Kerrick
First Post
The rogue is about the only class that didn't receive any major changes. I tweaked trapfinding to make give them a bonus equal to half their level to finding traps (anyone can find a trap of any Search DC), and they get 6 + Int skill points instead of 8 (bards get 8 instead of 6, making them - rightly so - the skill-whores), but I didn't do anything with the abilities they get, since I figure it was good enough.
But recently, I've started to think: why not give rogues paths too? Granted, with all the skills they get, they can cover a lot of archetypes, but giving them a few extra perks would go over well too. I was thinking (off the top of my head):
The Ghost (expert at infiltration, disguise, remaining unseen, burgling, etc. - this path leads well into Assassin);
The Swashbuckler (kind of - it's not like the PrC, but they get some lesser abilities that lead into it);
The Acrobat (obviously, someone who's good at climbing, acrobatics, and avoiding things - a path that leads to the Shadowdancer).
I'm not doing the Performer - I've actually removed Perform from the rogue class list, because that seems more the purview of the bard (who also gets Ride as a class skill). Thug/Enforcer could be a path, but I think it's better modeled by a fighter/rogue with a decent Strength.
What do you guys think? Is having paths that lead into/tie into roguish PrCs a good idea? I mean, I know the goal is to encourage PCs to stay in their class and NOT PrC at the first opportunity, but I think in this case, it fits - the PrCs are logical extensions of the paths, more focused. As with other classes, a rogue can pick and choose from his paths - he can take a couple levels of Acrobat, a level of Swashbuckler, and then become a Shadowdancer with some combat ability, or an especially mobile Duelist.
But recently, I've started to think: why not give rogues paths too? Granted, with all the skills they get, they can cover a lot of archetypes, but giving them a few extra perks would go over well too. I was thinking (off the top of my head):
The Ghost (expert at infiltration, disguise, remaining unseen, burgling, etc. - this path leads well into Assassin);
The Swashbuckler (kind of - it's not like the PrC, but they get some lesser abilities that lead into it);
The Acrobat (obviously, someone who's good at climbing, acrobatics, and avoiding things - a path that leads to the Shadowdancer).
I'm not doing the Performer - I've actually removed Perform from the rogue class list, because that seems more the purview of the bard (who also gets Ride as a class skill). Thug/Enforcer could be a path, but I think it's better modeled by a fighter/rogue with a decent Strength.
What do you guys think? Is having paths that lead into/tie into roguish PrCs a good idea? I mean, I know the goal is to encourage PCs to stay in their class and NOT PrC at the first opportunity, but I think in this case, it fits - the PrCs are logical extensions of the paths, more focused. As with other classes, a rogue can pick and choose from his paths - he can take a couple levels of Acrobat, a level of Swashbuckler, and then become a Shadowdancer with some combat ability, or an especially mobile Duelist.