default, this proper noun stuff should be left to the DM. Who's behind this direction?